Sean Olson wrote:
> Additionally, we would have to decide on exactly how to do this UI wise.
> There are a number of options.
>
> 1. Additional Menu Item - So we would have 'View User Docs' and
> 'View API Docs'
>
> 2. Tie User Docs and API docs together in wiki. So if you go to
> 'View Docs' th
+1, but I agree with Martin regarding laying off on tying the API doc with
the Wiki User Manual.
I would be willing to help with the mapping.
Benjy
On Oct 25, 2011 9:10 AM, Martin Bürbaum wrote:
> Sean Olson wrote:
> > Additionally, we would have to decide on exactly how to do this UI wise.
>
It would be really nice to have the Blender API docs downloadable for
offline use, and for these to show up when "View docs" is used in the
Blender UI and the user has no internet connection. Also, if the user docs
are linked to the UI, as is currently being discussed, it would be nice to
be able t
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On 25.10.2011 11:36, Litilu Productions wrote:
> It would be really nice to have the Blender API docs downloadable for
> offline use, and for these to show up when "View docs" is used in the
> Blender UI and the user has no internet connection. Also, i
I guess you can't go wrong with harfbuzz-ng on freetype2. After all, that is
what's used to render text in Firefox. libass, the SSA subtitle renderer
used in VLC and MPlayer, has recently started to support complex and bidi
scripts using harfbuzz and fribidi on top of freetype2. That resulted in
ve
big +1
2011/10/25 Benjy Cook
> +1, but I agree with Martin regarding laying off on tying the API doc with
> the Wiki User Manual.
>
> I would be willing to help with the mapping.
>
> Benjy
> On Oct 25, 2011 9:10 AM, Martin Bürbaum wrote:
>
> > Sean Olson wrote:
> > > Additionally, we would hav
Sounds good but is the "many to one mapping" really required or wanted?
It sounds like more work than necessary, and would result in ongoing
maintenance.
Instead just have a separate page for each operator based on their
identifiers. For those
that are part of some larger group, we can just add li
Id be concerned that a lot of api things that are wiki-able are used all
over the place, not just in a few operators. Are we talking about clicking
on buttons only, or also settings and values used in operators? If you click
for help on a slider that does something in a modifier, but the same kind
Hey,
If I see that correct the checks in cmake, like "if(WIN32)", also apply
to win64.
Maybe this flag is from old x86 only days. Could we rename it to WIN or
WINDOWS in general?
Campbell? Any idea? I guess the same applies for scons. Thanks.
Best regards,
Thomas
--
Thomas Dinges
Blender Deve
I found the solution now.
If anyone is interested:
The function "ComputeBestFitViewRect" in the file
"RAS_FramingManager.cpp" is responsible for the positioning of the
viewport. Setting the variable "left_over" to zero did the trick!
Julian
Am Mon Oct 24 13:53:23 2011 schrieb Julian Adenauer:
@Harley - The many to one relationship was actually Campbell's idea, but I
agree with it. As a user, the user experience would not be very good to
click on 'view user docs' and get some info that is not very relevant to
what you were looking for and then have to click another link. We really
wan
Sean,
I don't necessarily disagree with you at all. The way you are proposing
things might be ideal
I just find that when you start any job of grouping a large number of things
you inevitably find
all sorts of funny exceptions. Items that need to belong to more than one
group. Or you just
wan
Hey all, was debugging a new node im making and some discussion on IRC
lead me to find this:
http://en.cppreference.com/w/cpp/language/types
Note that unsigned long, and long are truly DIFFERENT sizes on Win64
vs Linux64/FreeBSD64/OSX64
Not sure if anyone else ran into a problem like this, but I
On Wed, Oct 26, 2011 at 3:14 AM, Harley Acheson
wrote:
> Sounds good but is the "many to one mapping" really required or wanted?
> It sounds like more work than necessary, and would result in ongoing
> maintenance.
I think this is manageable, we can fallback on wildcards/regex for
ID's so we don'
so far for windows we have been using CMAKE_CL_64 if this is needed
for other configurations we'd be better to define some global variable
like SCons BF_BITNESS,
eg,
if("${CMAKE_SIZEOF_VOID_P}" EQUAL "8")
set(BITNESS 64)
else()
set(BITNESS 32)
endif()
For windows you can do...
What is the problem of using CMAKE_CL_64 to detect 64bit builds?
As far as I know, WIN32 and CMAKE_CL_64
are build-in CMAKE defaults, so they are not meant to be renamed.
Thanks,
Erwin
On 25 October 2011 15:45, Campbell Barton wrote:
> so far for windows we have been using CMAKE_CL_64 if th
I think Thomas meant to define new CMake variables, not rename.
But don't really think this gains us much, sure we can do...
if(CMAKE_SYSTEM_NAME MATCHES "Windows")
set(WINDOWS TRUE)
endif()
if(CMAKE_SYSTEM_NAME MATCHES "Linux")
set(LINUX TRUE)
endif()
# then its convenient
if(WINDOWS) .
Yes. But, it would be even neater if this (or some other format of the API
docs) could be linked to the Blender UI's Show (api) docs menu.
On Tue, Oct 25, 2011 at 4:49 AM, Nathan Letwory <
nat...@letworyinteractive.com> wrote:
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> On 25.10.2011 11
Hi,
On Wed, Oct 26, 2011 at 12:04 AM, Campbell Barton wrote:
> On Wed, Oct 26, 2011 at 3:14 AM, Harley Acheson
> wrote:
>> Sounds good but is the "many to one mapping" really required or wanted?
>> It sounds like more work than necessary, and would result in ongoing
>> maintenance.
>
> I think t
> we don't want one doc for "bpy.ops.texture.slot_move", better glob
> "bpy.ops.texture.slot_*", or "bpy.ops.texture.*" and then link to a
> page explaining about blender texture system.
I'd say we do. And I'd say that trying to figure out whether to use
"bpy.ops.texture.slot_*", or "bpy.ops.
On Wed, Oct 26, 2011 at 12:40 PM, Brecht Van Lommel
wrote:
> Hi,
>
> On Wed, Oct 26, 2011 at 12:04 AM, Campbell Barton
> wrote:
>> On Wed, Oct 26, 2011 at 3:14 AM, Harley Acheson
>> wrote:
>>> Sounds good but is the "many to one mapping" really required or wanted?
>>> It sounds like more work t
Thanks for the link.
I looked at fribidi and found it interesting. Their standalone is
doing the same as we are with the python scripts (they call it log2vis
- to convert from logic to visual strings).
Now, if we use this lib, do we still need harfbuzz? It seemed to me
that truetype2 can handle m
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