[Bf-committers] Camera tracking UI

2011-11-09 Thread Daniel Salazar - 3Developer.com
Hi, i see that camera tracker related UI is spread all over the place with no clear definition. Camera tracking is a corner case use of Blender, I'd suggest that UI elements belonging to it get clearer names *and* get pulled together in boxes or their own panels ie: follow track constraint

[Bf-committers] Building Error on Windows 7 64bit with VS2010

2011-11-09 Thread Fabio Russo
Hello everyone, I wanted to warn you that there are compilation problems: Blender 64bit: http://www.pasteall.org/26211 Blender 32bit: http://www.pasteall.org/26210 This is my System Info: http://www.pasteall.org/26212 Hope this helps! Best regards, Fabio (ruesp83)

Re: [Bf-committers] Camera tracking UI

2011-11-09 Thread François T .
yeah I kind of agree with all that. So far all those naming as been chosen based on a technical naming side (ie bundles means something to a computer vision developer, doesn't mean a thing to an artist) Same confusion with, markers, trackers, Same with algorithm FAST, SAD, ... all technical

[Bf-committers] CAVE like extension for Blender Game Engine

2011-11-09 Thread David Poirier-Quinot
Hello, I'm currently working in LIMSI, a french VR research lab. I'm supposed to explore the adaptivity of BGE on our CAVE (previously working with Virtools), and found the post of M. Zimmerman (http://www.blender.org/forum/viewtopic.php?t=14804highlight=) dealing with exactly this one

Re: [Bf-committers] building cycles

2011-11-09 Thread Davis Sorenson
Hi, There's a wiki page about it: http://wiki.blender.org/index.php/Dev:2.6/Source/Render/Cycles/Building Davis On Wed, Nov 9, 2011 at 9:19 PM, INTERLICHTSPIELHAUS interlichtspielh...@gmail.com wrote: hi i heard that the cycles branch has been merged into trunk anybody any info on how to

Re: [Bf-committers] Camera tracking UI

2011-11-09 Thread Keir Mierle
*+bf-vfx* On Wed, Nov 9, 2011 at 4:40 AM, François T. francoistarl...@gmail.comwrote: yeah I kind of agree with all that. So far all those naming as been chosen based on a technical naming side (ie bundles means something to a computer vision developer, doesn't mean a thing to an artist)

Re: [Bf-committers] Camera tracking UI

2011-11-09 Thread François T .
*What do you propose instead? There has to be some name, either point or * * track. The problem with track is that it's highly overloaded. Same with marker. It's not an issue of computer vision, it's an issue of simply deciding on names. It IS important to have a way to refer to each of the

Re: [Bf-committers] Camera tracking UI

2011-11-09 Thread Ejner Fergo
Instead of being in the N panel couldn't the reconstruction display options be moved to the camera properties display options? This seems a more natural place for accessing this. I don't mind the terminology in general, but can see how some may think it's complex. I definitely don't need to know

[Bf-committers] Reply to some of the *I'd to get involved* mails.

2011-11-09 Thread Campbell Barton
Its great to see new devs mailing list asking for suggestions on how to get involved, but hard to justify spending time reply to each mail especially as many are similar, so I wrote my reply on a wiki page. wiki.blender.org/index.php/User:Ideasman42/Reply_Id_Like_To_Develop_Blender --- To other

Re: [Bf-committers] Camera tracking UI

2011-11-09 Thread Sergey I. Sharybin
Hi, First of all wanted to mention that there's no Enhanced or Super mega cool slow trackers. Well, there can be Super mega cool but it'll be _really_ slow. KLT and SAD are just different and there can be different kinds of features and motions when SAD would give much nicer result than KLT.