Hi,
This year I want to take part in improving the situation with collada
im/export as a part of GSoC. I plan to fix priority issues, currently faced
by collada users. I will post my proposal to this mailing list, after I
prepare it.
I am not the only student, who would like to work on collada th
Yes, it's really simple.
Thank you very much! :)
On Wed, Mar 21, 2012 at 7:47 AM, Daniel Salazar - 3Developer.com <
zan...@gmail.com> wrote:
> (N)umeric panel, Transform Tab
>
> Daniel Salazar
> patazstudio.com
>
>
>
> On Tue, Mar 20, 2012 at 11:45 PM, Eugene Minov
> wrote:
> > Hi,
> >
> > I hav
(N)umeric panel, Transform Tab
Daniel Salazar
patazstudio.com
On Tue, Mar 20, 2012 at 11:45 PM, Eugene Minov wrote:
> Hi,
>
> I have one question.
> I'm curious is there a standard way to set bevel weight per edges for bevel
> modifier in the blender version 2.62?
>
> I know that there's a spe
Hi,
I have one question.
I'm curious is there a standard way to set bevel weight per edges for bevel
modifier in the blender version 2.62?
I know that there's a special script for this purpose for blender version
2.57 only (Edge Tools).
I used to and very liked this feature when I used that scrip
On Mar 20, 2012, at 9:04 PM, patrick boelens wrote:
>
> Ah ok, I didn't know that was considered bad practice, sorry.
> In my mind it made sense to tackle it at the source; "why send a trackpad
> event if you're not gonna use it anyway" kind of thought.
> I can see where you're coming from thou
Ah ok, I didn't know that was considered bad practice, sorry.
In my mind it made sense to tackle it at the source; "why send a trackpad event
if you're not gonna use it anyway" kind of thought.
I can see where you're coming from though. Are there any other major
decouplings/ separation like this
Thanks, applied r45044.
Remainder for devs to add more quick hacks :)
On Wed, Mar 21, 2012 at 9:48 AM, Justin Dailey wrote:
> Hello all,
>
> I have submitted a patch[1] for one of the Quick Hacks on the blender
> wiki. This allows transformations to be applied to Lattices.
>
> Also, the Quick Ha
In the recent weeks I did various experiments with Cycles and tried out
various combinations for shading and materials. Even so I'm quite happy
with most of the results, I'm not so happy with the "once shader always
shader paradigm". That means: Once you have the output of a shader node,
you ca
Hello all,
I have submitted a patch[1] for one of the Quick Hacks on the blender
wiki. This allows transformations to be applied to Lattices.
Also, the Quick Hack page is an excellent idea!
[1]
http://projects.blender.org/tracker/index.php?func=detail&aid=30602&group_id=9&atid=127
Thanks!
___
2012/3/20 Gustav Göransson
> Here's how to register:
> http://freenode.net/faq.shtml#nicksetup
>
> On Tue, Mar 20, 2012 at 23:18, Campbell Barton
> wrote:
> > Best get blenders source code direct from SVN (help on downloading the
> > source included with building)
> > http://wiki.blender.org/ind
On Tue, Mar 20, 2012 at 5:08 PM, Dave Plater lst wrote:
> By the way could you send me a link for your patch or source rpm please
> Richard, I've got a build error concerning missing variables atm.
http://dl.dropbox.com/u/34775202/blender-2.62-1.svn44995.fc16.src.rpm
HTH!
Richard
_
Here's how to register:
http://freenode.net/faq.shtml#nicksetup
On Tue, Mar 20, 2012 at 23:18, Campbell Barton wrote:
> Best get blenders source code direct from SVN (help on downloading the
> source included with building)
> http://wiki.blender.org/index.php/Dev:2.5/Doc/Building_Blender
>
> You
Best get blenders source code direct from SVN (help on downloading the
source included with building)
http://wiki.blender.org/index.php/Dev:2.5/Doc/Building_Blender
You can browse blenders code online but its really not that efficient.
https://svn.blender.org/svnroot/bf-blender/trunk/blender/
htt
> [1] http://dl.dropbox.com/u/34775202/blender-2.62-blenkernel.patch
applied r45041
___
Bf-committers mailing list
Bf-committers@blender.org
http://lists.blender.org/mailman/listinfo/bf-committers
Hello everyone.
I'm new to the whole free software concept of development,and would like to
ask if anyone can share a link where i can look a t the code,
and if anyone can tell me how to register my nickname for the IRC channel.
Thanks in advance!
___
Bf-
On 03/20/2012 10:58 PM, Richard Shaw wrote:
> On Tue, Mar 20, 2012 at 3:40 PM, Dave Plater lst
> wrote:
>> On 03/17/2012 01:09 AM, Campbell Barton wrote:
>>> Do you have a link to the patches you're applying to blender?
>>>
>>> On Fri, Mar 16, 2012 at 9:18 PM, Dave Plater lst
>>> wrote:
On Tue, Mar 20, 2012 at 3:40 PM, Dave Plater lst wrote:
> On 03/17/2012 01:09 AM, Campbell Barton wrote:
>> Do you have a link to the patches you're applying to blender?
>>
>> On Fri, Mar 16, 2012 at 9:18 PM, Dave Plater lst
>> wrote:
>>> I'm getting really tired of having to continually patch b
On 03/17/2012 01:09 AM, Campbell Barton wrote:
> Do you have a link to the patches you're applying to blender?
>
> On Fri, Mar 16, 2012 at 9:18 PM, Dave Plater lst
> wrote:
>> I'm getting really tired of having to continually patch blender releases to
>> pass the openSUSE / Novell legal review.
2012/3/20 Bastien Montagne :
> Hi Wander,
>
> Could you please open a report on our bug tracker? [1]
>
Sorry, the first time I read the bug report info page [1], I
mistakenly understood bugs should be reported only against official
releases.
> It’s easier for us to manage bugs this way. On a side
Hi Wander,
Could you please open a report on our bug tracker? [1]
It’s easier for us to manage bugs this way. On a side note, a gdb
backtrace would be more useful than valgrind log, imho. ;)
Regards,
Bastien
[1] http://projects.blender.org/tracker/?atid=498&group_id=9&func=browse
Le 20/03/201
I tried to track when this crash started to occur for me and then I
found out the crash started to occur at commit r44375, which added the
following:
--- a/blender/source/gameengine/Converter/BL_BlenderDataConversion.cpp
+++ b/blender/source/gameengine/Converter/BL_BlenderDataConversion.cpp
@@ -90
Hello everyone!
Regarding my last work on the layer manager, I have drawn up a roadmap and
started raising funds for
the development of the Image Layer.
The project is divided for a total of 6 phases, where each stage has its budget.
Each phase addresses a particular aspect, such as: layer managem
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