[Bf-committers] Fwd: Preparing Blender for GateKeeper

2012-03-30 Thread Ton Roosendaal
HI all, See below. I've asked Ernest to send me additional info, like if we can get free Developer Program membership, and what the Gatekeeper feature actually means for our distribution. I don't have time to go over all docs he links below... anyone can give me advice on this? Thanks,

Re: [Bf-committers] Fwd: Preparing Blender for GateKeeper

2012-03-30 Thread johannes amorosa
trollpost Is this a next step to kill the personal computer and turning all OSes into a shopping channel? I'll bet in not too long time, no software will run if you don't use gatekeeper. /trollpost On 30 March 2012 12:19, Ton Roosendaal t...@blender.org wrote: HI all, See below. I've asked

Re: [Bf-committers] Fwd: Preparing Blender for GateKeeper

2012-03-30 Thread trouble daemon
tbh, this sounds like its just chroot + signed applications + apple reviewed repository (albeit, with a fancy front end!). If so, I don't see it being that big of a deal. It's pretty much similar to what you would get from a debian or ubuntu repo, just in a slightly different and prettier

Re: [Bf-committers] Fwd: Preparing Blender for GateKeeper

2012-03-30 Thread Benjamin Waller
Actually the important point here is, that the default setting in OSX 10.8 (Mountain Lion) will be to only allow signed software. (the user can allow to run any software in the system settings, but probably a lot of users would have trouble to start blender.) atm, a developer can only sign an app,

Re: [Bf-committers] Preparing Blender for GateKeeper

2012-03-30 Thread Kent Mein
On Mar 30, 2012, at 9:28 AM, Benjamin Waller wrote: Actually the important point here is, that the default setting in OSX 10.8 (Mountain Lion) will be to only allow signed software. (the user can allow to run any software in the system settings, but probably a lot of users would have trouble

Re: [Bf-committers] Fast Render Layer Switching (issue 5938049)

2012-03-30 Thread brechtvanlommel
LGTM, committed, I did change the code to use a for() loop rather than repeating these lines 8x. http://codereview.appspot.com/5938049/ ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

Re: [Bf-committers] Compositing View Port Proposal

2012-03-30 Thread Gustav Göransson
I'm glad to see that you're interesting in improving the viewport, especially since you did such an awesome job last year. :) Personally I think (and I know that many other users agree) that speed should be the number one priority. Yes, there are many fancy features that would be good to have,

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [45295] trunk/blender/source/blender/ editors/space_image: Image editor: shortcuts 1-key to 8-key for switching between render slo

2012-03-30 Thread Dalai Felinto
small patches that makes using Blender way more enjoyable. Thanks a lot for that. Could we also have K (or shift J) to switch back (while J goes forward) between render slots? -- Dalai 2012/3/30 Brecht Van Lommel brechtvanlom...@pandora.be Revision: 45295

[Bf-committers] gsoc applicants - please do a place holder

2012-03-30 Thread Tom M
Hi all, any students who will be applying for gsoc, please do a 'placeholder' application so that we can get a rough idea of who will be applying. So far it looks like 2/3rds the number of applicants as last year. LetterRip ___ Bf-committers mailing

Re: [Bf-committers] Fast Render Layer Switching (issue 5938049)

2012-03-30 Thread Damir Prebeg
Great, thanks! On 30 March 2012 18:09, brechtvanlom...@gmail.com wrote: LGTM, committed, I did change the code to use a for() loop rather than repeating these lines 8x. http://codereview.appspot.com/5938049/ ___ Bf-committers mailing list

Re: [Bf-committers] Blender FX Proposal

2012-03-30 Thread Knapp
On Fri, Mar 30, 2012 at 12:38 AM, Jason Wilkins jason.a.wilk...@gmail.com wrote: This is a continuation of my thread seeking feedback about improving Blender's view drawing code.  Previously titled Compositing Viewport The game engine contains a feature that is a subset of what my proposal

Re: [Bf-committers] Preparing Blender for GateKeeper

2012-03-30 Thread Knapp
I hope GateKeeper is as far as they go, that it's not just the first step away from freedom. Mike Erwin Why do names like GateKeeper make me feel like I am living in some bad SF book with a bad ending? On the real side, security is very important. I am getting sick of all this mafia, china,

Re: [Bf-committers] Blender FX Proposal

2012-03-30 Thread Gianmichele Mariani
Mmmm I tend to disagree here! When you're animating having a fast viewport speed is a must. Don't want to lose time doing OpenGl previews just to get a the feeling of your timing. You need to be able to hit play and see the result of your work in realtime. On Fri, Mar 30, 2012 at 6:44 PM,

Re: [Bf-committers] Blender FX Proposal

2012-03-30 Thread Knapp
On Fri, Mar 30, 2012 at 8:09 PM, Gianmichele Mariani g.mari...@liquidnet.it wrote: Mmmm I tend to disagree here! When you're animating having a fast viewport speed is a must. Don't want to lose time doing OpenGl previews just to get a the feeling of your timing. You need to be able to hit

Re: [Bf-committers] Blender FX Proposal

2012-03-30 Thread Jason Wilkins
Being more powerful does not mean at all that it will have less performance. Other game engines like Unreal or Unity are more powerful than BGE and they perform well. The main point is that I want to be able to do post-processing effects for the purpose of helping users visualize surfaces better

Re: [Bf-committers] Blender FX Proposal

2012-03-30 Thread Jason Wilkins
I was thinking about bad level calls and I wanted to ask if there was a document that described what goes where. Mainly I'm asking, if there is functionality that I want to be available in both the game engine and blender, where am I allowed to put it? On Thu, Mar 29, 2012 at 5:38 PM, Jason

Re: [Bf-committers] Blender FX Proposal

2012-03-30 Thread Jason Wilkins
From the other thread: Personally I think (and I know that many other users agree) that speed should be the number one priority. Speed is definitely important. I do not plan on writing anything slow. I'm aiming to unify code paths as much as possible. The new code paths can be optimized.

[Bf-committers] 2d mask editor (rasterizer portion)

2012-03-30 Thread pete larabell
Hey all! I've posted a build of r45292 with the 2D Mask rasterizer in the compositor to graphicall.org The link is HERE: http://graphicall.org/893 I'll just paste the description from GA here: - build with part of new 2D Mask Editor. This build does NOT have

Re: [Bf-committers] Preparing Blender for GateKeeper

2012-03-30 Thread trouble daemon
On Fri, Mar 30, 2012 at 1:53 PM, Knapp magick.c...@gmail.com wrote: I hope GateKeeper is as far as they go, that it's not just the first step away from freedom. Mike Erwin Why do names like GateKeeper make me feel like I am living in some bad SF book with a bad ending? Are you the

Re: [Bf-committers] gsoc applicants - please do a place holder

2012-03-30 Thread Antony Riakiotakis
Hi, I will be applying too, I am just quite busy these days. I expect to submit a proposal in the weekend ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

[Bf-committers] New-User Interface Proposal

2012-03-30 Thread Jorge Rodriguez
Hello! I've submitted my GSoC proposal about making an interface for Blender that is targeted to new users: http://www.google-melange.com/gsoc/proposal/review/google/gsoc2012/vino/21001 I would love to hear some feedback and thoughts on how I can improve the proposal and thus my chances of it

Re: [Bf-committers] New-User Interface Proposal

2012-03-30 Thread Gianmichele Mariani
I can understand your point of view, but most of the things that you describe, except for the Object/Edit/Other various modes and the cosmetics, can already be done in Blender. I think we're trying to solve lack of a good documentation by just changing Blender's interface. And believe me changing

Re: [Bf-committers] Preparing Blender for GateKeeper

2012-03-30 Thread Knapp
I guess what I am trying to say is that I would love to see a nice secure approach to software in general, but if you are going to take security seriously and get into certificates and digital signatures etc., then it should be done right from the start by getting someone well trusted to do

Re: [Bf-committers] New-User Interface Proposal

2012-03-30 Thread Tom Edwards
I have to agree with Gianmichele. It's overkill to create a new UI for the first-time user, especially as they will need to switch over to and learn the full one eventually. What I would like to see (and as a fellow game dev this should come naturally!) is an inline tutorial displayed in a

Re: [Bf-committers] Preparing Blender for GateKeeper

2012-03-30 Thread José Romero
On Fri, 30 Mar 2012 19:53:46 +0200 Knapp magick.c...@gmail.com wrote: I hope GateKeeper is as far as they go, that it's not just the first step away from freedom. Mike Erwin Why do names like GateKeeper make me feel like I am living in some bad SF book with a bad ending? Or a cheesy

Re: [Bf-committers] New-User Interface Proposal

2012-03-30 Thread Tom M
Hi Jorge, creating an interface is something almost guaranteed not to be accepted. However improving customization of the UI might well be accepted. Ie tools to more easily create custom button panels and reorganize their layout. Tools to more easily change keybindings and to resolve conflicts

Re: [Bf-committers] New-User Interface Proposal

2012-03-30 Thread Jorge Rodriguez
Perhaps I named my proposal wrong. My intention is not to make a crippled UI only for first-time users. My intention is to make a full UI that is easier to understand and would fully support everything Blender has to offer, just as the default Blender UI has right now. It will not be a second UI,

Re: [Bf-committers] New-User Interface Proposal

2012-03-30 Thread Tom M
Hi, while I laud your goals - realize that a complete UI redesign would include every area that blender supports. Your proposal shows a UI for just mesh editing (maybe?) and really isn't complete enough to be a design doc. Any significant redesign has major implications - basically all

Re: [Bf-committers] Preparing Blender for GateKeeper

2012-03-30 Thread Mike Erwin
Why do names like GateKeeper make me feel like I am living in some bad SF book with a bad ending? Or a cheesy mid-90's movie with Sandra Bullock. Hey, that's an awesome movie! I might or might not have stepped frame by frame through when she debugged the game to see what architecture it

Re: [Bf-committers] New-User Interface Proposal

2012-03-30 Thread patrick boelens
The solution is not more documentation. The people who avoid Blender because it's difficult to use are not going to change their mind because you offer them text to read, or because it is more customizable. They may change their mind if Blender becomes easier to use. I have to disagree on this

Re: [Bf-committers] Preparing Blender for GateKeeper

2012-03-30 Thread Alexandr Kuznetsov
Hi Ta Da 6.3 Apps that do not use system provided items, such as buttons and icons, correctly and as described in the Apple Macintosh Human Interface Guidelines will be rejected. I knew that Apple would add something why Blender won't be accepted to App Store. (From 2010, but this is what I found

Re: [Bf-committers] Preparing Blender for GateKeeper

2012-03-30 Thread Mike Erwin
Alex points out: 6.3 Apps that do not use system provided items, such as buttons and icons, correctly and as described in the Apple Macintosh Human Interface Guidelines will be rejected. I knew that Apple would add something why Blender won't be accepted to App Store. But we're not talking