HI all,
See below. I've asked Ernest to send me additional info, like if we can get
free Developer Program membership, and what the Gatekeeper feature actually
means for our distribution.
I don't have time to go over all docs he links below... anyone can give me
advice on this?
Thanks,
trollpost
Is this a next step to kill the personal computer and turning all OSes into
a shopping channel?
I'll bet in not too long time, no software will run if you don't use
gatekeeper.
/trollpost
On 30 March 2012 12:19, Ton Roosendaal t...@blender.org wrote:
HI all,
See below. I've asked
tbh, this sounds like its just chroot + signed applications + apple
reviewed repository (albeit, with a fancy front end!). If so, I don't
see it being that big of a deal. It's pretty much similar to what you
would get from a debian or ubuntu repo, just in a slightly different
and prettier
Actually the important point here is, that the default setting in OSX
10.8 (Mountain Lion) will be to only allow signed software. (the user
can allow to run any software in the system settings, but probably a
lot of users would have trouble to start blender.)
atm, a developer can only sign an app,
On Mar 30, 2012, at 9:28 AM, Benjamin Waller wrote:
Actually the important point here is, that the default setting in OSX
10.8 (Mountain Lion) will be to only allow signed software. (the user
can allow to run any software in the system settings, but probably a
lot of users would have trouble
LGTM, committed, I did change the code to use a for() loop rather than
repeating these lines 8x.
http://codereview.appspot.com/5938049/
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I'm glad to see that you're interesting in improving the viewport,
especially since you did such an awesome job last year. :)
Personally I think (and I know that many other users agree) that speed
should be the number one priority. Yes, there are many fancy features
that would be good to have,
small patches that makes using Blender way more enjoyable. Thanks a lot for
that.
Could we also have K (or shift J) to switch back (while J goes forward)
between render slots?
--
Dalai
2012/3/30 Brecht Van Lommel brechtvanlom...@pandora.be
Revision: 45295
Hi all,
any students who will be applying for gsoc, please do a 'placeholder'
application so that we can get a rough idea of who will be applying.
So far it looks like 2/3rds the number of applicants as last year.
LetterRip
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Great, thanks!
On 30 March 2012 18:09, brechtvanlom...@gmail.com wrote:
LGTM, committed, I did change the code to use a for() loop rather than
repeating these lines 8x.
http://codereview.appspot.com/5938049/
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On Fri, Mar 30, 2012 at 12:38 AM, Jason Wilkins
jason.a.wilk...@gmail.com wrote:
This is a continuation of my thread seeking feedback about improving
Blender's view drawing code. Previously titled Compositing Viewport
The game engine contains a feature that is a subset of what my
proposal
I hope GateKeeper is as far as
they go, that it's not just the first step away from freedom.
Mike Erwin
Why do names like GateKeeper make me feel like I am living in some bad
SF book with a bad ending?
On the real side, security is very important. I am getting sick of all
this mafia, china,
Mmmm I tend to disagree here!
When you're animating having a fast viewport speed is a must. Don't want to
lose time doing OpenGl previews just to get a the feeling of your timing.
You need to be able to hit play and see the result of your work in realtime.
On Fri, Mar 30, 2012 at 6:44 PM,
On Fri, Mar 30, 2012 at 8:09 PM, Gianmichele Mariani
g.mari...@liquidnet.it wrote:
Mmmm I tend to disagree here!
When you're animating having a fast viewport speed is a must. Don't want to
lose time doing OpenGl previews just to get a the feeling of your timing.
You need to be able to hit
Being more powerful does not mean at all that it will have less
performance. Other game engines like Unreal or Unity are more
powerful than BGE and they perform well. The main point is that I
want to be able to do post-processing effects for the purpose of
helping users visualize surfaces better
I was thinking about bad level calls and I wanted to ask if there
was a document that described what goes where.
Mainly I'm asking, if there is functionality that I want to be
available in both the game engine and blender, where am I allowed to
put it?
On Thu, Mar 29, 2012 at 5:38 PM, Jason
From the other thread:
Personally I think (and I know that many other users agree) that speed
should be the number one priority.
Speed is definitely important. I do not plan on writing anything
slow. I'm aiming to unify code paths as much as possible. The new
code paths can be optimized.
Hey all!
I've posted a build of r45292 with the 2D Mask rasterizer in the
compositor to graphicall.org
The link is HERE: http://graphicall.org/893
I'll just paste the description from GA here:
-
build with part of new 2D Mask Editor.
This build does NOT have
On Fri, Mar 30, 2012 at 1:53 PM, Knapp magick.c...@gmail.com wrote:
I hope GateKeeper is as far as
they go, that it's not just the first step away from freedom.
Mike Erwin
Why do names like GateKeeper make me feel like I am living in some bad
SF book with a bad ending?
Are you the
Hi, I will be applying too, I am just quite busy these days. I expect
to submit a proposal in the weekend
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Hello! I've submitted my GSoC proposal about making an interface for
Blender that is targeted to new users:
http://www.google-melange.com/gsoc/proposal/review/google/gsoc2012/vino/21001
I would love to hear some feedback and thoughts on how I can improve the
proposal and thus my chances of it
I can understand your point of view, but most of the things that you
describe, except for the Object/Edit/Other various modes and the cosmetics,
can already be done in Blender.
I think we're trying to solve lack of a good documentation by just changing
Blender's interface. And believe me changing
I guess what I am trying to say is that I would love to see a nice
secure approach to software in general, but if you are going to take
security seriously and get into certificates and digital signatures
etc., then it should be done right from the start by getting someone
well trusted to do
I have to agree with Gianmichele. It's overkill to create a new UI for
the first-time user, especially as they will need to switch over to and
learn the full one eventually.
What I would like to see (and as a fellow game dev this should come
naturally!) is an inline tutorial displayed in a
On Fri, 30 Mar 2012 19:53:46 +0200
Knapp magick.c...@gmail.com wrote:
I hope GateKeeper is as far as
they go, that it's not just the first step away from freedom.
Mike Erwin
Why do names like GateKeeper make me feel like I am living in some bad
SF book with a bad ending?
Or a cheesy
Hi Jorge,
creating an interface is something almost guaranteed not to be
accepted. However improving customization of the UI might well be
accepted. Ie tools to more easily create custom button panels and
reorganize their layout. Tools to more easily change keybindings and
to resolve conflicts
Perhaps I named my proposal wrong. My intention is not to make a crippled
UI only for first-time users. My intention is to make a full UI that is
easier to understand and would fully support everything Blender has to
offer, just as the default Blender UI has right now. It will not be a
second UI,
Hi,
while I laud your goals - realize that a complete UI redesign would
include every area that blender supports. Your proposal shows a UI
for just mesh editing (maybe?) and really isn't complete enough to be
a design doc.
Any significant redesign has major implications - basically all
Why do names like GateKeeper make me feel like I am living in some bad
SF book with a bad ending?
Or a cheesy mid-90's movie with Sandra Bullock.
Hey, that's an awesome movie! I might or might not have stepped frame
by frame through when she debugged the game to see what architecture
it
The solution is not more documentation. The people who avoid Blender because
it's difficult to use
are not going to change their mind because you offer them text to read, or
because it is more customizable. They may change their mind if Blender
becomes easier to use.
I have to disagree on this
Hi
Ta Da
6.3 Apps that do not use system provided items, such as buttons and icons,
correctly and as described in the Apple Macintosh Human Interface
Guidelines will be rejected.
I knew that Apple would add something why Blender won't be accepted to App
Store. (From 2010, but this is what I found
Alex points out:
6.3 Apps that do not use system provided items, such as buttons and icons,
correctly and as described in the Apple Macintosh Human Interface
Guidelines will be rejected.
I knew that Apple would add something why Blender won't be accepted to App
Store.
But we're not talking
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