Re: [Bf-committers] Feature request - Copy Render Layer

2013-02-04 Thread Bartek Skorupa (priv)
Managed to make it work. Currently we have 4 buttons available: Duplicate: Duplicates selected render layer Copy: Copies selected render layer to clipboard Copy All: Copies all render layers of active scene to clipboard Paste: Pastes render layers from clipboard to active scene. It works across

Re: [Bf-committers] Feature request - Copy Render Layer

2013-02-04 Thread Juan Pablo Bouza
Great addition Bartek! I'll test it out when I have time!! See you! From: bartekskor...@bartekskorupa.com Date: Mon, 4 Feb 2013 15:53:07 +0100 To: bf-committers@blender.org Subject: Re: [Bf-committers] Feature request - Copy Render Layer Managed to make it work. Currently we have 4

Re: [Bf-committers] Matcap collection for release

2013-02-04 Thread Ton Roosendaal
Hi, 512x512, but I've asked for submissions some weeks ago too... if you feel you have much better ones, just show them and hint which ones to replace? -Ton- Ton Roosendaal Blender Foundation t...@blender.org

Re: [Bf-committers] Compositor speedup proposal [1/2]

2013-02-04 Thread Jeroen Bakker
Hi, there was an error in the design I proposed. Adding buffers by the system did not work good for a series of distort nodes. Distort nodes in series work as they aren't buffered. We implemented a fix that the output of group-nodes will be buffered. This way the user can control by grouping

Re: [Bf-committers] Compositor speedup proposal [1/2]

2013-02-04 Thread Jeroen Bakker
Hi, there was an error in the design I proposed. Adding buffers by the system did not work good for a series of distort nodes. Distort nodes in series work as they aren't buffered. We implemented a fix that the output of group-nodes will be buffered. This way the user can control by grouping

Re: [Bf-committers] Feature Request : Child particles hair keys accessible from python

2013-02-04 Thread Maurice Raybaud
Thanks, it seems towork, except that I could only make it render the didplay (child_nbr) count for child particles, not the rendered_child_count no matter which property I use. is this a bug? From: brechtvanlom...@pandora.be Date: Wed, 30 Jan 2013 13:03:01 +0100 To:

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [54299] trunk/blender/intern/cycles: Fix cycles intersection issue with overlapping faces on windows 32 bit and CPU

2013-02-04 Thread Thomas Dinges
Hi Brecht, I think we could drop the non optimized Kernel (no SSE), as we don't support CPUs without SSE2 any more since Blender 2.65. Rendering already crashes on those systems (Windows at least), as OCIO requires SSE2 too. Best regards, Thomas Am 04.02.2013 17:12, schrieb Brecht Van Lommel:

Re: [Bf-committers] Blender developers weekly meeting minutes - February 3, 2013

2013-02-04 Thread Bastien Montagne
Hi devs, As I was away all weekend, a small reminder that UI messages should not be edited anymore in BCon4 (especially not for 'typo cases'). Else it breaks too easily translations. ;) I also started a basic section about UI messages style, based on what we have currently, in this page:

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [54299] trunk/blender/intern/cycles: Fix cycles intersection issue with overlapping faces on windows 32 bit and CPU

2013-02-04 Thread Chad Fraleigh
Does the new minimum hardware specs imply SSE required? If not then either OCIO should be compiled without SSE (i.e. cmake -DOCIO_USE_SSE=OFF ... ), or the minimum hardware list be updated to specifically state SSE also (the minimum proposal email didn't state any specific CPU [features], that I