Managed to make it work.
Currently we have 4 buttons available:
Duplicate: Duplicates selected render layer
Copy: Copies selected render layer to clipboard
Copy All: Copies all render layers of active scene to clipboard
Paste: Pastes render layers from clipboard to active scene.
It works across
Great addition Bartek! I'll test it out when I have time!!
See you!
From: bartekskor...@bartekskorupa.com
Date: Mon, 4 Feb 2013 15:53:07 +0100
To: bf-committers@blender.org
Subject: Re: [Bf-committers] Feature request - Copy Render Layer
Managed to make it work.
Currently we have 4
Hi,
512x512, but I've asked for submissions some weeks ago too... if you feel you
have much better ones, just show them and hint which ones to replace?
-Ton-
Ton Roosendaal Blender Foundation t...@blender.org
Hi,
there was an error in the design I proposed. Adding buffers by the
system did not work good for a series of distort nodes.
Distort nodes in series work as they aren't buffered. We implemented a
fix that the output of group-nodes will be buffered.
This way the user can control by grouping
Hi,
there was an error in the design I proposed. Adding buffers by the
system did not work good for a series of distort nodes.
Distort nodes in series work as they aren't buffered. We implemented a
fix that the output of group-nodes will be buffered.
This way the user can control by grouping
Thanks,
it seems towork, except that I could only make it render the didplay
(child_nbr) count for child particles, not the rendered_child_count no matter
which property I use. is this a bug?
From: brechtvanlom...@pandora.be
Date: Wed, 30 Jan 2013 13:03:01 +0100
To:
Hi Brecht,
I think we could drop the non optimized Kernel (no SSE), as we don't
support CPUs without SSE2 any more since Blender 2.65.
Rendering already crashes on those systems (Windows at least), as OCIO
requires SSE2 too.
Best regards,
Thomas
Am 04.02.2013 17:12, schrieb Brecht Van Lommel:
Hi devs,
As I was away all weekend, a small reminder that UI messages should not
be edited anymore in BCon4 (especially not for 'typo cases'). Else it
breaks too easily translations. ;)
I also started a basic section about UI messages style, based on what we
have currently, in this page:
Does the new minimum hardware specs imply SSE required? If not then
either OCIO should be compiled without SSE (i.e. cmake
-DOCIO_USE_SSE=OFF ... ), or the minimum hardware list be updated to
specifically state SSE also (the minimum proposal email didn't state
any specific CPU [features], that I