Hi Brecht,
after this commit, color_ramp.blend (from the regression tests) renders
quite differently.
5 of the 6 spheres in that scene have a roughness of 0.0. (Glossy or
Glass shader)
2.67 RC: http://www.pasteall.org/pic/50540
Trunk: http://www.pasteall.org/pic/50541
Best regards,
Thomas
Am
Thanks for pointing this out, fixed now. There's still a difference
for the red sphere in the lower right corner, but this is a bugfix.
The results should render the same color with roughness 0 and 0.001
but it didn't before.
Brecht.
On Fri, May 3, 2013 at 10:41 AM, Thomas Dinges wrote:
> Hi Bre
Ah ok, it seems the idea was to make text input a proper event for
operators. I agree that would be nice to solve once, but for key
configuration I think this simple fix is fine.
Brecht.
On Fri, May 3, 2013 at 5:56 AM, IRIE Shinsuke wrote:
> Hi Brecht,
>
> I'd already sent the similar patch to C
Hi everybody,
My name is Jakub Zolcik and I'm from Poland.
Some time ago I started trying to contribute to Blender in some way
(because in my opinion Blender is a great piece of software).
As I am kind of a programmer I am trying to create a modifier that will
allow creating animation of one m
Hello,
I would like to apply for GSOC this year. As we are close to the deadline I
have already submited my proposal here:
https://google-melange.appspot.com/gsoc/proposal/review/google/gsoc2013/tylerseacrest/1#
Feedback would be appreciated.
Thanks,
Tyler Seacrest
__
Alexander you could check this paper out that improves upon our
existing bone heat weighting method. Very useful!
http://s5.cse.msu.edu/~cse872/papers_files/BoneGlowImprovedWeightAssignment.pdf
Daniel Salazar
patazstudio.com
On Thu, Apr 25, 2013 at 10:02 AM, Alexander Pinzon Fernandez
wrote:
>