Re: [Bf-committers] Leap Motion seeding to Blender developers artists

2013-05-09 Thread Tobias Kummer
I could give feedback for OSX 10.8 Win 7, especially for modeling Greets! On Thu May 9 02:24:41 2013, Mike Erwin wrote: Ooh, interesting! I was tempted to sign up for their developer program, then looked at my long list of todo items for Wacom and 3Dx hardware... Dan Eicher

[Bf-committers] Exclude Render Strands in Cycles

2013-05-09 Thread Eugenio Pignataro
Hello folks! We are working with hair in cycles (Now for Mr Muscle Redesign for Johnson), and we are needing the option for exclude strands in render, something like the render internal layer option - Render Strand. We are using for solve this the Experimental/Supported enum for now, but it

Re: [Bf-committers] Adding an alpha channel though Python's image.save()

2013-05-09 Thread patrick boelens
Ah, good idea! That way I won't even need to hack it in; thanks! Date: Thu, 9 May 2013 10:20:42 +0100 From: dom...@dominodesigns.info To: bf-committers@blender.org Subject: Re: [Bf-committers] Adding an alpha channel though Python's image.save() I create a temp image to modify the alpha

Re: [Bf-committers] Leap Motion seeding to Blender developers artists

2013-05-09 Thread Ton Roosendaal
Hi, OK, more than enough people like to get one! We can get 12, I just heard, so I selected 7 devs and 5 users. You'll get a mail from me personally for address details. No mail = sorry :) -Ton- Ton Roosendaal Blender

[Bf-committers] leap motion

2013-05-09 Thread Kesten Broughton
I'd like to use leap for trying out some game engine physics interaction and for camera control. I'm on linux. kesten Hi all, https://www.leapmotion.com/ I've contacted Leap Motion and they agreed to seed 10 units to Blender developers and/or actively involved users. I suggest we do 5 for

Re: [Bf-committers] Stereoscopy Implementation Proposal

2013-05-09 Thread Dalai Felinto
Hello there, I posted a video showing the current status of the branch here: http://www.dalaifelinto.com/?p=843 A quick update: * Compositor is partly working * Image Node is working very nicely * UV/Image Editor improved to group the views in passes * lots of bug fixes, code cleanup, some