Hi Jürgen,
Think Campbell fixed this in r56736. :)
Bastien
On 12/05/2013 18:06, Jürgen Herrmann wrote:
> Hi there,
>
>
>
> Revision: 56704 introduces a compile error on MSVC.
>
>
>
> 2>d:\blender_src\blender\source\blender\bmesh\operators\bmo_utils.c(362):
> error C2220: Warnung wird als Fehler
Heres a list of (30+) revisions that I've collected for 2.67a release.
Notes
-
Some of the changes are separated out because the authors better decide.
They are listed under `maybe`.
- blendix, OSX Ghost changes (fullscreen and keymap), not sure if we
want to include these.
... also there
I think I've got it fixed in r56740.
--Mitchell
On Sun, May 12, 2013 at 7:29 PM, Mitchell Stokes wrote:
> Yup, it looks like all of BLI_smallhash is in stubs.c. I'm not sure why
> though, nothing from BLI should be a bad level call...
>
> --Mitchell
>
>
> On Sun, May 12, 2013 at 7:23 PM, Mitche
Yup, it looks like all of BLI_smallhash is in stubs.c. I'm not sure why
though, nothing from BLI should be a bad level call...
--Mitchell
On Sun, May 12, 2013 at 7:23 PM, Mitchell Stokes wrote:
> The Blenderplayer stopped crashing with the Edge Split modifier, but it
> seems to be stuck in an i
The Blenderplayer stopped crashing with the Edge Split modifier, but it
seems to be stuck in an infinite loop. Here is some example output from gdb:
0x011c4e8c in bmesh_vert_separate (bm=0x291add8, v=0x2941c58,
r_vout=0x0, r_vout_len=0x0) at
/home/mitchell/blender-dev/trunk/blender/source/
Well if moving on the face is ok, then standard snapping will do:
http://youtu.be/v-Ly-BeqFpQ
Am 12.05.2013 23:12, schrieb Knapp:
> On Sun, May 12, 2013 at 11:10 PM, CoDEmanX wrote:
>> GG-slide with clamp turned off can be used to extend like described, but
>> snapping isn't supported, so this
On Sun, May 12, 2013 at 11:10 PM, CoDEmanX wrote:
> GG-slide with clamp turned off can be used to extend like described, but
> snapping isn't supported, so this was either achieved with an addon or
> just snapping without caring about the direction of the connected edge.
If my memory is correct,
GG-slide with clamp turned off can be used to extend like described, but
snapping isn't supported, so this was either achieved with an addon or
just snapping without caring about the direction of the connected edge.
Am 12.05.2013 23:08, schrieb Blender Attitude:
> Did you try double typing the G
On Sun, May 12, 2013 at 11:08 PM, Blender Attitude
wrote:
> Did you try double typing the G key ?
> Le 12 mai 2013 23:07, "Knapp" a écrit :
Trying it as we speak. It is very good and might be what I seek but I
would still like to find the vid.
Thank you!
--
Douglas E Knapp
Creative Commons Fi
Did you try double typing the G key ?
Le 12 mai 2013 23:07, "Knapp" a écrit :
> On Sun, May 12, 2013 at 11:01 PM, Blender Attitude
> wrote:
> > Maybe you simply search the double G key ? Now when you press the G key
> two
> > times in edit mode, there is a guide line.
> > Le 12 mai 2013 22:58, "
On Sun, May 12, 2013 at 11:01 PM, Blender Attitude
wrote:
> Maybe you simply search the double G key ? Now when you press the G key two
> times in edit mode, there is a guide line.
> Le 12 mai 2013 22:58, "Knapp" a écrit :
This was something where you could extend a vert and then it would
stick
Maybe you simply search the double G key ? Now when you press the G key two
times in edit mode, there is a guide line.
Le 12 mai 2013 22:58, "Knapp" a écrit :
> On Sun, May 12, 2013 at 8:11 PM, kk wrote:
> > Do you mean Cad tools?
> >
> >
> http://wiki.blender.org/index.php/Extensions:2.6/Py/Scr
On Sun, May 12, 2013 at 8:11 PM, kk wrote:
> Do you mean Cad tools?
>
> http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Modeling/Edge_Slice
>
> kursad
I don't think so but way cool. Thanks!
--
Douglas E Knapp
Creative Commons Film Group, Helping people make open source movies
with
Hello
Probably this is not the place to ask for a feature request but ill put my
stone faec and trow it any ways :)
--Solidify modifier--
Add and control rim subdivisions
-Argument--
The creasing option its very usefull when we model using SubD, i use it mainly
when modeling organic solid surf
Do you mean Cad tools?
http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Modeling/Edge_Slice
kursad
On 05/12/2013 12:22 PM, Knapp wrote:
> intersected a plane etc. I can't find info about this anywhere. Does
___
Bf-committers mailing list
Sometime last year ( I think) someone posted a video of new tools they
had made for edit mode. Things like extending a line until it
intersected a plane etc. I can't find info about this anywhere. Does
anyone here know or have any ideas about it?
Thanks.
--
Douglas E Knapp
Creative Commons Film
thanks,.
Regards
Yousef Harfoush
ba...@msn.com
> Date: Sun, 12 May 2013 17:44:57 +1000
> From: ideasma...@gmail.com
> To: bf-committers@blender.org
> Subject: Re: [Bf-committers] select loop behavior
>
> On Sun, May 12, 2013 at 5:21 AM, Yousef Hurfoush wrote:
> > hi
> >
> > recently if you se
Hi there,
Revision: 56704 introduces a compile error on MSVC.
2>d:\blender_src\blender\source\blender\bmesh\operators\bmo_utils.c(362):
error C2220: Warnung wird als Fehler interpretiert, es wurde keine
object-Datei generiert.
2>d:\blender_src\blender\source\blender\bmesh\operators\bmo_ut
Wow great, I've never heard about this plugin before. It is really
excellent.
Thank you for your quick reply Kalast ! I can wait until pie menu
implementation, for sure. I read it should be implemented to 2.68 ?
I hope it will appear everywhere there are pictures inside Blender. For
example, I me
There's some excellent work done by kgeogeo on that, usable now as a
plugin. I really wanted to incorporate that to blender but we will have to
wait until the pie menu implementation hits trunk for that.
http://www.youtube.com/watch?v=kAOoCZfZS9o
___
Bf-
Hi all,
Here's the notes from today's meeting in irc.freenode.net #blendercoders.
1) Blender 2.67 release review
- Not many critical bugs reported yet, apart from crasher in new Mesh 3D print
toolbox. Freestyle also does awesome!
- Campbell Barton has a list of fixes (10-12) he'd like to see a
Hi,
I'm new to this mailing list and moreover I'm french, so sorry in advance
for every mistake.
I was following a recent tutorial about texturing masks using stencils and
tought: images everywhere in Blender would be so much easier to manipulate
with classic handles, like we have in every image
On Sun, May 12, 2013 at 12:19 PM, Bastien Montagne
wrote:
> Done ( http://www.pasteall.org/42167/diff ), simply edited the relevant
> items' labels (did not add "Mode" to paint modes, those names are
> already long enough imho). Also removed the "cheap trick", think mode
> selector is big enough b
On 12/05/2013 11:58, Brecht Van Lommel wrote:
> On Sun, May 12, 2013 at 11:18 AM, Bastien Montagne
> wrote:
>> * Object mode menu is now longer when the "mode name" is too short
>> (using a cheap trick)... But do we really want that? It takes some room
>> in the header, on small screens it’s no
On Sun, May 12, 2013 at 11:18 AM, Bastien Montagne
wrote:
> * Object mode menu is now longer when the "mode name" is too short
> (using a cheap trick)... But do we really want that? It takes some room
> in the header, on small screens it’s not optimal imho.
Ah, I just now noticed you left out the
Hi Cody,
On 11/05/2013 21:31, CoDEmanX wrote:
> Hey Mont,
>
> good work on the UI stuff, this is always great for python scripters :)
>
>
> Two questions about the patch:
>
>> ** enum-operator-generated menus are now PULLDOWN in headers too.
> Does that mean the visual order is inversed?
Gah! I wa
Hi Brecht, thanks for the review! :)
Updated patch ( http://www.pasteall.org/42162/diff ) addresses following
points:
* Object mode menu is now longer when the "mode name" is too short
(using a cheap trick)... But do we really want that? It takes some room
in the header, on small screens it’s n
On Sun, May 12, 2013 at 5:21 AM, Yousef Hurfoush wrote:
> hi
>
> recently if you select a loop at the end of mesh that doesn't have
> perpendicular edges it select the whole face, see the attached image:
> http://www.pasteall.org/pic/show.php?id=51119
>
> is this a bug or change of behavior?
>
>
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