Re: [Bf-committers] Revision: 56704 compile error on MSVC

2013-05-12 Thread Bastien Montagne
Hi Jürgen, Think Campbell fixed this in r56736. :) Bastien On 12/05/2013 18:06, Jürgen Herrmann wrote: > Hi there, > > > > Revision: 56704 introduces a compile error on MSVC. > > > > 2>d:\blender_src\blender\source\blender\bmesh\operators\bmo_utils.c(362): > error C2220: Warnung wird als Fehler

[Bf-committers] 2.67a proposed fixes

2013-05-12 Thread Campbell Barton
Heres a list of (30+) revisions that I've collected for 2.67a release. Notes - Some of the changes are separated out because the authors better decide. They are listed under `maybe`. - blendix, OSX Ghost changes (fullscreen and keymap), not sure if we want to include these. ... also there

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [56736] trunk/blender/source/blender: add missing STACK_INIT, also quiet float <> double conversion warnings.

2013-05-12 Thread Mitchell Stokes
I think I've got it fixed in r56740. --Mitchell On Sun, May 12, 2013 at 7:29 PM, Mitchell Stokes wrote: > Yup, it looks like all of BLI_smallhash is in stubs.c. I'm not sure why > though, nothing from BLI should be a bad level call... > > --Mitchell > > > On Sun, May 12, 2013 at 7:23 PM, Mitche

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [56736] trunk/blender/source/blender: add missing STACK_INIT, also quiet float <> double conversion warnings.

2013-05-12 Thread Mitchell Stokes
Yup, it looks like all of BLI_smallhash is in stubs.c. I'm not sure why though, nothing from BLI should be a bad level call... --Mitchell On Sun, May 12, 2013 at 7:23 PM, Mitchell Stokes wrote: > The Blenderplayer stopped crashing with the Edge Split modifier, but it > seems to be stuck in an i

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [56736] trunk/blender/source/blender: add missing STACK_INIT, also quiet float <> double conversion warnings.

2013-05-12 Thread Mitchell Stokes
The Blenderplayer stopped crashing with the Edge Split modifier, but it seems to be stuck in an infinite loop. Here is some example output from gdb: 0x011c4e8c in bmesh_vert_separate (bm=0x291add8, v=0x2941c58, r_vout=0x0, r_vout_len=0x0) at /home/mitchell/blender-dev/trunk/blender/source/

Re: [Bf-committers] Edit mode tools.

2013-05-12 Thread CoDEmanX
Well if moving on the face is ok, then standard snapping will do: http://youtu.be/v-Ly-BeqFpQ Am 12.05.2013 23:12, schrieb Knapp: > On Sun, May 12, 2013 at 11:10 PM, CoDEmanX wrote: >> GG-slide with clamp turned off can be used to extend like described, but >> snapping isn't supported, so this

Re: [Bf-committers] Edit mode tools.

2013-05-12 Thread Knapp
On Sun, May 12, 2013 at 11:10 PM, CoDEmanX wrote: > GG-slide with clamp turned off can be used to extend like described, but > snapping isn't supported, so this was either achieved with an addon or > just snapping without caring about the direction of the connected edge. If my memory is correct,

Re: [Bf-committers] Edit mode tools.

2013-05-12 Thread CoDEmanX
GG-slide with clamp turned off can be used to extend like described, but snapping isn't supported, so this was either achieved with an addon or just snapping without caring about the direction of the connected edge. Am 12.05.2013 23:08, schrieb Blender Attitude: > Did you try double typing the G

Re: [Bf-committers] Edit mode tools.

2013-05-12 Thread Knapp
On Sun, May 12, 2013 at 11:08 PM, Blender Attitude wrote: > Did you try double typing the G key ? > Le 12 mai 2013 23:07, "Knapp" a écrit : Trying it as we speak. It is very good and might be what I seek but I would still like to find the vid. Thank you! -- Douglas E Knapp Creative Commons Fi

Re: [Bf-committers] Edit mode tools.

2013-05-12 Thread Blender Attitude
Did you try double typing the G key ? Le 12 mai 2013 23:07, "Knapp" a écrit : > On Sun, May 12, 2013 at 11:01 PM, Blender Attitude > wrote: > > Maybe you simply search the double G key ? Now when you press the G key > two > > times in edit mode, there is a guide line. > > Le 12 mai 2013 22:58, "

Re: [Bf-committers] Edit mode tools.

2013-05-12 Thread Knapp
On Sun, May 12, 2013 at 11:01 PM, Blender Attitude wrote: > Maybe you simply search the double G key ? Now when you press the G key two > times in edit mode, there is a guide line. > Le 12 mai 2013 22:58, "Knapp" a écrit : This was something where you could extend a vert and then it would stick

Re: [Bf-committers] Edit mode tools.

2013-05-12 Thread Blender Attitude
Maybe you simply search the double G key ? Now when you press the G key two times in edit mode, there is a guide line. Le 12 mai 2013 22:58, "Knapp" a écrit : > On Sun, May 12, 2013 at 8:11 PM, kk wrote: > > Do you mean Cad tools? > > > > > http://wiki.blender.org/index.php/Extensions:2.6/Py/Scr

Re: [Bf-committers] Edit mode tools.

2013-05-12 Thread Knapp
On Sun, May 12, 2013 at 8:11 PM, kk wrote: > Do you mean Cad tools? > > http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Modeling/Edge_Slice > > kursad I don't think so but way cool. Thanks! -- Douglas E Knapp Creative Commons Film Group, Helping people make open source movies with

Re: [Bf-committers] Blender developer meeting notes, May 12 2013

2013-05-12 Thread Nahuel Belich
Hello Probably this is not the place to ask for a feature request but ill put my stone faec and trow it any ways :) --Solidify modifier-- Add and control rim subdivisions -Argument-- The creasing option its very usefull when we model using SubD, i  use it mainly when modeling organic solid surf

Re: [Bf-committers] Edit mode tools.

2013-05-12 Thread kk
Do you mean Cad tools? http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Modeling/Edge_Slice kursad On 05/12/2013 12:22 PM, Knapp wrote: > intersected a plane etc. I can't find info about this anywhere. Does ___ Bf-committers mailing list

[Bf-committers] Edit mode tools.

2013-05-12 Thread Knapp
Sometime last year ( I think) someone posted a video of new tools they had made for edit mode. Things like extending a line until it intersected a plane etc. I can't find info about this anywhere. Does anyone here know or have any ideas about it? Thanks. -- Douglas E Knapp Creative Commons Film

Re: [Bf-committers] select loop behavior

2013-05-12 Thread Yousef Hurfoush
thanks,. Regards Yousef Harfoush ba...@msn.com > Date: Sun, 12 May 2013 17:44:57 +1000 > From: ideasma...@gmail.com > To: bf-committers@blender.org > Subject: Re: [Bf-committers] select loop behavior > > On Sun, May 12, 2013 at 5:21 AM, Yousef Hurfoush wrote: > > hi > > > > recently if you se

[Bf-committers] Revision: 56704 compile error on MSVC

2013-05-12 Thread Jürgen Herrmann
Hi there, Revision: 56704 introduces a compile error on MSVC. 2>d:\blender_src\blender\source\blender\bmesh\operators\bmo_utils.c(362): error C2220: Warnung wird als Fehler interpretiert, es wurde keine object-Datei generiert. 2>d:\blender_src\blender\source\blender\bmesh\operators\bmo_ut

Re: [Bf-committers] Image manipulation request

2013-05-12 Thread Blender Attitude
Wow great, I've never heard about this plugin before. It is really excellent. Thank you for your quick reply Kalast ! I can wait until pie menu implementation, for sure. I read it should be implemented to 2.68 ? I hope it will appear everywhere there are pictures inside Blender. For example, I me

Re: [Bf-committers] Image manipulation request

2013-05-12 Thread Antony Riakiotakis
There's some excellent work done by kgeogeo on that, usable now as a plugin. I really wanted to incorporate that to blender but we will have to wait until the pie menu implementation hits trunk for that. http://www.youtube.com/watch?v=kAOoCZfZS9o ___ Bf-

[Bf-committers] Blender developer meeting notes, May 12 2013

2013-05-12 Thread Ton Roosendaal
Hi all, Here's the notes from today's meeting in irc.freenode.net #blendercoders. 1) Blender 2.67 release review - Not many critical bugs reported yet, apart from crasher in new Mesh 3D print toolbox. Freestyle also does awesome! - Campbell Barton has a list of fixes (10-12) he'd like to see a

[Bf-committers] Image manipulation request

2013-05-12 Thread Blender Attitude
Hi, I'm new to this mailing list and moreover I'm french, so sorry in advance for every mistake. I was following a recent tutorial about texturing masks using stencils and tought: images everywhere in Blender would be so much easier to manipulate with classic handles, like we have in every image

Re: [Bf-committers] Some changes in 3D view header (and general RNA-generated UI)

2013-05-12 Thread Brecht Van Lommel
On Sun, May 12, 2013 at 12:19 PM, Bastien Montagne wrote: > Done ( http://www.pasteall.org/42167/diff ), simply edited the relevant > items' labels (did not add "Mode" to paint modes, those names are > already long enough imho). Also removed the "cheap trick", think mode > selector is big enough b

Re: [Bf-committers] Some changes in 3D view header (and general RNA-generated UI)

2013-05-12 Thread Bastien Montagne
On 12/05/2013 11:58, Brecht Van Lommel wrote: > On Sun, May 12, 2013 at 11:18 AM, Bastien Montagne > wrote: >> * Object mode menu is now longer when the "mode name" is too short >> (using a cheap trick)... But do we really want that? It takes some room >> in the header, on small screens it’s no

Re: [Bf-committers] Some changes in 3D view header (and general RNA-generated UI)

2013-05-12 Thread Brecht Van Lommel
On Sun, May 12, 2013 at 11:18 AM, Bastien Montagne wrote: > * Object mode menu is now longer when the "mode name" is too short > (using a cheap trick)... But do we really want that? It takes some room > in the header, on small screens it’s not optimal imho. Ah, I just now noticed you left out the

Re: [Bf-committers] Some changes in 3D view header (and general RNA-generated UI)

2013-05-12 Thread Bastien Montagne
Hi Cody, On 11/05/2013 21:31, CoDEmanX wrote: > Hey Mont, > > good work on the UI stuff, this is always great for python scripters :) > > > Two questions about the patch: > >> ** enum-operator-generated menus are now PULLDOWN in headers too. > Does that mean the visual order is inversed? Gah! I wa

Re: [Bf-committers] Some changes in 3D view header (and general RNA-generated UI)

2013-05-12 Thread Bastien Montagne
Hi Brecht, thanks for the review! :) Updated patch ( http://www.pasteall.org/42162/diff ) addresses following points: * Object mode menu is now longer when the "mode name" is too short (using a cheap trick)... But do we really want that? It takes some room in the header, on small screens it’s n

Re: [Bf-committers] select loop behavior

2013-05-12 Thread Campbell Barton
On Sun, May 12, 2013 at 5:21 AM, Yousef Hurfoush wrote: > hi > > recently if you select a loop at the end of mesh that doesn't have > perpendicular edges it select the whole face, see the attached image: > http://www.pasteall.org/pic/show.php?id=51119 > > is this a bug or change of behavior? > >