On Wed, May 29, 2013 at 4:06 AM, W. Nelson wrote:
> Would some sort of scheduling updates to a specific date or version of
> Blender help alleviate a lot of the finding out after the fact issues that
> seem to be floating to the top of this conversation?
We have done this for planned API update
I was wondering what the status of Ptex in blender was. Are there any plans
at this point?
Thanks!
___
Bf-committers mailing list
Bf-committers@blender.org
http://lists.blender.org/mailman/listinfo/bf-committers
Would some sort of scheduling updates to a specific date or version of Blender
help alleviate a lot of the finding out after the fact issues that seem to be
floating to the top of this conversation?
That would give time for looking at the upcoming change before it gets
committed. It could be p
On 05/28/2013 02:31 PM, Campbell Barton wrote:
> >From your mail it looks like all changes you note were from bmesh
> upgrade (except build_revision)
>
> On Tue, May 28, 2013 at 9:36 PM, Domino Marama
> wrote:
>> For my scripts the changes to UV handling caused the most problems..
>> Supporting mu
didn't notice that report, the problem was the startup file!
Regards
Yousef Harfoush
ba...@msn.com
> From: brechtvanlom...@pandora.be
> Date: Tue, 28 May 2013 14:17:26 +0200
> To: bf-committers@blender.org
> Subject: Re: [Bf-committers] crash starting after opencl fixes commit
>
> Ah thanks fo
Thanks for fixing this Sergey.
Won't happen again :(
Promised!
Am 28.05.2013 um 16:19 schrieb Sergey Sharybin :
> Yes, it worked on my laptop and seems works on buildbot.
>
>
> On Tue, May 28, 2013 at 8:16 PM, Jürgen Herrmann wrote:
>
>> Does it work?
>> When I built these libs I forgot to te
Yes, it worked on my laptop and seems works on buildbot.
On Tue, May 28, 2013 at 8:16 PM, Jürgen Herrmann wrote:
> Does it work?
> When I built these libs I forgot to test scons. With CMake blender built
> fine and passed all tests I ran.
> Sorry for causing so much trouble :(
>
>
> > Von: Serg
Does it work?
When I built these libs I forgot to test scons. With CMake blender built fine
and passed all tests I ran.
Sorry for causing so much trouble :(
> Von: Sergey Sharybin
> Datum: 28. Mai 2013 16:05:12 MESZ
> An: bf-blender-...@blender.org
> Betreff: [Bf-blender-cvs] SVN commit: /data/
>From your mail it looks like all changes you note were from bmesh
upgrade (except build_revision)
On Tue, May 28, 2013 at 9:36 PM, Domino Marama
wrote:
> On 05/28/2013 11:26 AM, Campbell Barton wrote:
>> I still am a bit concerned that we get many complaints but very little
>> real evidence of t
Ah thanks for finding the specific revision. There's a bug report
about this in the tracker too, so will be handled there:
http://projects.blender.org/tracker/index.php?func=detail&aid=35524&group_id=9&atid=498
On Tue, May 28, 2013 at 1:08 AM, Yousef Hurfoush wrote:
> hi
>
> ok i found the culpri
On 05/28/2013 11:26 AM, Campbell Barton wrote:
> I still am a bit concerned that we get many complaints but very little
> real evidence of the cause of addon breakage - just that it happens, I
> realize not every project is opensource but enough are that links to
> scripts that break would be very
On Tue, May 28, 2013 at 1:32 AM, Campbell Barton wrote:
>>> [1] https://github.com/mattebb/3delightblender/blob/master/ui.py
>>> bpy.utils.register_module(): failed to registering class >> '3delightblender.ui.InlineRibPanel'>
>>> Traceback (most recent call last):
>>> File "bin/blender.app/Conte
Hi.
Sorry, an error occurred another.
oslexec.lib(llvm_instance.cpp.obj) : error LNK2019: "public: virtual __thiscall
llvm::RTDyldMemoryManager::~RTDyldMemoryManager(void)"
(??1RTDyldMemoryManager@llvm@@UAE@XZ) "public: virtual void * __thiscall
llvm::RTDyldMemoryManager::`scalar deleting de
Hi.
I may have misled something.
I have a separate account to the game accounts and to build.
Build the Blender by invoking the windows.
Then I start the Blender that was built.
But I will exit without doing anything just to start.
Then I re-login as the account of the game log off the windows.
An
Hi.
I may have misled something.
I have a separate account to the game accounts and to build.
Build the Blender by invoking the windows.
Then I start the Blender that was built.
But I will exit without doing anything just to start.
Then I re-login as the account of the game log off the windows.
An
Hi.
I did not have a clean build.
So I did a clean build again.
However, as a result was the same.
I used the following command.
scons clean
Perfectioncat
- Original Message -
>From: Jürgen Herrmann
>To: PerfectionCat
>Date: 2013/5/28, Tue 16:08
>Subject: Re: [Bf-committers] ver2.6
Sounds like a problem with memory leaks, but diagnostics by guessing is not
good ;)
Could you file a bugreport in the tracker and attach an example blend file?
http://projects.blender.org/tracker/?atid=498&group_id=9&func=browse
That would help us to find potential bugs faster.
Thanks
/Jürgen
Hi, all.
I do not remember the outbreak time of the trouble exactly, but I have a
problem.
A game crashes by all means when I begin a game after having carried out build.
As for the cause that a game crashes, a resource of GPU seems to be short.
When I reboot windows and begin a game, it acts nor
18 matches
Mail list logo