Re: [Bf-committers] Regarding the current usage of proportional edit

2013-07-05 Thread David Jeske
On Fri, Jul 5, 2013 at 7:54 PM, Campbell Barton wrote: > Ah, I misunderstood, in that case use "wm.context_menu_enum" > I see. That makes sense now that I see it, but I'm not sure how any reasonable user or casual dev would be able to figure that out. Which brings me back to > > As a "naiv

Re: [Bf-committers] Patch [#36028] New 4-column layout for the editor-type-selector menu...

2013-07-05 Thread Joshua Leung
+1 That's looking a lot better than the earlier version of this I saw :) I agree the current menu is actually quite a mess, and that this layout introduces some helpful structure. On Sat, Jul 6, 2013 at 5:51 PM, David Jeske wrote: > This patch alters the window-editor-type-selection menu to a

[Bf-committers] Patch [#36028] New 4-column layout for the editor-type-selector menu...

2013-07-05 Thread David Jeske
This patch alters the window-editor-type-selection menu to a new 4-column layout, based on the multi-column Modifier selection design. The new design: - keeps the "primary" editors very close to the menu-button in both orientations - makes it SUBSTANTIALLY easier to find and remember the locations

[Bf-committers] Patch [#36029] improvements to spline behavior with a SINGLE handle selected

2013-07-05 Thread David Jeske
After hashing it out with a few artists/users who LOVE the current spline handle behavior, I think I have a patch which will make single spline handle-set more predictable/understandable, while retaining 110% of current functionality. (not a joke, I added functionality by fixing bugs) http://proje

Re: [Bf-committers] tooltips on python created operators?

2013-07-05 Thread Campbell Barton
On Sat, Jul 6, 2013 at 1:49 PM, David Jeske wrote: > Any particular reason there isn't an argument for adding custom tooltip > text when adding operators via Python with ? Yep, storing data such as tool descriptions in the UI isn't good practice, then the API docs miss them and if we have th

[Bf-committers] tooltips on python created operators?

2013-07-05 Thread David Jeske
Any particular reason there isn't an argument for adding custom tooltip text when adding operators via Python with ? UILayout.operator(operator, text="", text_ctxt="", translate=True, icon='NONE', emboss=True) I want to add tooltips to lines that look like this: row.operator("curve.handle_

Re: [Bf-committers] Regarding the current usage of proportional edit

2013-07-05 Thread Campbell Barton
On Sat, Jul 6, 2013 at 12:44 PM, David Jeske wrote: >> import bpy >> km = bpy.context.window_manager.keyconfigs.default.keymaps["3D View"] >> kmi = km.keymap_items.new("wm.context_cycle_enum", 'O', 'PRESS', > oskey=True) >> kmi.properties.data_path = "tool_settings.proportional_edit_falloff" > > W

Re: [Bf-committers] Regarding the current usage of proportional edit

2013-07-05 Thread David Jeske
> import bpy > km = bpy.context.window_manager.keyconfigs.default.keymaps["3D View"] > kmi = km.keymap_items.new("wm.context_cycle_enum", 'O', 'PRESS', oskey=True) > kmi.properties.data_path = "tool_settings.proportional_edit_falloff" When I do this, I get the same behavior as the current. It cycl

Re: [Bf-committers] Regarding the current usage of proportional edit

2013-07-05 Thread Campbell Barton
On Sat, Jul 6, 2013 at 9:10 AM, David Jeske wrote: > Here is a semi-dev related followup... > > I figured it should be possible to cause a keypress to bring up the > context-menu to select a specific proportional editing mode. I tried to > replace the "shift-o" keybinding > to wm.context_cycle_enu

Re: [Bf-committers] Regarding the current usage of proportional edit

2013-07-05 Thread David Jeske
Here is a semi-dev related followup... I figured it should be possible to cause a keypress to bring up the context-menu to select a specific proportional editing mode. I tried to replace the "shift-o" keybinding to wm.context_cycle_enum(tool_settings.proportional_edit_falloff) to a direct referenc

Re: [Bf-committers] Regarding the current usage of proportional edit

2013-07-05 Thread Sean Olson
The upcoming pie menu's should make the 3 way switch pretty easy. The piemenus addon in contrib already has functionality for proportional editing on the 'o' key. The best place for suggestions like this is probably the bf-funboard ("Functionality Board") mailing list. -Sean On Fri, Jul 5, 201

Re: [Bf-committers] Multiple OpenGL Windows?

2013-07-05 Thread Sinan Hassani
On 13-07-05 03:54 PM, Alberto Torres wrote: > Also, as a workaround for previous versions you can do: > > import os > del os.environ['SDL_VIDEODRIVER'] > > Or something like that. When I use this with 2.68 RC1, I get this error: del self._data[key] KeyError: b'SDL_VIDEODRIVER' However the patch

Re: [Bf-committers] Multiple OpenGL Windows?

2013-07-05 Thread Alberto Torres
Someone should test if SDL stuff is still working. Maybe that variable needs re-adding but only just before SDL initialization, and to be removed after. Also, as a workaround for previous versions you can do: import os del os.environ['SDL_VIDEODRIVER'] Or something like that. -- DiThi 2013/7/4

[Bf-committers] Regarding the current usage of proportional edit

2013-07-05 Thread Hadrien Brissaud
Hello all, first thing : is it the right mailing list for tiny suggestions like this one ? Please read on and tell me so I don't get it wrong. It is a usability idea. I often use proportional edit when modeling, however I sometimes use "connected" and sometimes not, and I don't systematically rem