On Thu, Jul 25, 2013 at 7:26 PM, Yousef Hurfoush ba...@msn.com wrote:
1.is cuda compiled x86 binaries are the same as the x64 bit ones?
No, they're different binaries.
2.is compiling OSL in mingw64+scons supported?
I don't see OSL libraries for this platform in svn, so I guess it's
not
Just to document the solution that Brecht helped me with:
Error 1: Cannot use typeid with -fno-rtti
It was just a matter of editing the corresponding CMakeLists.txt to remove
the flags -fno-rtti, since OpenVDB uses typeid.
Errors 2 and on: No member named 'punned_cast' in namespace
@Sergey - Another way to consider the question is -- does anyone thinks
it's worth the effort to properly fix hiding-of-coplanar edges in
non-dynamic sculpt mode? or is the simpler solution, forcing all edges to
display like dyntopo, sufficient? It sounds like you think forcing all
edges to
https://projects.blender.org/tracker/index.php?func=detailaid=36296group_id=9atid=127
This patch is a small cleanup to the layout of the
object-display-properties subpanel.
The main result is visible in this comparison display.. though note that
the wording Maximum draw type: was used instead of
... another small related question.
Is it desirable that sculpt mode uses full selection color wireframes,
rather than using something more subtle like the weight paint wireframes?
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I don't see OSL libraries for this platform in svn, so I guess it's
not supported. I'm not sure what the status is here exactly.
any idea when it will be implemented here? i think Antony is mingw maintainer.
Regards
Yousef Harfoush
ba...@msn.com
Explicit wire-control adapts itself to information you want to display.
Wire helps to evaluate possibilities for future strokes when using
specific brushes (grab/crease/pinch/smooth...).
But it does not necessary require to display highest level to be useful.
It can help to take decision to
Yes , it is desirable to have it little more subtile but not too much.
It should still show wireframe more obvious than just a flat shading.
On 27/07/2013 00:44, David Jeske wrote:
... another small related question.
Is it desirable that sculpt mode uses full selection color wireframes,
In 2.49, multiresolution was not a modifier. The feature was lost while
2.5 interface changes when multi-resolution became a modifier.
I see. Just glancing at it, it looks like optimal display marks edges for
display which correspond to level-0 edges. I don't see why the same
technique