Hello,
This is pretty simple to change their wrapper to python 3.3.0, they made a
tutorial with it. In the past I have made this video using Leap Motion and
BGE :
http://www.youtube.com/watch?v=9pFpayaR6TU
And I have try to integrate small stuff into the blender (not BGE) in order
to move object
http://blenderartists.org/forum/showthread.php?274717-LEAP-intergration-with-blender-game-engine
:D
On Thu, Oct 3, 2013 at 3:51 PM, Mike Pan wrote:
> As far as I know, Leap does not have an official Python 3 library yet, so
> the only way to access the device from Blender is via the web socke
As far as I know, Leap does not have an official Python 3 library yet, so
the only way to access the device from Blender is via the web socket. I am
eager to play with it too.
On Thu, Oct 3, 2013 at 3:31 PM, Sean Olson wrote:
> Hey Guys,
> Just curious if any progress has been made on Leap Moti
Hey Guys,
Just curious if any progress has been made on Leap Motion integration.
I've got a nice paper weight on my desk right now that I'm eager to test!
-Sean
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let me see if i understand this correctly, does this mean you can have a
bezier surface point that can have more than 2 handles? (btw, i can
barely see whats going on because of the handles ;) )
On 04/10/13 04:31, Roland Adorni wrote:
> Hello
>
> You were correct. My example was too simple. Inde
Hello
You were correct. My example was too simple. Indeed I get sharp edges
instead smooth ones for general objects.
Here are my first results:
http://abload.de/img/biezervolume1dys7h.jpg
http://abload.de/img/beziervolume2d6b07.jpg
I believe I know how to correct it however it means the stil
Hi
Would it be easy to include Samples and Tiles to the render stamp settings?
Like this:
http://goo.gl/fxuAxt
Or even better would be the type of how VRay handles render stamps:
http://goo.gl/FDFlmd
So that you could have an option to write these different parameters into
the Note field (see t
Hi there,
I've looked into how meshes as obstacles are added in the smoke module.
To explain my plan on how to add objects for the target density I will explain
how I did the implementation of the algorithm first.
+ First I added an array for the target density, which is the same
On 02/10/13 03:06, Campbell Barton wrote:
> Blender so far keeps cross platform key bindings (with a few rare
> exceptions we cant avoid like Shift+Numpad on Windows because its not
> supported), there is some advantage that a tutorial/screencast on one
> platform can be used on another.
>
> I'd li
Thanks, I've been aware that the actions in the text field are not
operators but I was not sure why we don't use operators.
IRIE Shinsuke
13/10/03, Campbell Barton wrote:
> On Wed, Oct 2, 2013 at 2:26 PM, IRIE Shinsuke
> wrote:
>> Why don't we use a keymap for the text input field?
>
> Because
Hi Brecht,
thanks for the tip. I will take a look there.
Patrick
On Oct 2, 2013, at 2:19 PM, Brecht Van Lommel
wrote:
> Hi Patrick,
>
> The fluid simulator supports control objects, so I imagine the smoke
> simulation system could get something similar, where you have a
> Contro
On Wed, Oct 2, 2013 at 2:26 PM, IRIE Shinsuke wrote:
> Why don't we use a keymap for the text input field?
Because these actions are not operators which could be triggered by a
keymap (currently the way keymaps work each key stores an operator
identifier),
So instead the events are handled direct
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