Re: [Bf-committers] How goes leap motion progress?

2013-10-03 Thread Hugo Lamarche
Hello, This is pretty simple to change their wrapper to python 3.3.0, they made a tutorial with it. In the past I have made this video using Leap Motion and BGE : http://www.youtube.com/watch?v=9pFpayaR6TU And I have try to integrate small stuff into the blender (not BGE) in order to move object

Re: [Bf-committers] How goes leap motion progress?

2013-10-03 Thread Jacob Merrill
http://blenderartists.org/forum/showthread.php?274717-LEAP-intergration-with-blender-game-engine :D On Thu, Oct 3, 2013 at 3:51 PM, Mike Pan wrote: > As far as I know, Leap does not have an official Python 3 library yet, so > the only way to access the device from Blender is via the web socke

Re: [Bf-committers] How goes leap motion progress?

2013-10-03 Thread Mike Pan
As far as I know, Leap does not have an official Python 3 library yet, so the only way to access the device from Blender is via the web socket. I am eager to play with it too. On Thu, Oct 3, 2013 at 3:31 PM, Sean Olson wrote: > Hey Guys, > Just curious if any progress has been made on Leap Moti

[Bf-committers] How goes leap motion progress?

2013-10-03 Thread Sean Olson
Hey Guys, Just curious if any progress has been made on Leap Motion integration. I've got a nice paper weight on my desk right now that I'm eager to test! -Sean -- ||-- Instant Messengers -- || ICQ at 11133295 || AIM at sha

Re: [Bf-committers] Surface and Volume modeling with new developed Bezier-Surface math

2013-10-03 Thread Michael Fox
let me see if i understand this correctly, does this mean you can have a bezier surface point that can have more than 2 handles? (btw, i can barely see whats going on because of the handles ;) ) On 04/10/13 04:31, Roland Adorni wrote: > Hello > > You were correct. My example was too simple. Inde

Re: [Bf-committers] Surface and Volume modeling with new developed Bezier-Surface math

2013-10-03 Thread Roland Adorni
Hello You were correct. My example was too simple. Indeed I get sharp edges instead smooth ones for general objects. Here are my first results: http://abload.de/img/biezervolume1dys7h.jpg http://abload.de/img/beziervolume2d6b07.jpg I believe I know how to correct it however it means the stil

[Bf-committers] Render stamp improvements

2013-10-03 Thread Manu Järvinen
Hi Would it be easy to include Samples and Tiles to the render stamp settings? Like this: http://goo.gl/fxuAxt Or even better would be the type of how VRay handles render stamps: http://goo.gl/FDFlmd So that you could have an option to write these different parameters into the Note field (see t

Re: [Bf-committers] Newton fluid control in smoke module

2013-10-03 Thread Patrick Fuerst
Hi there, I've looked into how meshes as obstacles are added in the smoke module. To explain my plan on how to add objects for the target density I will explain how I did the implementation of the algorithm first. + First I added an array for the target density, which is the same

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [60497] trunk/blender/source/blender/ editors/interface/interface_handlers.c: OSX/keys: change to OSX conform cmd-a for 'select-al

2013-10-03 Thread Terry Wallwork
On 02/10/13 03:06, Campbell Barton wrote: > Blender so far keeps cross platform key bindings (with a few rare > exceptions we cant avoid like Shift+Numpad on Windows because its not > supported), there is some advantage that a tutorial/screencast on one > platform can be used on another. > > I'd li

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [60497] trunk/blender/source/blender/ editors/interface/interface_handlers.c: OSX/keys: change to OSX conform cmd-a for 'select-al

2013-10-03 Thread IRIE Shinsuke
Thanks, I've been aware that the actions in the text field are not operators but I was not sure why we don't use operators. IRIE Shinsuke 13/10/03, Campbell Barton wrote: > On Wed, Oct 2, 2013 at 2:26 PM, IRIE Shinsuke > wrote: >> Why don't we use a keymap for the text input field? > > Because

Re: [Bf-committers] Newton fluid control in smoke module

2013-10-03 Thread Patrick Fuerst
Hi Brecht, thanks for the tip. I will take a look there. Patrick On Oct 2, 2013, at 2:19 PM, Brecht Van Lommel wrote: > Hi Patrick, > > The fluid simulator supports control objects, so I imagine the smoke > simulation system could get something similar, where you have a > Contro

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [60497] trunk/blender/source/blender/ editors/interface/interface_handlers.c: OSX/keys: change to OSX conform cmd-a for 'select-al

2013-10-03 Thread Campbell Barton
On Wed, Oct 2, 2013 at 2:26 PM, IRIE Shinsuke wrote: > Why don't we use a keymap for the text input field? Because these actions are not operators which could be triggered by a keymap (currently the way keymaps work each key stores an operator identifier), So instead the events are handled direct