Hi Brecht,
thanks for the tip. I will take a look there.
Patrick
On Oct 2, 2013, at 2:19 PM, Brecht Van Lommel <[email protected]>
wrote:
> Hi Patrick,
>
> The fluid simulator supports control objects, so I imagine the smoke
> simulation system could get something similar, where you have a
> Control smoke type next to Domain, Flow and Collision.
>
> Miika Hämäläinen and Daniel Genrich are the smoke experts, they might
> have more specific ideas about how this should be implemented.
>
> Brecht.
>
>
> On Wed, Oct 2, 2013 at 1:34 PM, Patrick Fuerst <[email protected]> wrote:
>>
>>
>> Hey all.
>>
>> I'm new here and want to introduce myself first. I'm a student at the
>> Technical University of Vienna studying Computer Graphics. Currently I'm
>> working on my Bachelor thesis implementing an algorithm to control newton
>> fluids.
>> http://cg.iit.bme.hu/~zsolnai/gfx/fluidcontrol/real_time_fluid_control.pdf
>> Already implemented it in Blender.
>>
>> Currently I'm testing it, by adding obstacles (serving as my boundaries for
>> the smoke distribution ) like a sphere with the old code of the wave
>> turbulence.
>> The next step would be to add some code, so it would be possible to add any
>> kind of geometry serving as my target distribution. Like adding collision
>> objects.
>>
>> Would appreciate some thoughts about this.
>>
>>
>> cheers,
>> Patrick
>>
>>
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