Hi Brecht, 

thanks for the tip. I will take a look there. 

Patrick
        


On Oct 2, 2013, at 2:19 PM, Brecht Van Lommel <[email protected]> 
wrote:

> Hi Patrick,
> 
> The fluid simulator supports control objects, so I imagine the smoke
> simulation system could get something similar, where you have a
> Control smoke type next to Domain, Flow and Collision.
> 
> Miika Hämäläinen and Daniel Genrich are the smoke experts, they might
> have more specific ideas about how this should be implemented.
> 
> Brecht.
> 
> 
> On Wed, Oct 2, 2013 at 1:34 PM, Patrick Fuerst <[email protected]> wrote:
>> 
>> 
>> Hey all.
>> 
>> I'm new here and want to introduce myself first.  I'm a student at the 
>> Technical University of Vienna studying Computer Graphics. Currently I'm 
>> working on my Bachelor thesis implementing an algorithm to control newton 
>> fluids.
>> http://cg.iit.bme.hu/~zsolnai/gfx/fluidcontrol/real_time_fluid_control.pdf
>> Already implemented it in Blender.
>> 
>> Currently I'm testing it, by adding obstacles (serving as my boundaries for 
>> the smoke distribution ) like a sphere with the old code of the wave 
>> turbulence.
>> The next step would be to add some code, so it would be  possible to add any 
>> kind of geometry serving as my target distribution.  Like adding collision 
>> objects.
>> 
>> Would appreciate some thoughts about this.
>> 
>> 
>> cheers,
>> Patrick
>> 
>> 
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