What about using a app to control blender at home, like pocketcloud but
just for blender.
On Jan 5, 2014 1:52 PM, "Arnaud Loonstra" wrote:
> On 01/05/2014 10:08 PM, Yunier Perez wrote:
> > people usually use smartphones consume information not to create it;
> > something like a blender viewer(us
Hi all,
this is the first time writing to the list, I'd like to start learning a
lot and hopefully help to improve blender in some areas.
My main interest right now is Blender's import/export pipeline.
Currently I'm making an addon to import a lot of different formats from
different game engines an
On 01/05/2014 10:08 PM, Yunier Perez wrote:
> people usually use smartphones consume information not to create it;
> something like a blender viewer(using the same blender engine) could
> be useful to showcase one's work.
A bit googling helped:
http://www.blendernation.com/2012/06/26/blenderplaye
What I have found so far is this:
There is a Blender player for games, but the links seem broken.
http://wiki.blender.org/index.php/Doc:2.6/Manual/Introduction/Installing_Blender/Android
And with some struggle Blender itself could run on Android
http://m.youtube.com/watch?v=RwmU1DqroR4&desktop_
> However you shouldn't be storing this pointer in CustomDataLayer*, you should
> do something like this instead: (...)
Ah, now I I understand the CustomData_get_* functions better. Way more
clear thanks a lot Brecht.
@Tom, many thanks, my system was crashing some times, but I haven't
stop to pi
people usually use smartphones consume information not to create it;
something like a blender viewer(using the same blender engine) could
be useful to showcase one's work.
On 1/5/14, Arnaud Loonstra wrote:
> On 01/05/2014 08:08 PM, Stephen Swaney wrote:
>> On Sun, Jan 05, 2014 at 07:56:16PM +0200
The line proposed by Tom should work.
However you shouldn't be storing this pointer in CustomDataLayer*, you
should do something like this instead:
MTFace *mtface = CustomData_get_layer(&me->fdata, CD_MTFACE);
MTFace *mtf = &mtface[i];
On Sun, Jan 5, 2014 at 9:36 PM, Tom Edwards wrote:
> Buil
Built your patch and realised that cdl isn't MTFace**, which is what the
fix I suggested is for. This is what you actually need:
MTFace *mtface = &((MTFace *) cdl)[i];
The original code was creating a ref to CustomDataLayer*, indexing into
it, and only casting to MTFace* as the last step. The s
On 01/05/2014 08:08 PM, Stephen Swaney wrote:
> On Sun, Jan 05, 2014 at 07:56:16PM +0200, Crs Mrn wrote:
>>
>> ...The Android platform seems
>> to have a lack of 3D modelling apps.
>
> Probably because, as a general rule, mobile processors lack the
> horsepower to do anything interesting.
>
> And t
On Sun, Jan 05, 2014 at 07:56:16PM +0200, Crs Mrn wrote:
>
> ...The Android platform seems
> to have a lack of 3D modelling apps.
Probably because, as a general rule, mobile processors lack the
horsepower to do anything interesting.
And then there is the touch-screen UI, as already noted.
S.
--
hey, that sounds like an interesting project!!!
that touch-screen UI is a real challenge, 3D modeling is already hard
using mouse and keyboard.
On 1/5/14, Crs Mrn wrote:
> I have seen some attempts of bringing Blender on Android. This project is
> still alive? Does someone still working on it? T
Hi,
> This should fix it:
> &(cdl[1])
Sorry, but where would that be? Because If I do:
(1) MTFace *mtface = (MTFace *)&cdl[i];
As it is now, or if I do:
(2) MTFace *mtface = (MTFace *)&(cdl[i]);
They all produce the same result
I just committed (bc3d601 in the branch) a temporary printf code t
I have seen some attempts of bringing Blender on Android. This project is
still alive? Does someone still working on it? The Android platform seems
to have a lack of 3D modelling apps. A Blender port, with a nice
touch-screen friendly interface would be great.
__
This should fix it:
&(cdl[1])
Currently you are indexing into your reference!
On 05/01/2014 5:28 PM, Dalai Felinto wrote:
> Hi there,
> Anyone familiar with CustomData and tessface here?
>
> I'm trying to figure out why this function is only working for the first face:
> https://github.com/dfel
Hi there,
Anyone familiar with CustomData and tessface here?
I'm trying to figure out why this function is only working for the first face:
https://github.com/dfelinto/blender-git/blob/bake-cycles/source/blender/render/intern/source/bake_new.c#L104
I'm getting bad data when trying to read the MT
Hi all,
Here's the notes from today's meeting in irc.freenode.net #blendercoders
1) Projects for upcoming 2.70 release
- The last week of 'BCon 2', next week we should have all new code projects in
Master.
http://wiki.blender.org/index.php/Dev:Doc/Projects
- Sergey Sharybin wrote doc for his w
Le 05/01/2014 13:13, Sergey Sharybin a écrit :
> Keir, that were direct commits, not arc ones by the all looks of them.
> Requiring everyone to use arc is a bit too much at this stage ;)
>
> On Sat, Jan 4, 2014 at 5:58 AM, Keir Mierle wrote:
>
>> Shouldn't arc land take care of squashing the patc
Keir, that were direct commits, not arc ones by the all looks of them.
Requiring everyone to use arc is a bit too much at this stage ;)
On Sat, Jan 4, 2014 at 5:58 AM, Keir Mierle wrote:
> Shouldn't arc land take care of squashing the patches? Or is this outside
> phabricator?
>
>
> On Fri, Jan
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