Re: [Bf-committers] Why can't blender delete directories?

2014-05-26 Thread Piotr Arłukowicz
One-step single undo will be good to have. This can even include copy/move operation, if it will be implemented in the future. Also, it is similar to 3d viewport last operation so it stays concise with the whole system. Just my two cents. regards piotr Piotr Arłukowicz, PhD University of Gdańsk,

[Bf-committers] Do drivers have to be blocked as python scripts?

2014-05-26 Thread Vilem Novak
As an outcome of the discussion, I added a point in the wiki TODO, section render: http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/Render "Don't render and warn when a driver or pre-render script can't be executed, a texture is missing, physics are not baked. Needed e.g. when re

Re: [Bf-committers] New Modifier : Morph Target

2014-05-26 Thread Bassam Kurdali
Hi Kurdad, this looks GREAT!!! I would have one feature request, probably possible: Instead or as well as using reference other-meshes, to use own mesh shapekeys as reference. benefit is that you then won't have to worry about keeping a bunch of reference objects in the file. Other thing to cons

[Bf-committers] New Modifier : Morph Target

2014-05-26 Thread k k
Hi I have created a new modifier (welI I actually created more than a year ago). I am trying to get it into the trunk because I believe it is very useful and brings some convenience over the traditional way of doing morphs in Blender. This patch was reviewed by Psy-fi and PlasmaSolutions (they

Re: [Bf-committers] New Modifier : Morph Target

2014-05-26 Thread k k
Hi Bassam I am glad that you find it useful too. Using existing shape keys can be a nice addition as well. I will add that to my todo list. One more addition could be that another script can automate the process of converting it to shape keys and adding another MTM with the new shapekey(ass

Re: [Bf-committers] New Modifier : Morph Target

2014-05-26 Thread Juan Pablo Bouza
Hi Kurdad! Really promising modifier! :D I can imagine that with the ability to use the modifier stack, it could be possible to create morph targets for a subdivided mesh?? So, you have the subsurf modifier, then the MTM, that way you can create shapes for a higher resolution model? > From:

Re: [Bf-committers] New Modifier : Morph Target

2014-05-26 Thread k k
Hi Juan Well your question can have many facets. Naturally we cannot do anything like multires modifier morphing(can be very helpful for saving sculpt states for example). If you are asking if one could morph the subdivided states (ie mtm after subd mod literally), in a way yes. The idea wor

Re: [Bf-committers] New Modifier : Morph Target

2014-05-26 Thread Daniel Salazar - patazstudio.com
Hi Kursad and others, MTM does sound great and I have often wanted morphing capabilities in the modifier stack, however what about moving the shapekey system into the modifier stack instead and expanding it to support linking to other mesh datablocks? It just feels strange having two layers of defo