Hi all,
this mail serves to let you know that there will be a meeting about future
BGE development at #bgecoders on Monday, day 9 at 21h UTC.
The topics will be the current issues with the GE, what should take
priority and how everything fits with other projects and the blender
roadmap.
I will
Hey,
The download.b.o server will be going down for some OS updates. Expecting
to be around 30-60 minutes, hopefully less. Sorry for any inconvenience.
Dan
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Hi,
It was rather a question of time when this question arises, so let's ask
it: when we'll allow using C++11 features?
= Why it might be useful? =
C++11 brings some neat syntax and STD library extensions. which might help
us:
- Getting rid of custom shared_ptr implementation in both Libmv and
brYes, that would be one way to do it. Perhaps a render appliance.
Well this has some disadvantages, first, larger memory consumption, second,brĀ
this is possible if you set up your own renderfarm. If you set up your own
renderfarm, then you don'tbrneed to worry about security from your own
If possible, making sure Blender builds with clang static analyser
should be done. Also you might want to check what coverity is using
since I know some folks use their static analysis results as well.
LetterRip
For OSX i'm not sure. If we're using GCC then the case is covered above. If
Am 06.06.2014 17:54, schrieb Sergey Sharybin:
Why it might be useful?
C++11 brings some neat syntax and STD library extensions.
..plus the benefit you can get from using functors / closures wisely.
Downside is that we have to cut off some platforms / compilers.
Basically we need GCC = 4.7
Am 06.06.2014 18:16, schrieb Vilem Novak:
...like restarting the discussion, which already came to some conclusions.
And in what direction did that conclusion point?
IMHO the strength of Blender is to be an open and powerful tool.
We should concentrate on that.
If someone else wants to start
What about older hardware? I don't know much about C++11, but I would
imagine it takes advantage of newer processor instruction sets and I know
new compilers do the same. Would Blender still run on, say, an old Pentium
4? The reason I ask is simply because a large number of users use Blender