Hi fellow devs,
This week we set up a way to make test builds on the buildbots (meaning
you get release-like archives, easy to distribute! :) ).
Here are the steps to follow:
* Checkout the 'testbuild' branch, apply your code to it (probably by
reseting it to master and then squash-merging in
Hi,
With smoke/fire volumes now renderable in Cycles does this mean that the
general voxel data texture (with voxel data loaded from file) also works
in Cycles? E.g. [1] mentions that that was a target for 2.71. In the
2.71 release notes the summary mentions Cycles now includes support for
As it is written in release notes, Cycles smoke rendering is possible by
using smoke domain mesh attributes.
http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.71/Cycles#Fire_and_Smoke_Rendering
There are only 3 object attributes that does not cover the 4 sources of
Voxel Data Textures.
Hi,
After seeing the new sunbeams node I just notice that it would be VERY
handy to have a node in the compositor to display a handler that you can
move around the screen and provide coordinates to be plugged into other
nodes. Right now the only alternative is click on the values and drag, drag
On Fri, Jul 25, 2014 at 10:12 AM, Sam Vila samv...@gmail.com wrote:
After seeing the new sunbeams node I just notice that it would be VERY
handy to have a node in the compositor to display a handler that you can
move around the screen and provide coordinates to be plugged into other
nodes.
Here's a bit of preliminary code for implementing control handles (more
idiomatic naming welcome):
http://www.pasteall.org/53070/diff
It only shows a handle for the Sun Beams node so far, but can of course be
implemented for any node. Only selection works so far, there is no
transform operator
I think a radial dial wont be as good as having a handler node or similar,
this way you can have a node adjusting many other elements into other
nodes. For example you can create a node handler that has an absolute
position and many other nodes are reading this position to add their
effects.
Hi all,
I've been experimenting with the RNA API in an hybrid
Python - C++ addon for blender, to access Blender's
data structures from C++, just like cycles does.
The results so far have been interesting.
But I had to extract some of the headers from my blender build
and some others from
Really waiting for this to happen, it could open the way to C++ plugins!
2014-07-25 21:42 GMT+02:00 Esteban Tovagliari ramen...@gmail.com:
Hi all,
I've been experimenting with the RNA API in an hybrid
Python - C++ addon for blender, to access Blender's
data structures from C++, just like
Is this similar to using a track marker in the MCE as an interactive
positioner then realising its coordinates via track value node? Isn't the
issue then which coords do you use, scene dimensions, render or source?
On 26 Jul 2014 05:19, Sam Vila samv...@gmail.com wrote:
I think a radial dial
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