[Bf-committers] Making test builds for WIP projects.

2014-07-25 Thread Bastien Montagne
Hi fellow devs, This week we set up a way to make test builds on the buildbots (meaning you get release-like archives, easy to distribute! :) ). Here are the steps to follow: * Checkout the 'testbuild' branch, apply your code to it (probably by reseting it to master and then squash-merging in

[Bf-committers] Cycles and voxel data texture?

2014-07-25 Thread Paul Melis
Hi, With smoke/fire volumes now renderable in Cycles does this mean that the general voxel data texture (with voxel data loaded from file) also works in Cycles? E.g. [1] mentions that that was a target for 2.71. In the 2.71 release notes the summary mentions Cycles now includes support for

Re: [Bf-committers] Cycles and voxel data texture?

2014-07-25 Thread Ronan Ducluzeau
As it is written in release notes, Cycles smoke rendering is possible by using smoke domain mesh attributes. http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.71/Cycles#Fire_and_Smoke_Rendering There are only 3 object attributes that does not cover the 4 sources of Voxel Data Textures.

[Bf-committers] Proposal: 2D handler for Compositor

2014-07-25 Thread Sam Vila
Hi, After seeing the new sunbeams node I just notice that it would be VERY handy to have a node in the compositor to display a handler that you can move around the screen and provide coordinates to be plugged into other nodes. Right now the only alternative is click on the values and drag, drag

Re: [Bf-committers] Proposal: 2D handler for Compositor

2014-07-25 Thread Troy Sobotka
On Fri, Jul 25, 2014 at 10:12 AM, Sam Vila samv...@gmail.com wrote: After seeing the new sunbeams node I just notice that it would be VERY handy to have a node in the compositor to display a handler that you can move around the screen and provide coordinates to be plugged into other nodes.

Re: [Bf-committers] Proposal: 2D handler for Compositor

2014-07-25 Thread Lukas Tönne
Here's a bit of preliminary code for implementing control handles (more idiomatic naming welcome): http://www.pasteall.org/53070/diff It only shows a handle for the Sun Beams node so far, but can of course be implemented for any node. Only selection works so far, there is no transform operator

[Bf-committers] Proposal: 2D handler for Compositor

2014-07-25 Thread Sam Vila
I think a radial dial wont be as good as having a handler node or similar, this way you can have a node adjusting many other elements into other nodes. For example you can create a node handler that has an absolute position and many other nodes are reading this position to add their effects.

[Bf-committers] bundling RNA API headers with Blender?

2014-07-25 Thread Esteban Tovagliari
Hi all, I've been experimenting with the RNA API in an hybrid Python - C++ addon for blender, to access Blender's data structures from C++, just like cycles does. The results so far have been interesting. But I had to extract some of the headers from my blender build and some others from

Re: [Bf-committers] bundling RNA API headers with Blender?

2014-07-25 Thread Paolo Acampora
Really waiting for this to happen, it could open the way to C++ plugins! 2014-07-25 21:42 GMT+02:00 Esteban Tovagliari ramen...@gmail.com: Hi all, I've been experimenting with the RNA API in an hybrid Python - C++ addon for blender, to access Blender's data structures from C++, just like

Re: [Bf-committers] Proposal: 2D handler for Compositor

2014-07-25 Thread David McSween
Is this similar to using a track marker in the MCE as an interactive positioner then realising its coordinates via track value node? Isn't the issue then which coords do you use, scene dimensions, render or source? On 26 Jul 2014 05:19, Sam Vila samv...@gmail.com wrote: I think a radial dial