Campbell,
That ad-hoc example is totally extreme. Issues:
- Formats does not specify color space, so you don't know what's the nature
of colors in them.
- Even if you'll figure out colorspace of the model file what are you
gonna to do with the textures?
Also, it is not always possible to
I think it is possible to convert the linear space to other color spaces
and vice versa. So perhaps the dialog should work in any color space you
want, but in the background it could still be linear. I imagine the
dialog remembers the last used color space for each color separately
(it needs
Greetings.
I have been modeling in blender recently and tried to simulate some clothes.
Maybe i was doing something wrong, but i encountered several problems. First,
generally results look nice, but some parts of the cloth get really messed up
over time. Vertices stick out.
Second, I could not
I just want to remind that currently nurbs weights are not working in
master since 2.5.
If someone is interested into improving Blender's nurbs; there is a lot to
do, anyways.
2014-12-29 1:47 GMT+01:00 Campbell Barton ideasma...@gmail.com:
Heres a patch on Blender,
Removed the restriction of
Put the updated list to https://developer.blender.org/project/view/38/
Campbell, i'm not totally sure why you want those commits to be ported:
445e50fd1e7d41306ea475bd79bb89bc2d7fc3b1
8d7b2d69cf5b8de0dab487b84b5f52ba308ddf4b
They seems to be cleanup/optimization for me, nothing crucial for the
Hello again,
The times of fixed function OpenGL pipeline have been very fun and
happy, with coders trying to ingeniously hack the fixed function
parameters to do the things they wanted.
But I believe we are getting to the point where fixed function OpenGL
starts holding us back. We already