Re: [Bf-committers] Color space issues in importers/exporters

2014-12-30 Thread Sergey Sharybin
Campbell, That ad-hoc example is totally extreme. Issues: - Formats does not specify color space, so you don't know what's the nature of colors in them. - Even if you'll figure out colorspace of the model file what are you gonna to do with the textures? Also, it is not always possible to

Re: [Bf-committers] Color space issues in importers/exporters

2014-12-30 Thread Fazekas László
I think it is possible to convert the linear space to other color spaces and vice versa. So perhaps the dialog should work in any color space you want, but in the background it could still be linear. I imagine the dialog remembers the last used color space for each color separately (it needs

[Bf-committers] Cloth simulation

2014-12-30 Thread Иван Затравкин
Greetings. I have been modeling in blender recently and tried to simulate some clothes. Maybe i was doing something wrong, but i encountered several problems. First, generally results look nice, but some parts of the cloth get really messed up over time. Vertices stick out. Second, I could not

Re: [Bf-committers] An easy to use damped spline

2014-12-30 Thread Ronan Ducluzeau
I just want to remind that currently nurbs weights are not working in master since 2.5. If someone is interested into improving Blender's nurbs; there is a lot to do, anyways. 2014-12-29 1:47 GMT+01:00 Campbell Barton ideasma...@gmail.com: Heres a patch on Blender, Removed the restriction of

Re: [Bf-committers] Revisions for 2.73

2014-12-30 Thread Sergey Sharybin
Put the updated list to https://developer.blender.org/project/view/38/ Campbell, i'm not totally sure why you want those commits to be ported: 445e50fd1e7d41306ea475bd79bb89bc2d7fc3b1 8d7b2d69cf5b8de0dab487b84b5f52ba308ddf4b They seems to be cleanup/optimization for me, nothing crucial for the

[Bf-committers] Proposal: Up blender requirements to OpenGL 2.1

2014-12-30 Thread Antony Riakiotakis
Hello again, The times of fixed function OpenGL pipeline have been very fun and happy, with coders trying to ingeniously hack the fixed function parameters to do the things they wanted. But I believe we are getting to the point where fixed function OpenGL starts holding us back. We already