Re: [Bf-committers] Proposal: Up blender requirements to OpenGL 2.1

2015-01-21 Thread brita
Upgrading the minimum to 2.1 does not mean that Blender does not use higher OpenGL features. It can always query for the ogl version and use the available features, resulting, for example, in more performance. There is no need of a separate build. The question is if versions older than 2.1 can be

[Bf-committers] Multiview branch, status update

2015-01-21 Thread Dalai Felinto
Hi, As of today, Multi-View is mostly working as supposed. It should go to master as soon as it gets the 'go' from other developers. Meanwhile testers are once again welcome. Fresh builds: Linux x86_ 64: http://goo.gl/Tq3uCg OSX x86_64: http://goo.gl/R7DDia Win 64: http://goo.gl/GH6PNj The patch

Re: [Bf-committers] Proposal: Up blender requirements to OpenGL 2.1

2015-01-21 Thread Mike Erwin
On Wed, Jan 21, 2015 at 8:23 AM, brita wrote: > Upgrading the minimum to 2.1 does not mean that Blender does not use higher > OpenGL features. > It can always query for the ogl version and use the available features, > resulting, for example, in more performance. > There is no need of a separate

Re: [Bf-committers] Proposal: Up blender requirements to OpenGL 2.1

2015-01-21 Thread Jeffrey
I want to give my opinion on this as well, since I also sometimes run absurdly old hardware. I am sometimes stuck on an old laptop, a Panasonic Toughbook CF-50 from ~2000. Pentium M 1.7 GHz single-core processor, upgraded to have 1 GB of ram, ATI 9600 GPU with a whopping 64 MB of vram. On that