Re: [Bf-committers] Bug triaged as Incomplete priority

2015-03-07 Thread Ciriaco
Hi Julian, don`t worry, I'm sorry for my panic attack, my English is very basic. Now I'm working with a previous version and seems that all is ok Thanks for your great work El 07/03/15 a las 18:09, Julian Eisel escribió: Hi Jose, I already had a look at your report after your updates, but

Re: [Bf-committers] Bug triaged as Incomplete priority

2015-03-07 Thread Julian Eisel
Hi Jose, I already had a look at your report after your updates, but was only halfway able to reproduce (don't want to go into details here). My plan was to investigate this further first, so I didn't change the status yet. Anyway, I'm sorry for not coming back earlier to this, will investigate

Re: [Bf-committers] Vignette node for Blender's Compositor

2015-03-07 Thread Xavier Thomas
Hi, sorry if this is considered high-jacking the thread. What do you mean by no scopes in the compositor? You can use a viewer node and use the (fantastic :) scopes of the UV/image editor. What would you prefer? A scope node that display the scope directly in it's own UI in the node editor? That

Re: [Bf-committers] Grading (WAS: Vignette node)

2015-03-07 Thread Troy Sobotka
On Mar 7, 2015 5:29 AM, Xavier Thomas xavier.thomas.1...@gmail.com wrote: What do you mean by no scopes in the compositor? I don't consider the scopes of the sequencer nice, I consider them horrible and horribly slow; they really should be ported to openGL and reuse the code of the image

[Bf-committers] Bug triaged as Incomplete priority

2015-03-07 Thread Ciriaco
Hi, I'm stuck in delivery of work because of this bug: https://developer.blender.org/T43908 The bug has been considered incomplete but a second look you will see that it is not incomplete. I think it would be a good idea solve it, for Blender community. Thanks for your great work

Re: [Bf-committers] Everything Nodes

2015-03-07 Thread David Fenner
I remember a few demos by lukas toenne in which he had prototypes working with modifier nodes and particle nodes. Actually he was making arrays and such with nodes... Sadly I can't find the videos right now... but clearly he should be able to help you a little, maybe share his first attempts.

Re: [Bf-committers] Vignette node for Blender's Compositor

2015-03-07 Thread François T .
I would second Troy on that, if you are going for a node as simple as a vignette, try to make it as accurate as possible which can handle real AC and could do reverse vignette, and part of this is usually linked to the Lens model. Going for a simple node which only do a mask or compute the length

Re: [Bf-committers] Everything Nodes

2015-03-07 Thread David Fenner
Thanks for that, but there is one particular video with modifier nodes in which he made arrays of a suzzane that is nowhere to be found :S In fact the nodes flowed left to right, the one that flows up to down is an old version :S 2015-03-07 8:54 GMT-03:00 Kévin Dietrich

Re: [Bf-committers] Vignette node for Blender's Compositor

2015-03-07 Thread François T .
Sorry Xavier, I didn't mean it that way. I was more referring to the workflow of having realtime feedback of the scopes in the sequencer compare to the compositor rather than the scope code itself. Like Troy says, it more the underlying design of both compositor and Sequencer where one is meant to

Re: [Bf-committers] RFC: Continuous integration branch?

2015-03-07 Thread Alex Fraser
Hi, Have you considered using the git flow workflow [1]? The idea is that you keep one branch (probably master) always ready for release. Then you have an unstable/staging branch called develop. All significant development is done on feature branches. I've found it to be quite nice in my own

Re: [Bf-committers] RFC: Continuous integration branch?

2015-03-07 Thread Julien RIVAUD (_FrnchFrgg_)
Le 06/03/2015 09:38, Sergey Sharybin a écrit : We could approach to the issue of applying patches from a totally different angle tho. Screw it creating branches in the main repository, just whoever is responsible for that patch could have a local staging branch with all the commits ready for

Re: [Bf-committers] Alembic support in Blender

2015-03-07 Thread Jeffrey
I got Alembic building thanks to Martijn's fork on github and got blender building with support. I've tested that it works within blender and reads from stored caches. Where is the best place we can ask questions or give feedback? Here or on the patch tracker? On 03/05/2015 04:15 AM, Sergey