Re: [Bf-committers] Weekly Blender developer meeting minutes, 12 July 2015

2015-07-12 Thread Jacob Merrill
I remember somone working on PBR for the viewport, but I can't seem to dig it up, is pbr metelness workflow going to be accessable in the viewport ? after the viewport project? what about the game engine? I dont get alot of praise for my gsl texturing, but the exact same textures on a PBR model

[Bf-committers] Weekly Blender developer meeting minutes, 12 July 2015

2015-07-12 Thread Ton Roosendaal
Hi all, Here are the notes from today's 14 UTC meeting in irc.freenode.net #blendercoders. 1) Release targets for Blender 2.76 - Planning: http://wiki.blender.org/index.php/Dev:Doc/Projects - According to schedule, we move to BCon3 today. That means that the release targets are defined, only

Re: [Bf-committers] Weekly Blender developer meeting minutes, 12 July 2015

2015-07-12 Thread Jeffrey
I had a question about OpenSubdiv. I noticed in the commit logs there was a recent update to start supporting the 3.x API. Is this the current version to build the branch with or is it still built with 2.x? If this is a move toward 3, is there a specific version we should be using or can we