Dan,
Well, it's definitely faster than my laptop. So screw it, gonna to sell my
laptop on ebay and buy two r210 for the same amount of money. One i'll
donate to you ;)
Back to serious tho.
Think we were not talking about putting manual back in there. That would
piss some contributors off even mo
Hi,
Look at this beautiful WYSIWYG demo page on mediawiki:
https://www.mediawiki.org/wiki/VisualEditor/Design/User_testing
Just click edit and it's available right away. It even supports D&D image
upload (only with account).
-Ton-
Ton Ro
Sergey,
Thanks :)
No doubt though. But it sounded like some of the concerns in the thread(s)
were people mistakenly thinking that we were going to completely get rid of
the wiki altogether or something similar. Either way I am sure a clean wiki
install should be done soon so we can at least get i
Sphinx is great, it just miss a very good editor to be user friendly. There
as been some attempt so far, but not so complete. Rather than going for yet
another system, maybe developping this missing brick as an open source
project could be another angle.
2016-02-28 12:22 GMT+01:00 Dan McGrath :
>
On Sun, Feb 28, 2016 at 11:48 AM, Sebastian A. Brachi
wrote:
> I like sphinx a lot more than the wiki, and I think lowering the barrier a
> little more would be good too.
> A quick idea in that direction is take what readthedocs[1] +
> github/bitbucket do as an example, where you have a big 'edit
Just a quick note, mac build bot is still on 2.76.
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Hi,
[not sure this best belongs to bf-committers or bf-python...]
I am currently developping an addon making heavy use of OpenGL/bgl (and BTW
gpu.offscreen, which seems to do exactly what I was lacking for in terms of
Framebuffers... thanks Dalai & reviewers!).
Still there is one only thing th