Re: [Bf-committers] Git repository is very slow again

2016-03-25 Thread Trouble Daemon
Hi, What I was trying to say is that the pf firewall is tracking the total number of IP States that you have open. This would include connections to a few of our sites that run on that machine. If you happened to be opening a few to buildbot for a file download (some clients do ranged fetches of m

Re: [Bf-committers] Git repository is very slow again

2016-03-25 Thread PerfectionCat
Hi. I only started bat command with a command console in a usual procedure. I do not do the git operation elsewhere. I felt that this processing advances when a stage of linux buildbot is updated, but will there be this and the relations? PerfectionCat Best Regard. - Original Message --

Re: [Bf-committers] Git repository is very slow again

2016-03-25 Thread Trouble Daemon
Hi, Server seems to be idle here in the last 30min or so. If you were doing a bunch of back to back git operations and web stuff at the same time, it's quite possible you got blocked by the firewall for a bit though for going over the state limits. If developer.blender.org also stops responding wh

[Bf-committers] Git repository is very slow again

2016-03-25 Thread PerfectionCat
Hello Devs. I cannot update Git repository. Processing seems to stop. PerfectionCat Best Regard. ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

Re: [Bf-committers] Revisions for 2.77a

2016-03-25 Thread Julian Eisel
Wouldn't really include 4509559, it only applies in a pretty special corner-case and it's a really old bug, could recreate with 2.65 even. On 25 March 2016 at 17:38, Campbell Barton wrote: > Updated https://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.77/rc > > Excluded own commits: > 8238

Re: [Bf-committers] Revisions for 2.77a

2016-03-25 Thread Campbell Barton
Updated https://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.77/rc Excluded own commits: 8238f5b a0a66e0 3b5dec4 List of commits not listed in the wiki that I'm also unsure of: 21f31e6Sergey SharybinFix T47856: Cycles problem when running from multi-byte path (or

Re: [Bf-committers] Revisions for 2.77a

2016-03-25 Thread Sergey Sharybin
We all saw that page. New list contains some revisions which are not in your list. And instead of silently adding revisions to the backport list i'd rather see discussion about them. On Fri, Mar 25, 2016 at 2:01 PM, Campbell Barton wrote: > Hi, I've been adding fixes since 2.77 to the list sinc

Re: [Bf-committers] Revisions for 2.77a

2016-03-25 Thread Bastien Montagne
Please also add 712a2579944fb9ee00fe3c6c34f07f2800361396, not a regression but very bad bug (and quite odd nobody noticed it so far, would bet it's in code since ages :| ) Le 25/03/2016 14:01, Campbell Barton a écrit : > Hi, I've been adding fixes since 2.77 to the list since release here: > > h

Re: [Bf-committers] Revisions for 2.77a

2016-03-25 Thread Campbell Barton
Hi, I've been adding fixes since 2.77 to the list since release here: https://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.77/rc On Fri, Mar 25, 2016 at 10:23 PM, Sergey Sharybin wrote: > Hey, > > We'll be doing corrective release quite soon, so let's start collecting > commits for it. Her

Re: [Bf-committers] Bachelor Thesis in Parametrization of Meshes

2016-03-25 Thread Brecht Van Lommel
Hi Aurel, The results looks great! You can mail me with questions, or better, create a task or code review on developer.blender.org, and then we can discuss things there and it's all logged publicly for anyone in interested now or later. Regarding where this code fits, there's a few possibilities

Re: [Bf-committers] GSoC: Morphing shaders

2016-03-25 Thread alvaro . ricon
I have also experience developing Python scripts for Blender, so... could be nice to port my morphing algorithm to a Python script? It wouldn't be as fast as morphing shaders, however it can be useful too. What do you think? Quoting alvaro.ri...@est.fib.upc.edu: > Thank you for your response

[Bf-committers] Revisions for 2.77a

2016-03-25 Thread Sergey Sharybin
Hey, We'll be doing corrective release quite soon, so let's start collecting commits for it. Here's current list: 9777c5b..7219988 6aeb1f7Joshua LeungFix: "pchan_name" field in SDNA for names of bone targets for drivers was too short 8238f5bCampbell BartonFix T47

Re: [Bf-committers] GSoC: Morphing shaders

2016-03-25 Thread alvaro . ricon
Thank you for your response, Sergey, Not only the lack of tessellation shaders but probably compute ones too (even if OpenCL can replace them). On the other hand, to my knowledge, Blender project wants to become also more useful to game developers, for this reason exists BGE (Game Creation

[Bf-committers] Temp branches

2016-03-25 Thread Sergey Sharybin
Hi, I do see about 13 temp branches now. Please check if theyr're still relevant and if not -- wipe them out. If they're relevant, consider not using "temp" for branches with long ongoing work. -- With best regards, Sergey Sharybin ___ Bf-committers

Re: [Bf-committers] gsoc 2016 - Delete lower for multires modifier

2016-03-25 Thread marcelo ferrante
There's a draft for proposal on gsoc. Could someone take a look? Proposal: https://docs.google.com/document/d/1uBt4WKAXH6LkRyQ-lcANhe1bu3zj4oW8R_oO0L-K64o/edit?usp=sharing 2016-03-18 0:23 GMT-03:00 marcelo ferrante : > Hi, > I'm Marcelo Ferrante, a undergrad chemistry student in Universidade > F

[Bf-committers] GSoC: Cycles Network Rendering Improvements

2016-03-25 Thread Monica Kahurani
Hello, Late proposal, but any quick comments could be really appreciated. You can view the proposal here https://docs.google.com/document/d/1FnSpgy9Yk8wQilSjnSlIzomOI-fnNh2NDnvc0KLgHxE/edit?usp=sharing ___ Bf-committers mailing list Bf-committers@blend

Re: [Bf-committers] GSoC: Morphing shaders

2016-03-25 Thread Sergey Sharybin
Hi, There's technical issue, which is lack of tessellation shaders. They probably might be hooked relatively easily via GPU extension, but you might also be doomed to upgrading whole GLSL system to a newer spec. There's also a workflow problem. Personally i don't consider Blender as a framework o