Hi,
What I was trying to say is that the pf firewall is tracking the total
number of IP States that you have open. This would include connections to a
few of our sites that run on that machine. If you happened to be opening a
few to buildbot for a file download (some clients do ranged fetches of
m
Hi.
I only started bat command with a command console in a usual procedure.
I do not do the git operation elsewhere.
I felt that this processing advances when a stage of linux buildbot is updated,
but will there be this and the relations?
PerfectionCat
Best Regard.
- Original Message --
Hi,
Server seems to be idle here in the last 30min or so. If you were doing a
bunch of back to back git operations and web stuff at the same time, it's
quite possible you got blocked by the firewall for a bit though for going
over the state limits. If developer.blender.org also stops responding wh
Hello Devs.
I cannot update Git repository.
Processing seems to stop.
PerfectionCat
Best Regard.
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Wouldn't really include 4509559, it only applies in a pretty special
corner-case and it's a really old bug, could recreate with 2.65 even.
On 25 March 2016 at 17:38, Campbell Barton wrote:
> Updated https://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.77/rc
>
> Excluded own commits:
> 8238
Updated https://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.77/rc
Excluded own commits:
8238f5b a0a66e0 3b5dec4
List of commits not listed in the wiki that I'm also unsure of:
21f31e6Sergey SharybinFix T47856: Cycles problem when running
from multi-byte path (or
We all saw that page.
New list contains some revisions which are not in your list. And instead of
silently adding revisions to the backport list i'd rather see discussion
about them.
On Fri, Mar 25, 2016 at 2:01 PM, Campbell Barton
wrote:
> Hi, I've been adding fixes since 2.77 to the list sinc
Please also add 712a2579944fb9ee00fe3c6c34f07f2800361396, not a
regression but very bad bug (and quite odd nobody noticed it so far,
would bet it's in code since ages :| )
Le 25/03/2016 14:01, Campbell Barton a écrit :
> Hi, I've been adding fixes since 2.77 to the list since release here:
>
> h
Hi, I've been adding fixes since 2.77 to the list since release here:
https://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.77/rc
On Fri, Mar 25, 2016 at 10:23 PM, Sergey Sharybin wrote:
> Hey,
>
> We'll be doing corrective release quite soon, so let's start collecting
> commits for it. Her
Hi Aurel,
The results looks great! You can mail me with questions, or better,
create a task or code review on developer.blender.org, and then we can
discuss things there and it's all logged publicly for anyone in
interested now or later.
Regarding where this code fits, there's a few possibilities
I have also experience developing Python scripts for Blender, so...
could be nice to port my morphing algorithm to a Python script? It
wouldn't be as fast as morphing shaders, however it can be useful too.
What do you think?
Quoting alvaro.ri...@est.fib.upc.edu:
> Thank you for your response
Hey,
We'll be doing corrective release quite soon, so let's start collecting
commits for it. Here's current list:
9777c5b..7219988
6aeb1f7Joshua LeungFix: "pchan_name" field in SDNA for names of
bone targets for drivers was too short
8238f5bCampbell BartonFix T47
Thank you for your response, Sergey,
Not only the lack of tessellation shaders but probably compute ones
too (even if OpenCL can replace them).
On the other hand, to my knowledge, Blender project wants to become
also more useful to game developers, for this reason exists BGE (Game
Creation
Hi,
I do see about 13 temp branches now.
Please check if theyr're still relevant and if not -- wipe them out.
If they're relevant, consider not using "temp" for branches with long
ongoing work.
--
With best regards, Sergey Sharybin
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There's a draft for proposal on gsoc. Could someone take a look?
Proposal:
https://docs.google.com/document/d/1uBt4WKAXH6LkRyQ-lcANhe1bu3zj4oW8R_oO0L-K64o/edit?usp=sharing
2016-03-18 0:23 GMT-03:00 marcelo ferrante :
> Hi,
> I'm Marcelo Ferrante, a undergrad chemistry student in Universidade
> F
Hello,
Late proposal, but any quick comments could be really appreciated.
You can view the proposal here
https://docs.google.com/document/d/1FnSpgy9Yk8wQilSjnSlIzomOI-fnNh2NDnvc0KLgHxE/edit?usp=sharing
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Hi,
There's technical issue, which is lack of tessellation shaders. They
probably might be hooked relatively easily via GPU extension, but you might
also be doomed to upgrading whole GLSL system to a newer spec.
There's also a workflow problem. Personally i don't consider Blender as a
framework o
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