[Bf-committers] Misguided maximums on fps, fps_base?

2017-06-20 Thread Bassam Kurdali
Hi folks, While doing some (Python) testing at work I ran into what seems to be a misguided setting of maximum values on scene.render.fps and scene.render.fps_base As we know: frame_rate = fps/fps_base fps is an integer, fps_base is a float so for instance, we get: 29.97 = 30 / 1.001 I found that

Re: [Bf-committers] Audaspace 1.3 for Blender 2.8

2017-06-20 Thread Jörg Müller
Yes it does to some extent, it's basically the same as building Blender with the WITH_SYSTEM_AUDASPACE option enabled so far. Cheers On 2017-06-19 03:57, Jacob Merrill wrote: > Does this effect the GE? > > (bge sound actuator etc uses audaspace) > > On Jun 18, 2017 11:54 AM, "Jörg Müller" wrote

[Bf-committers] Request wiki account

2017-06-20 Thread Dana Cunningham | 3YOURMIND
Hello, I would like to request a wiki account in order for my Addon script to be approved. Thank you, and please let me know if there's any other information you need to make this process more convenient for you. Sincerely, *Dana Cunningham* *Plugin Developer* Phone: +49 (0)30 555 78748 eMail:

Re: [Bf-committers] Eevee rendering clamped 0-1 images

2017-06-20 Thread Adriano Oliveira
Thank you! *Adriano A. Oliveira* Coordenador do Colegiado do Curso de Cinema e Audiovisual Universidade Federal do Recôncavo da Bahia (UFRB) Centro de Artes Humanidades e Letras (CAHL) Matrícula: 1673892 (71) 99181-0123 [VIVO] / (71) 99146-8523 [TIM] 2017-06-20 9:31 GMT-03:00 Clément FOUCAULT :

Re: [Bf-committers] Eevee rendering clamped 0-1 images

2017-06-20 Thread Clément FOUCAULT
Yes it's completely work in progress. Final output will be unclamped and not already tonemapped. Regards. 2017-06-19 17:57 GMT+02:00 Adriano Oliveira : > Hi guys, > > First of all, congratulations to Dalai and Clémant for the outstanding > Eevee progress so far. > > I just would like to know ho