On Mon, Jul 24, 2017 at 8:31 AM, Campbell Barton
wrote:
>
>
> Meeting agrees we don't like to do planning behind closed-doors and to
> to move future meetings into #blendercoders
> So others can more easily be involved in 2.8x development.
>
Yes!!! An open development process is one of our greate
On 7/25/2017 3:38 AM, Sergey Sharybin wrote:
>
>> I would like to have the files in the main Blender repo so that when adding
>> or upgrading a library, a single commit documents all the changes, and can
>> be submitted to differential. It also means we can reuse existing cmake
>> code, which is
Perhaps what we really need is some dedicated file which lists exact
library versions we need for a proper Blender release, which is used by
whatever build/install/testing system is used on various platforms. This
way:
1. We will have version of libraries stored in Git. Not sure history is
really
On Tue, Jul 25, 2017 at 11:38 AM, Sergey Sharybin
wrote:
> Ideally you need to tell the builder script which library you want to
> (re)build. Exposing all this to Blender's makefile/make.bat could cause too
> much noise in Blender's sources.
It could use the WITH_* flags to determine which libr
Hi,
Answers are inlined.
On Tue, Jul 25, 2017 at 11:15 AM, Brecht Van Lommel <
brechtvanlom...@pandora.be> wrote:
> I don't think we want users to build their own libraries on Windows and
> macOS, so we wouldn't advertise this in the build docs. The option can be
> made a bit more hidden if need
I don't think we want users to build their own libraries on Windows and
macOS, so we wouldn't advertise this in the build docs. The option can be
made a bit more hidden if needed.
For install_deps.sh, in my personal opinion reusing as many packages from
the system as possible is rather pointless.