Hey,
On 17-04-18 14:16, Sergey Sharybin wrote:
> One of the design decision for Blender 2.8 was to switch modifier stack
> from DerivedMesh to Mesh.
>
> Here is a rough plan and ideas how to do this:
> https://wiki.blender.org/index.php/Dev:2.8/Source/Modifiers
Just like the current code, that w
Doing such kind of design changes is outside of scope of this particular
project.
Not saying it's not being considered. But keep things separate and
manageable.
On Wed, Apr 18, 2018 at 12:13 PM, Sybren A. Stüvel wrote:
> Hey,
>
>
> On 17-04-18 14:16, Sergey Sharybin wrote:
> > One of the design
Dear Blender devs,
After the removal of Carve for booleans, which is an important part of the
Fracture Modifier, I did some tests with Bmesh booleans to find out the
differences and what we need to change in order to make FM work with that
system. I'd like to share some of my observations and
Thanks Kai.
I am actively working on trying to improve the Bmesh booelans. This is
useful input.
- Howard Trickey
On Wed, Apr 18, 2018 at 12:38 PM Kai Kostack wrote:
> Dear Blender devs,
>
> After the removal of Carve for booleans, which is an important part of the
> Fracture Modifier, I did so
With the merge of Multiple Object Editing in Blender 2.8, Campbell and I
made a quick video on what works, what doesn't, and how to help!
Video: https://www.youtube.com/watch?v=6o5k2iGrkTQ
Blog: https://code.blender.org/2018/04/multiple-object-editing/
Task on phabricator: https://developer.blende
Hi, there are many small TODO's for multi object editing,
These are mainly to get existing tools to account for all objects in a mode.
Dalai and I have made some small reference commits which can be used
as a reference.
See: https://developer.blender.org/T54641
Most of the tasks are in edit-mesh
Hi Kai and Howard,
>> 1. Bmesh is leaving free edges in non-manifold results (well visible in
orange
in the lower right), those should be removed after operation.
It is out of scope of a boolean tool, it should not try to fix geometry,
it's just should
perform a boolean operation. Incorrect input