Re: [Bf-committers] Blender 2.8: Moving modifiers away from DerivedMesh

2018-04-18 Thread Sybren A . Stüvel
Hey, On 17-04-18 14:16, Sergey Sharybin wrote: > One of the design decision for Blender 2.8 was to switch modifier stack > from DerivedMesh to Mesh. > > Here is a rough plan and ideas how to do this: > https://wiki.blender.org/index.php/Dev:2.8/Source/Modifiers Just like the current code, that w

Re: [Bf-committers] Blender 2.8: Moving modifiers away from DerivedMesh

2018-04-18 Thread Sergey Sharybin
Doing such kind of design changes is outside of scope of this particular project. Not saying it's not being considered. But keep things separate and manageable. On Wed, Apr 18, 2018 at 12:13 PM, Sybren A. Stüvel wrote: > Hey, > > > On 17-04-18 14:16, Sergey Sharybin wrote: > > One of the design

[Bf-committers] Carve vs. Bmesh booleans

2018-04-18 Thread Kai Kostack
Dear Blender devs, After the removal of Carve for booleans, which is an important part of the Fracture Modifier, I did some tests with Bmesh booleans to find out the differences and what we need to change in order to make FM work with that system. I'd like to share some of my observations and

Re: [Bf-committers] Carve vs. Bmesh booleans

2018-04-18 Thread Howard Trickey
Thanks Kai. I am actively working on trying to improve the Bmesh booelans. This is useful input. - Howard Trickey On Wed, Apr 18, 2018 at 12:38 PM Kai Kostack wrote: > Dear Blender devs, > > After the removal of Carve for booleans, which is an important part of the > Fracture Modifier, I did so

[Bf-committers] Multiple Object Editing video

2018-04-18 Thread Pablo Vazquez
With the merge of Multiple Object Editing in Blender 2.8, Campbell and I made a quick video on what works, what doesn't, and how to help! Video: https://www.youtube.com/watch?v=6o5k2iGrkTQ Blog: https://code.blender.org/2018/04/multiple-object-editing/ Task on phabricator: https://developer.blende

[Bf-committers] Multi-Object Mode Support: Remaining Tasks

2018-04-18 Thread Campbell Barton
Hi, there are many small TODO's for multi object editing, These are mainly to get existing tools to account for all objects in a mode. Dalai and I have made some small reference commits which can be used as a reference. See: https://developer.blender.org/T54641 Most of the tasks are in edit-mesh

Re: [Bf-committers] Carve vs. Bmesh booleans

2018-04-18 Thread Mikhail Rachinskiy
Hi Kai and Howard, >> 1. Bmesh is leaving free edges in non-manifold results (well visible in orange in the lower right), those should be removed after operation. It is out of scope of a boolean tool, it should not try to fix geometry, it's just should perform a boolean operation. Incorrect input