Re: [Bf-committers] Google Draco compression and Blender

2019-03-11 Thread Brecht Van Lommel
You can submit the code for review here: https://developer.blender.org/differential/diff/create/ On Mon, Mar 11, 2019 at 7:06 PM Benjamin Schmithüsen wrote: > Hi Brecht, > > thanks for the quick reply! I will update our setup following your > instructions. When that's done, how would we get it i

[Bf-committers] Blender developers meeting notes - 2019-03-11

2019-03-11 Thread Brecht Van Lommel
Hi all, Here are the notes from today's developer meeting. Next meeting is Monday, 18 March 18:00 CET / 17:00 UTC. 1) New Features and Changes About 115 bugs were fixed in the last week, along with a few smaller improvements: * Paint and sculpt modes now have basic context menus (RMB or W key)

Re: [Bf-committers] Google Draco compression and Blender

2019-03-11 Thread Benjamin Schmithüsen
Hi Brecht, thanks for the quick reply! I will update our setup following your instructions. When that's done, how would we get it into Blender? Regards Benjamin On 3/11/19 5:18 PM, Brecht Van Lommel wrote: Hi Benjamin, It would be better to copy the source code to extern/ as we do for some

Re: [Bf-committers] Google Draco compression and Blender

2019-03-11 Thread Brecht Van Lommel
Hi Benjamin, It would be better to copy the source code to extern/ as we do for some other libraries, rather than referring to a git submodule we do host or control ourselves. The Google Draco repository is also quite big due to including compiled binaries, the part we actually need is much smalle

Re: [Bf-committers] Google Draco compression and Blender

2019-03-11 Thread Benjamin Schmithüsen
Hi, thanks for the pointers! With them, I believe I found a solution: The only change in the Blender repository would be adding a git submodule to the extern folder and updating the CMakeLists.txt to add that as a subdirectory like you described. That submodule in turn contains the original G

[Bf-committers] Sculpt Mode development

2019-03-11 Thread Pablo Dobarro
Hi all, I am Pablo Dobarro. I've been working with Zacharias Reinhardt, Julien Kaspar and Lukas Walzer for the last months to write a proposal to improve sculpt and vertex paint mode. We have a document that details our main goals, as well as a short/mid term planning and the current status of th