You can submit the code for review here:
https://developer.blender.org/differential/diff/create/
On Mon, Mar 11, 2019 at 7:06 PM Benjamin Schmithüsen
wrote:
> Hi Brecht,
>
> thanks for the quick reply! I will update our setup following your
> instructions. When that's done, how would we get it i
Hi all,
Here are the notes from today's developer meeting. Next meeting is Monday,
18 March 18:00 CET / 17:00 UTC.
1) New Features and Changes
About 115 bugs were fixed in the last week, along with a few smaller
improvements:
* Paint and sculpt modes now have basic context menus (RMB or W key)
Hi Brecht,
thanks for the quick reply! I will update our setup following your
instructions. When that's done, how would we get it into Blender?
Regards
Benjamin
On 3/11/19 5:18 PM, Brecht Van Lommel wrote:
Hi Benjamin,
It would be better to copy the source code to extern/ as we do for some
Hi Benjamin,
It would be better to copy the source code to extern/ as we do for some
other libraries, rather than referring to a git submodule we do host or
control ourselves. The Google Draco repository is also quite big due to
including compiled binaries, the part we actually need is much smalle
Hi,
thanks for the pointers! With them, I believe I found a solution: The
only change in the Blender repository would be adding a git submodule to
the extern folder and updating the CMakeLists.txt to add that as a
subdirectory like you described. That submodule in turn contains the
original G
Hi all,
I am Pablo Dobarro. I've been working with Zacharias Reinhardt, Julien
Kaspar and Lukas Walzer for the last months to write a proposal to improve
sculpt and vertex paint mode. We have a document that details our main
goals, as well as a short/mid term planning and the current status of th