Re: [Bf-committers] UI changes from cycles branch

2011-10-28 Thread Colby Klein
Hi, Overall I like the changes a lot, just a few thoughts: - I fully agree with Matt on the icons. - The corner handles are _very_ close to invisible for me. If I didn't already know their purpose and locations I would most likely not notice them for quite some time or disregard them as

Re: [Bf-committers] Proposal to Remove Features

2010-07-08 Thread Colby Klein
I agree with everything on the non-controversial list as long as edge rendering gets a node instead of just being removed. :-) As for the controversial list, I agree with all of them except for blend sky, which I use frequently. Would the All edges option be enabled if removed? I can't stand

Re: [Bf-committers] Texture assignment workflow is confusing

2010-04-26 Thread Colby Klein
Is there a particular problem with just making a switch in the texture panel itself to go between world and materials? I think that's better than duplicating anything and it's much less obscure than changing based on the previous panel. -- Colby On Apr 26, 2010, at 12:34 AM, Joshua Leung

Re: [Bf-committers] I'd like to kill the soft body module

2010-03-02 Thread Colby Klein
I remember soft body being considerably faster (and more predictable I think) than cloth in 2.49. Is this still the case? -- Colby On Mar 2, 2010, at 5:11 PM, bjornmose wrote: bjornmose schrieb: Tom M schrieb: On Tue, Mar 2, 2010 at 3:09 PM, bjornmose bjornm...@gmx.net wrote: . So