Re: [Bf-committers] Blender can't do hair because of this bug

2016-06-21 Thread Daniel Salazar - patazstudio.com
cle > system internals. > Uploaded a diff that fixes the issue, though it may be better to keep > the patch smaller & more localized. > https://developer.blender.org/D2065 > > On Wed, Jun 22, 2016 at 10:11 AM, Daniel Salazar - patazstudio.com > <zan...@gmail.com> wrote: >

[Bf-committers] Remove border render autos shutoff

2016-05-09 Thread Daniel Salazar - patazstudio.com
Please remove the auto disabling of border rendering when selecting the entire camera space (from camera view). This no longer makes sense with live rendering on the viewport. Daniel Salazar ___ Bf-committers mailing list Bf-committers@blender.org

Re: [Bf-committers] Google Summer of Code 2016 - Adding CAD functionality to Blender

2016-03-02 Thread Daniel Salazar - patazstudio.com
Freecad could be imported in Blender as a python library. I say could because there's a little problem with freecad using py2.7 Daniel Salazar patazstudio.com On Wed, Mar 2, 2016 at 11:50 AM, matmenu <matm...@live.fr> wrote: > Hi João, > > Good to see some interest in improvin

Re: [Bf-committers] Bring multiple objects to edit mode

2016-02-26 Thread Daniel Salazar - patazstudio.com
as the parent for any new geometry. It's consistent and reliable. Now if two previously separate objects are joined in edit mode, well I guess a merge is mandatory then! With some user feedback or confirmation at some point. cheers! Daniel Salazar patazstudio.com

Re: [Bf-committers] Bring multiple objects to edit mode

2016-02-18 Thread Daniel Salazar - patazstudio.com
It has nothing to do with instancing. Its about sculpting/editing a compound shape without having to join it. ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

Re: [Bf-committers] Bring multiple objects to edit mode

2016-02-17 Thread Daniel Salazar - patazstudio.com
Editing of multiple objects would has obvious advantages. You don't want to join and split meshes with various data layers like vcols, vgroups, UVs. Not counting modifiers, parenting.. Daniel Salazar patazstudio.com On Wed, Feb 17, 2016 at 9:24 PM, Chris Lee <infin8...@gmail.com>

Re: [Bf-committers] Another try for "Weight from Bone Glow"

2015-10-31 Thread Daniel Salazar - patazstudio.com
Yes please someone! The bone heat approach feels lacking this days. Daniel Salazar patazstudio.com On Sat, Oct 31, 2015 at 8:15 AM, Gaia Clary <gaia.cl...@machinimatrix.org> wrote: > hi. > Once in a while i visit this document about "Weight from Bone Glow": > > http

Re: [Bf-committers] [Bf-animsys] Armature Symmetrize & Bone Roll / custom shape

2015-09-26 Thread Daniel Salazar - patazstudio.com
Can you try NOT using symmetrize but instead, making sure the names are symmetric (.L and .R extensions) and that x-axis mirror is enabled, select only the bones in the left and do a Ctrl+R for roll angle, press 0 and then enter. Does that work any better? Daniel Salazar patazstudio.com On Sat

Re: [Bf-committers] Implementing "weight from Bone Glow" as an alternative for "weight from Bone heat" ...

2015-09-14 Thread Daniel Salazar - patazstudio.com
Hi, what happened to this? Very interested in having this implemented. Daniel Salazar patazstudio.com On Sun, May 3, 2015 at 5:39 AM, Brecht Van Lommel <brechtvanlom...@pandora.be> wrote: > Hi, > > On Sun, May 3, 2015 at 12:38 PM, Gaia <gaia.cl...@machinimatrix.org> wrote: &

Re: [Bf-committers] Implementing "weight from Bone Glow" as an alternative for "weight from Bone heat" ...

2015-09-14 Thread Daniel Salazar - patazstudio.com
I hope so man, I'm sure you can get some help. I tried contacting you on the chat btw. Daniel Salazar patazstudio.com On Mon, Sep 14, 2015 at 12:13 PM, Gaia <gaia.cl...@machinimatrix.org> wrote: > I got a bit scared about implementing this when i looked into it last time. > Because o

Re: [Bf-committers] Error compiling on openSUSE 13.2 cmake

2015-05-30 Thread Daniel Salazar - patazstudio.com
Thx. This has been fixed in the install script by Mont. That was the cause indeed :) On May 30, 2015 02:54, Ingo Richter i...@ewetel.net wrote: On 05/28/2015 04:32 AM, Daniel Salazar - patazstudio.com wrote: Humnn, that returns nothing (root shell) Daniel Salazar patazstudio.com

[Bf-committers] Error compiling on openSUSE 13.2 cmake

2015-05-27 Thread Daniel Salazar - patazstudio.com
After using the install_deps.sh script I'm getting this error (related to freetype?) http://www.pasteall.org/58673 cheers Daniel ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

Re: [Bf-committers] Error compiling on openSUSE 13.2 cmake

2015-05-27 Thread Daniel Salazar - patazstudio.com
Humnn, that returns nothing (root shell) Daniel Salazar patazstudio.com On Wed, May 27, 2015 at 8:25 PM, Campbell Barton ideasma...@gmail.com wrote: On Thu, May 28, 2015 at 12:20 PM, Daniel Salazar - patazstudio.com zan...@gmail.com wrote: Ok, that got me a bit further, I'm right now using

Re: [Bf-committers] Error compiling on openSUSE 13.2 cmake

2015-05-27 Thread Daniel Salazar - patazstudio.com
thanks Daniel Salazar patazstudio.com ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

[Bf-committers] BGE build error

2015-04-19 Thread Daniel Salazar - patazstudio.com
/Expressions/CMakeFiles/ge_logic_expressions.dir/all] Error 2 make: *** [all] Error 2 don't forget about the BGE! :p Daniel Salazar patazstudio.com ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

Re: [Bf-committers] BGE developer meeting 2015

2015-04-06 Thread Daniel Salazar - patazstudio.com
but then extending or refactoring an existing logic brick setup is a nightmare. The current bge API already goes a long way in detaching from the logic bricks, please keep going in that direction, there should be no need at all to use that limited system :) best regards Daniel Salazar

Re: [Bf-committers] Compositor viewer node

2015-03-09 Thread Daniel Salazar - patazstudio.com
Oops! It's gooseberry, didn't check master Daniel Salazar patazstudio.com On Mon, Mar 9, 2015 at 5:38 AM, Antony Riakiotakis kal...@gmail.com wrote: Is that in master or in gooseberry? On 9 March 2015 at 11:51, Daniel Salazar - patazstudio.com zan...@gmail.com wrote: Hi I've noticed

Re: [Bf-committers] Compositor viewer node

2015-03-09 Thread Daniel Salazar - patazstudio.com
Thanks! Daniel Salazar patazstudio.com ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

[Bf-committers] Compositor viewer node

2015-03-09 Thread Daniel Salazar - patazstudio.com
Hi I've noticed that the new compositor lightens the backdrop when the viewer node is selected. I'd ask to remove that, maybe add some corner markers on the backdrop image but changing the actual color of the image is not nice. best regards Daniel Salazar patazstudio.com

Re: [Bf-committers] Keeping data blocks by assigning a fake user to them is counter intuitive and leads to data loss - animation Actions

2015-02-12 Thread Daniel Salazar - patazstudio.com
displays a 0 in front for 0 users). So why are you saying that creating a new action is not saved? Daniel Salazar patazstudio.com On Thu, Feb 12, 2015 at 2:44 PM, Todor Imreorov blurym...@gmail.com wrote: *Disclaimer:* Hi everyone, I posted abut this in a bug report at the tracker here: https

Re: [Bf-committers] Blender internal render with cuda - is possible?

2015-01-16 Thread Daniel Salazar - patazstudio.com
I'm going to be incredibly obnoxious here but you're getting slow render times with Blender Internal? You'r either not using it right or you need a new pc! best regards Daniel Salazar patazstudio.com On Fri, Jan 16, 2015 at 8:58 AM, Jacob Merrill blueprintrand...@gmail.com wrote: It would

Re: [Bf-committers] I would like to add a rearrange Material slots feature

2015-01-12 Thread Daniel Salazar - patazstudio.com
That would be nice! We have sorting but that's not the same Daniel Salazar patazstudio.com On Mon, Jan 12, 2015 at 3:22 PM, Gaia gaia.cl...@machinimatrix.org wrote: Hi; I propose to add Rearrange of Material Slots similar to what we have for Vertex Groups and Shape Keys. Rearranging

[Bf-committers] build error cmake

2014-11-28 Thread Daniel Salazar - patazstudio.com
Hey, getting this atm http://www.pasteall.org/55398 Daniel Salazar patazstudio.com ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

Re: [Bf-committers] build error cmake

2014-11-28 Thread Daniel Salazar - patazstudio.com
Cheers! Daniel Salazar patazstudio.com On Fri, Nov 28, 2014 at 5:18 PM, Joshua Leung aligor...@gmail.com wrote: Fixed in master On Sat, Nov 29, 2014 at 11:48 AM, Daniel Salazar - patazstudio.com zan...@gmail.com wrote: Hey, getting this atm http://www.pasteall.org/55398 Daniel Salazar

[Bf-committers] Build Error

2014-11-23 Thread Daniel Salazar - patazstudio.com
Hi, I'm getting this on ccmake open suse 12.3 http://www.pasteall.org/55327 Daniel Salazar patazstudio.com ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

Re: [Bf-committers] Blender-Staging Repository

2014-11-19 Thread Daniel Salazar - patazstudio.com
Lord Loki! What a flashback :D abrazos Daniel Salazar patazstudio.com On Wed, Nov 19, 2014 at 4:11 AM, Campbell Barton ideasma...@gmail.com wrote: Hi Jorge, added you to the bf-blender-staging project. Added some guidelines to the project page. https://developer.blender.org/project/view/56

Re: [Bf-committers] Annoucement: Better Collada Exporter for Blender!

2014-10-12 Thread Daniel Salazar - patazstudio.com
Sounds fantastic, why don't you put it in https://developer.blender.org/ Thank you for sharing! Daniel Salazar patazstudio.com On Fri, Oct 10, 2014 at 6:12 AM, Juan Linietsky redu...@gmail.com wrote: Godot site is still under construction, but I've decided to publish my Collada exporter

Re: [Bf-committers] [Bf-blender-cvs] [8d084e8] master: Ghost Context Refactor https://developer.blender.org/D643 Separates graphics context creation from window code in Ghost so that they can vary sep

2014-10-08 Thread Daniel Salazar - patazstudio.com
After this commit (8d084e8c8f48dd2f07d4a3fbd4a941a7bcc0dcfb) I can not build in cmake, openSUSE 12.3. This is the error log built with -j 1 http://www.pasteall.org/54431 Daniel Salazar patazstudio.com On Tue, Oct 7, 2014 at 2:47 PM, Jason Wilkins nore...@git.blender.org wrote: Commit

Re: [Bf-committers] [Bf-blender-cvs] [8d084e8] master: Ghost Context Refactor https://developer.blender.org/D643 Separates graphics context creation from window code in Ghost so that they can vary sep

2014-10-08 Thread Daniel Salazar - patazstudio.com
Someone recommended disabling WITH_GLEW_MX and that made it build again. Is that a proper fix? What's Glew MX? Daniel Salazar patazstudio.com On Wed, Oct 8, 2014 at 5:11 PM, Daniel Salazar - patazstudio.com zan...@gmail.com wrote: After this commit (8d084e8c8f48dd2f07d4a3fbd4a941a7bcc0dcfb) I

Re: [Bf-committers] Cycles as Default Engine

2014-10-04 Thread Daniel Salazar - patazstudio.com
You know you can still switch to BI with a click don't you? The default engine should be the one that most people use, simple. Daniel Salazar patazstudio.com On Sat, Oct 4, 2014 at 12:09 AM, Sam Vila samv...@gmail.com wrote: They shouldn't have cycles being the default unless they provide

Re: [Bf-committers] [Bf-blender-cvs] [2f4e707] master: BMesh: select similar regions

2014-09-26 Thread Daniel Salazar - patazstudio.com
This is failing to build http://www.pasteall.org/54198 Daniel ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

Re: [Bf-committers] Blender developer meeting notes - 31 August, 2014

2014-08-31 Thread Daniel Salazar - patazstudio.com
About the Reload Trusted issue, don't forget background mode too which is even more invisible. You launch render and never notice anything wrong until you see the frames Daniel Salazar patazstudio.com On Sun, Aug 31, 2014 at 9:32 AM, Ton Roosendaal t...@blender.org wrote: Hi all, Here

Re: [Bf-committers] Fluid dynamic areas for development?

2014-08-20 Thread Daniel Salazar - patazstudio.com
of the new mantaflow system and if it intends to integrate or replace existing simulators! best regards, Daniel Salazar patazstudio.com ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

Re: [Bf-committers] Fluid dynamic areas for development?

2014-08-19 Thread Daniel Salazar - patazstudio.com
Hey! Well it's good timing, Blender is currently getting a new fluid dynamics framework called mantaflow as part of GSoC 2014 and I'm sure a lot of work is needed from now on! http://wiki.blender.org/index.php/User:Romanp/GSoC_Mantaflow_Framework/Docs best regards, Daniel Salazar

Re: [Bf-committers] Weekly Blender developer meeting minutes - August 17, 2014

2014-08-17 Thread Daniel Salazar - patazstudio.com
That's awesome Campbell, HSV/HSL is king for artistic control Daniel Salazar patazstudio.com On Sun, Aug 17, 2014 at 6:12 PM, Campbell Barton ideasma...@gmail.com wrote: Hi, I couldn't make it to the meeting, Just to note I've been finishing off a project over the weekend I'd like to commit

Re: [Bf-committers] No caustics

2014-08-17 Thread Daniel Salazar - patazstudio.com
Shadows should be renamed to Transparent Shadows tough :) Daniel Salazar patazstudio.com On Sun, Aug 17, 2014 at 8:10 PM, gandalf3 zzyx...@gmail.com wrote: Exactly. The shadows checkbox right above the no caustics checkbox is another example of how I think it should be.. Am I the only one

Re: [Bf-committers] Build Error Cmake

2014-08-12 Thread Daniel Salazar - patazstudio.com
OK just to end this discussion and for anyone that encounters this same problem. It was because I had march=native flags wich forced global avx - Sergey cheers! Daniel Salazar patazstudio.com On Mon, Aug 11, 2014 at 9:39 AM, Sergey Sharybin sergey@gmail.com wrote: That's not a direct

Re: [Bf-committers] Show wire as a global toggle as opposed to per-object ?

2014-08-11 Thread Daniel Salazar - patazstudio.com
Oh and also Amaranth which is included in Blender addons has the global wireframe feature you want http://pablovazquez.org/amaranth/ cheers Daniel Salazar patazstudio.com ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org

Re: [Bf-committers] Show wire as a global toggle as opposed to per-object ?

2014-08-11 Thread Daniel Salazar - patazstudio.com
In Amaranth find it in the N sidebar under Display Daniel Salazar patazstudio.com On Mon, Aug 11, 2014 at 7:21 AM, Hadrien Brissaud hadris...@gmail.com wrote: Woaw, these tools look amazing, thanks a lot ! I can't find the specific feature though, and it doesn't seem to be listed

Re: [Bf-committers] Show wire as a global toggle as opposed to per-object ?

2014-08-11 Thread Daniel Salazar - patazstudio.com
Dunno, maybe Pablo knows Daniel Salazar patazstudio.com On Mon, Aug 11, 2014 at 7:57 AM, Hadrien Brissaud hadris...@gmail.com wrote: Of course ! I created a bunch of primitives to test this out but still it doesn't show... On 11 August 2014 22:55, Daniel Salazar - patazstudio.com zan

Re: [Bf-committers] Build Error Cmake

2014-08-11 Thread Daniel Salazar - patazstudio.com
Hi, a follow up on this. The build error happened since https://developer.blender.org/rB77b7e1fe9abb882b7bd1d60f5273e03f079d8a54 br, Daniel Salazar patazstudio.com On Fri, Aug 8, 2014 at 12:46 AM, Daniel Salazar - patazstudio.com zan...@gmail.com wrote: Yo, I've been getting this error

Re: [Bf-committers] New camera preset: Blackmagic Pocket Cinema Camera

2014-08-11 Thread Daniel Salazar - patazstudio.com
Yeah we got permission to do it. I have rights too. Can you give me the exact sensor size in both height and width? Daniel Salazar patazstudio.com On Mon, Aug 11, 2014 at 11:09 AM, Sam Vila samv...@gmail.com wrote: Hi Daniel, are you talking about Sebastian König? Do he has rights to commit

Re: [Bf-committers] Show wire as a global toggle as opposed to per-object ?

2014-08-10 Thread Daniel Salazar - patazstudio.com
Use the layer manager addon cheers Daniel Salazar patazstudio.com On Sun, Aug 10, 2014 at 9:00 AM, Hadrien Brissaud hadris...@gmail.com wrote: Hi everyone, often when manipulating complex objects that are made up of several individual objects (in the Blender sense) I want to show

[Bf-committers] Build Error Cmake

2014-08-08 Thread Daniel Salazar - patazstudio.com
Yo, I've been getting this error on cmake on OpenSuse 12.3 http://www.pasteall.org/53336 cheers Daniel Salazar patazstudio.com ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

Re: [Bf-committers] New camera preset: Blackmagic Pocket Cinema Camera

2014-08-08 Thread Daniel Salazar - patazstudio.com
Sebastian, shall we add this? Daniel Salazar patazstudio.com On Fri, Aug 8, 2014 at 7:54 PM, Sam Vila samv...@gmail.com wrote: Hi, Where can I request to add new presets for the movie clip editor? I would like the developers to add the Blackmagic Pocket Cinema Camera, we already have

Re: [Bf-committers] Do drivers have to be blocked as python scripts?

2014-06-05 Thread Daniel Salazar - patazstudio.com
drivers and scripts * Reload with enabled drivers and scripts (trusted sources only) * Always open files with enabled drivers and scripts (trusted sources only) This will make it easier for people to understand what's happening and ensure it can't be ignored. Daniel Salazar patazstudio.com

Re: [Bf-committers] Do drivers have to be blocked as python scripts?

2014-06-05 Thread Daniel Salazar - patazstudio.com
That sounds like a VM to me? Daniel Salazar patazstudio.com On Thu, Jun 5, 2014 at 1:07 AM, Dahlia Trimble dahliatrim...@gmail.com wrote: Rather than trying to sandbox python or limit functionality, why not just sandbox the environment blender is running in? One could set up a render server

Re: [Bf-committers] New Modifier : Morph Target

2014-05-27 Thread Daniel Salazar - patazstudio.com
of deformations that do almost the same thing. best regards, Daniel Salazar patazstudio.com On Mon, May 26, 2014 at 10:06 PM, k k kkml...@yandex.com wrote: Hi Juan Well your question can have many facets. Naturally we cannot do anything like multires modifier morphing(can be very helpful

Re: [Bf-committers] New Modifier : Morph Target

2014-05-27 Thread Daniel Salazar - patazstudio.com
time) and it works rather well? Of course the entire modifier list will have to be rethought after node modifiers are in :D Daniel Salazar patazstudio.com On Tue, May 27, 2014 at 2:33 PM, k k kkml...@yandex.com wrote: Patrick Have you watched the 2 videos I provided in the op? They barely

Re: [Bf-committers] Thoughts on possible future merge of full body ik solver into trunk?

2014-05-25 Thread Daniel Salazar - patazstudio.com
? best regards, Daniel Salazar patazstudio.com On Sun, May 25, 2014 at 12:53 PM, Harrison Nordby fishcreekbl...@gmail.com wrote: Hi everyone, my name is Harrison Nordby. My brother, Ross, wrote BEPUphysics, an open source physics library for C#. http://www.bepuphysics.com/ We decided

Re: [Bf-committers] Thoughts on possible future merge of full body ik solver into trunk?

2014-05-25 Thread Daniel Salazar - patazstudio.com
? Daniel Salazar patazstudio.com On Sun, May 25, 2014 at 6:03 PM, Harrison Nordby fishcreekbl...@gmail.com wrote: There should be no issues with non-BEPUik constraints. The BEPUik auto rig, seen in the video, actually uses a couple default blender constraints. From what I can tell, Rigify would

Re: [Bf-committers] Do drivers have to be blocked as python scripts?

2014-05-23 Thread Daniel Salazar - patazstudio.com
that it happily continues is making us loose valuable render time. Daniel Salazar patazstudio.com On Fri, May 23, 2014 at 1:50 PM, patrick boelens p_boel...@msn.com wrote: Imho doing something like this will only worsen the situation. Right now a lot of .blends fail entirely, leaving many users

Re: [Bf-committers] Please do not close T40271 because it is not yet resolved

2014-05-20 Thread Daniel Salazar - patazstudio.com
Write a message in the bug report, no need to email bf-commiters Daniel Salazar patazstudio.com On Tue, May 20, 2014 at 4:44 PM, PerfectionCat sindra1961reb...@yahoo.co.jp wrote: Hi, Devs. Please do not close T40271 because it is not yet resolved. There is the same problem as another problem

[Bf-committers] Auto Run Python scripts

2014-05-10 Thread Daniel Salazar - patazstudio.com
my fixes which I now have to implement again. To the team that decided that loading crippled files by mistake was a good idea I give you this http://2.bp.blogspot.com/-GMAA8KwJzos/UfrsTcaGX_I/QBc/WlqWDzfisfo/s1600/mistake.gif Daniel Salazar patazstudio.com

Re: [Bf-committers] Auto Run Python scripts

2014-05-10 Thread Daniel Salazar - patazstudio.com
in a project to enable the preference. This is terrible and will never work in real life. I can not be responsible for a preference in someone else's computer 4k KM away. Daniel Salazar patazstudio.com ___ Bf-committers mailing list Bf-committers

Re: [Bf-committers] Auto switch between ortho/persp

2014-05-07 Thread Daniel Salazar - patazstudio.com
I'm almost always in ortho camera. As long as this changes don't interfere with that.. (setting perspective automatically at any moment) cheers Daniel Salazar patazstudio.com ___ Bf-committers mailing list Bf-committers@blender.org http

Re: [Bf-committers] Cubin build failing

2014-05-05 Thread Daniel Salazar - patazstudio.com
Somehow after uninstalling and installing various times trying to fix my system it is working fine with 331.62 :s I'm not sure what I did tough :) Daniel Salazar patazstudio.com On Thu, May 1, 2014 at 2:05 PM, Brecht Van Lommel brechtvanlom...@pandora.be wrote: So it seems there is indeed

Re: [Bf-committers] Cubin build failing

2014-05-01 Thread Daniel Salazar - patazstudio.com
OK After fighting install_deps for hours I can now build (only without OSL). Te problem is there is no GPU compute device available in the preferences :s Daniel Salazar patazstudio.com On Wed, Apr 30, 2014 at 10:18 PM, Daniel Salazar - patazstudio.com zan...@gmail.com wrote: After having

Re: [Bf-committers] Cubin build failing

2014-05-01 Thread Daniel Salazar - patazstudio.com
Here's the error I'm getting on launch FATAL: Module nvidia_uvm not found. CUDA cuInit: Unknown error Daniel Salazar patazstudio.com On Thu, May 1, 2014 at 4:13 AM, Daniel Salazar - patazstudio.com zan...@gmail.com wrote: OK After fighting install_deps for hours I can now build (only without

Re: [Bf-committers] Cubin build failing

2014-05-01 Thread Daniel Salazar - patazstudio.com
Well apparently I'm running into that issue. I got the FATAL: Module nvidia-uvm not found error. I'm on 331.62 and this version actually was installed (required) by the CUDA 6.0 toolkit so I'm not sure what else can I do. thanks for the help Daniel Salazar patazstudio.com On Thu, May 1, 2014

Re: [Bf-committers] Cubin build failing

2014-04-30 Thread Daniel Salazar - patazstudio.com
I updated CUDA to 6.0, Now it complained about python not being 3.4 so I'm running the install_deps script and it's failing on OSL http://www.pasteall.org/51257 Daniel Salazar patazstudio.com On Wed, Apr 30, 2014 at 5:43 AM, Brecht Van Lommel brechtvanlom...@pandora.be wrote: Hi, It builds

Re: [Bf-committers] Cubin build failing

2014-04-30 Thread Daniel Salazar - patazstudio.com
After having to manually install ilmbase-devel llvm-clang-devel now I'm getting this http://www.pasteall.org/51260 Mont29 it seems it's time you fire that old Open Suse VM! :) Daniel Salazar patazstudio.com On Wed, Apr 30, 2014 at 9:05 PM, Daniel Salazar - patazstudio.com zan...@gmail.com

[Bf-committers] Cubin build failing

2014-04-29 Thread Daniel Salazar - patazstudio.com
/cycles/kernel/CMakeFiles/cycles_kernel_cuda.dir/all] Error 2 make: *** [all] Error 2 thanks! Daniel Salazar patazstudio.com ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

Re: [Bf-committers] Cubin build failing

2014-04-29 Thread Daniel Salazar - patazstudio.com
Got it! https://developer.blender.org/rB11310b554ab2f08c9f0d086f5f07694ba7ca9f19 Daniel Salazar patazstudio.com On Tue, Apr 29, 2014 at 2:13 AM, Thomas Dinges blen...@dingto.org wrote: Can you help us to pinpoint the error? Maybe you remember the first build that failed? Am 29.04.2014 10:08

[Bf-committers] Compositor hotkey for frame nodes

2014-04-25 Thread Daniel Salazar - patazstudio.com
of one or the other, if it was consistent it would be much easier or my poor brain. best regards, Daniel Salazar patazstudio.com ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

Re: [Bf-committers] Node link swapping

2014-04-14 Thread Daniel Salazar - patazstudio.com
The old behavior was too broad and intrusive, maybe swapping could be implemented just in the few cases where it actually makes sense like in mix nodes Daniel Salazar patazstudio.com On Mon, Apr 14, 2014 at 4:53 PM, gandalf3 zzyx...@gmail.com wrote: I have missed the node connection usability

Re: [Bf-committers] Node link swapping

2014-04-14 Thread Daniel Salazar - patazstudio.com
-1 On adding it back like it was before. It just made no sense most of the time. This needs to be done right Daniel Salazar patazstudio.com On Mon, Apr 14, 2014 at 5:14 PM, joe joe...@gmail.com wrote: I agree, but I think maybe we should bring it back until the new implementation. Though

Re: [Bf-committers] Node link swapping

2014-04-14 Thread Daniel Salazar - patazstudio.com
To: bf-committers@blender.org Subject: Re: [Bf-committers] Node link swapping The old behavior was too broad and intrusive, maybe swapping could be implemented just in the few cases where it actually makes sense like in mix nodes Daniel Salazar patazstudio.com

[Bf-committers] Pataz Studio's Gooseberry Wishlist

2014-03-12 Thread Daniel Salazar - patazstudio.com
details https://docs.google.com/document/d/116RzBoCFYaxq172epjjxly6JdD505mA1wTPbP9Er6Lo/edit Best regards, Daniel Salazar patazstudio.com ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

Re: [Bf-committers] Pataz Studio's Gooseberry Wishlist

2014-03-12 Thread Daniel Salazar - patazstudio.com
points to the reality of the needs :) best regards! Daniel Salazar patazstudio.com On Wed, Mar 12, 2014 at 4:17 PM, Francesco Paglia f.paglia...@gmail.com wrote: Hi Daniel, if you allow for comment you can get direct feedback on the doc. Said that fortunately for some of your request

Re: [Bf-committers] Pataz Studio's Gooseberry Wishlist

2014-03-12 Thread Daniel Salazar - patazstudio.com
of more integrated tools. Daniel Salazar patazstudio.com On Wed, Mar 12, 2014 at 4:57 PM, Francesco Paglia f.paglia...@gmail.com wrote: Hi Daniel, I agree with you about the standardization of the tools and sometimes becomes very annoying to verify if each artist have all the tool installed on his

Re: [Bf-committers] Pataz Studio's Gooseberry Wishlist

2014-03-12 Thread Daniel Salazar - patazstudio.com
of modules :) Off topic: AnimAll http://www.youtube.com/watch?v=xlJ71XChDuY :) Daniel Salazar patazstudio.com On Wed, Mar 12, 2014 at 5:49 PM, Francesco Paglia f.paglia...@gmail.com wrote: Hi Daniel, I hope I haven't been misunderstood. I do agree with your idea and your wishlist goes exactly

Re: [Bf-committers] [Bf-blender-cvs] [276ef3b] master: Editmesh: Toggle between all edge-loop boundaries when selecting

2014-03-08 Thread Daniel Salazar - patazstudio.com
Thank you Cam! On Mar 6, 2014 9:39 PM, Campbell Barton nore...@git.blender.org wrote: Commit: 276ef3b3b5192aad5c3e5e02c69246818f89033b Author: Campbell Barton Date: Fri Mar 7 10:10:23 2014 +1100 https://developer.blender.org/rB276ef3b3b5192aad5c3e5e02c69246818f89033b Editmesh: Toggle

[Bf-committers] Proposed change for (not) rendering with missing links

2014-02-28 Thread Daniel Salazar - patazstudio.com
want to propose we change the renderer behavior to refuse rendering if there's a missing link. At the very least this should be implemented by default in background mode, with an optional parameter to ignore missing textures. kind regards, Daniel Salazar patazstudio.com

Re: [Bf-committers] Blender developer meeting notes, February 9, 2014

2014-02-13 Thread Daniel Salazar - patazstudio.com
Hopefully this can also apply to point data itself so we can use AnimAll functionality on a proxyfied group! Daniel Salazar patazstudio.com On Thu, Feb 13, 2014 at 3:03 PM, Bassam Kurdali bas...@urchn.org wrote: +0001 ;) Oh one more thing: The current system relies heavily on groups + proxies

Re: [Bf-committers] [Bf-blender-cvs] [2df2ef5] master: Bump up default size of vertices in Graph Editor to make them easier to see/select

2014-02-04 Thread Daniel Salazar - patazstudio.com
regards Daniel Salazar patazstudio.com On Fri, Jan 17, 2014 at 6:39 AM, Joshua Leung nore...@git.blender.orgwrote: Commit: 2df2ef5801c107ad4010404085523c5cc14fe313 Author: Joshua Leung Date: Fri Jan 17 15:26:26 2014 +1300 https://developer.blender.org

Re: [Bf-committers] Attribute locking - UI feature

2014-01-27 Thread Daniel Salazar - patazstudio.com
This could be solved by easy Drag and Drop or RMB From/TO driver creation. IE: RMB on X Drive this attribute , RMB on Y With this attribute Daniel Salazar patazstudio.com On Mon, Jan 27, 2014 at 8:07 PM, Alex Fraser a...@phatcore.com wrote: On 28 January 2014 12:49, Antony Riakiotakis kal

Re: [Bf-committers] Install deps script not working on Fedora 20

2013-12-30 Thread Daniel Salazar - patazstudio.com
This is another log he pasted on IRC which I think is more useful http://paste.fedoraproject.org/65050/55349138/ This looks suspicious? CMake Error at /usr/share/cmake/Modules/FindBoost.cmake: (message): Unable to find the requested Boost libraries. Daniel Salazar patazstudio.com On Mon

Re: [Bf-committers] [Bf-blender-cvs] [2b39214] master: Cycles Volume Render: add support for overlapping volume objects.

2013-12-28 Thread Daniel Salazar - patazstudio.com
Maybe this can be seen as a boolean operation (boolean volume node?) in which we can decide if two volumes add, subtract or merge densities Daniel Salazar patazstudio.com On Sat, Dec 28, 2013 at 1:13 PM, Brecht Van Lommel nore...@git.blender.orgwrote: Commit

Re: [Bf-committers] Error on cmake configuration

2013-12-08 Thread Daniel Salazar - patazstudio.com
I don't know where to see the errors, the build compiles fine (except when I try to build cycles network render because of boost) cheers! Daniel Salazar patazstudio.com On Sat, Dec 7, 2013 at 6:47 PM, Brecht Van Lommel brechtvanlom...@pandora.be wrote: These are not errors, just information

Re: [Bf-committers] Error on cmake configuration

2013-12-08 Thread Daniel Salazar - patazstudio.com
understand now that it's not an error but since this didn't happen normally it was confusing, looked like a bug :) kind regards, Daniel Salazar patazstudio.com On Sun, Dec 8, 2013 at 1:57 PM, Thomas Dinges blen...@dingto.org wrote: Well in this case there is no error at all and you are fine

[Bf-committers] Error on cmake configuration

2013-12-07 Thread Daniel Salazar - patazstudio.com
Hi, I'm getting this error, even on a fresh build when trying ccmake configuration -- Found unordered_map/set in std::tr1 namespace. -- Found Git: /usr/bin/git cheers, Daniel Salazar patazstudio.com ___ Bf-committers mailing list Bf-committers