cle
> system internals.
> Uploaded a diff that fixes the issue, though it may be better to keep
> the patch smaller & more localized.
> https://developer.blender.org/D2065
>
> On Wed, Jun 22, 2016 at 10:11 AM, Daniel Salazar - patazstudio.com
> <zan...@gmail.com> wrote:
>
Please remove the auto disabling of border rendering when selecting
the entire camera space (from camera view). This no longer makes sense
with live rendering on the viewport.
Daniel Salazar
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Freecad could be imported in Blender as a python library. I say could
because there's a little problem with freecad using py2.7
Daniel Salazar
patazstudio.com
On Wed, Mar 2, 2016 at 11:50 AM, matmenu <matm...@live.fr> wrote:
> Hi João,
>
> Good to see some interest in improvin
as the parent for any new geometry. It's consistent
and reliable. Now if two previously separate objects are joined in
edit mode, well I guess a merge is mandatory then! With some user
feedback or confirmation at some point.
cheers!
Daniel Salazar
patazstudio.com
It has nothing to do with instancing. Its about sculpting/editing a
compound shape without having to join it.
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Editing of multiple objects would has obvious advantages. You don't
want to join and split meshes with various data layers like vcols,
vgroups, UVs. Not counting modifiers, parenting..
Daniel Salazar
patazstudio.com
On Wed, Feb 17, 2016 at 9:24 PM, Chris Lee <infin8...@gmail.com>
Yes please someone! The bone heat approach feels lacking this days.
Daniel Salazar
patazstudio.com
On Sat, Oct 31, 2015 at 8:15 AM, Gaia Clary
<gaia.cl...@machinimatrix.org> wrote:
> hi.
> Once in a while i visit this document about "Weight from Bone Glow":
>
> http
Can you try NOT using symmetrize but instead, making sure the names are
symmetric (.L and .R extensions) and that x-axis mirror is enabled, select
only the bones in the left and do a Ctrl+R for roll angle, press 0 and then
enter. Does that work any better?
Daniel Salazar
patazstudio.com
On Sat
Hi, what happened to this? Very interested in having this implemented.
Daniel Salazar
patazstudio.com
On Sun, May 3, 2015 at 5:39 AM, Brecht Van Lommel
<brechtvanlom...@pandora.be> wrote:
> Hi,
>
> On Sun, May 3, 2015 at 12:38 PM, Gaia <gaia.cl...@machinimatrix.org> wrote:
&
I hope so man, I'm sure you can get some help. I tried contacting you
on the chat btw.
Daniel Salazar
patazstudio.com
On Mon, Sep 14, 2015 at 12:13 PM, Gaia <gaia.cl...@machinimatrix.org> wrote:
> I got a bit scared about implementing this when i looked into it last time.
> Because o
Thx. This has been fixed in the install script by Mont. That was the cause
indeed :)
On May 30, 2015 02:54, Ingo Richter i...@ewetel.net wrote:
On 05/28/2015 04:32 AM, Daniel Salazar - patazstudio.com wrote:
Humnn, that returns nothing (root shell)
Daniel Salazar
patazstudio.com
After using the install_deps.sh script I'm getting this error (related
to freetype?)
http://www.pasteall.org/58673
cheers
Daniel
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Humnn, that returns nothing (root shell)
Daniel Salazar
patazstudio.com
On Wed, May 27, 2015 at 8:25 PM, Campbell Barton ideasma...@gmail.com wrote:
On Thu, May 28, 2015 at 12:20 PM, Daniel Salazar - patazstudio.com
zan...@gmail.com wrote:
Ok, that got me a bit further, I'm right now using
thanks
Daniel Salazar
patazstudio.com
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/Expressions/CMakeFiles/ge_logic_expressions.dir/all]
Error 2
make: *** [all] Error 2
don't forget about the BGE! :p
Daniel Salazar
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but then extending or refactoring an
existing logic brick setup is a nightmare. The current bge API already
goes a long way in detaching from the logic bricks, please keep going
in that direction, there should be no need at all to use that limited
system :)
best regards
Daniel Salazar
Oops! It's gooseberry, didn't check master
Daniel Salazar
patazstudio.com
On Mon, Mar 9, 2015 at 5:38 AM, Antony Riakiotakis kal...@gmail.com wrote:
Is that in master or in gooseberry?
On 9 March 2015 at 11:51, Daniel Salazar - patazstudio.com
zan...@gmail.com wrote:
Hi I've noticed
Thanks!
Daniel Salazar
patazstudio.com
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Hi I've noticed that the new compositor lightens the backdrop when the
viewer node is selected. I'd ask to remove that, maybe add some corner
markers on the backdrop image but changing the actual color of the
image is not nice.
best regards
Daniel Salazar
patazstudio.com
displays a 0 in front for 0 users).
So why are you saying that creating a new action is not saved?
Daniel Salazar
patazstudio.com
On Thu, Feb 12, 2015 at 2:44 PM, Todor Imreorov blurym...@gmail.com wrote:
*Disclaimer:*
Hi everyone, I posted abut this in a bug report at the tracker here:
https
I'm going to be incredibly obnoxious here but you're getting slow
render times with Blender Internal? You'r either not using it right or
you need a new pc!
best regards
Daniel Salazar
patazstudio.com
On Fri, Jan 16, 2015 at 8:58 AM, Jacob Merrill
blueprintrand...@gmail.com wrote:
It would
That would be nice! We have sorting but that's not the same
Daniel Salazar
patazstudio.com
On Mon, Jan 12, 2015 at 3:22 PM, Gaia gaia.cl...@machinimatrix.org wrote:
Hi;
I propose to add Rearrange of Material Slots similar to what we have
for Vertex Groups and Shape Keys.
Rearranging
Hey, getting this atm
http://www.pasteall.org/55398
Daniel Salazar
patazstudio.com
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Cheers!
Daniel Salazar
patazstudio.com
On Fri, Nov 28, 2014 at 5:18 PM, Joshua Leung aligor...@gmail.com wrote:
Fixed in master
On Sat, Nov 29, 2014 at 11:48 AM, Daniel Salazar - patazstudio.com
zan...@gmail.com wrote:
Hey, getting this atm
http://www.pasteall.org/55398
Daniel Salazar
Hi, I'm getting this on ccmake open suse 12.3
http://www.pasteall.org/55327
Daniel Salazar
patazstudio.com
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Lord Loki! What a flashback :D abrazos
Daniel Salazar
patazstudio.com
On Wed, Nov 19, 2014 at 4:11 AM, Campbell Barton ideasma...@gmail.com wrote:
Hi Jorge, added you to the bf-blender-staging project.
Added some guidelines to the project page.
https://developer.blender.org/project/view/56
Sounds fantastic, why don't you put it in https://developer.blender.org/
Thank you for sharing!
Daniel Salazar
patazstudio.com
On Fri, Oct 10, 2014 at 6:12 AM, Juan Linietsky redu...@gmail.com wrote:
Godot site is still under construction, but I've decided to publish my
Collada exporter
After this commit (8d084e8c8f48dd2f07d4a3fbd4a941a7bcc0dcfb) I can not
build in cmake, openSUSE 12.3. This is the error log built with -j 1
http://www.pasteall.org/54431
Daniel Salazar
patazstudio.com
On Tue, Oct 7, 2014 at 2:47 PM, Jason Wilkins nore...@git.blender.org wrote:
Commit
Someone recommended disabling WITH_GLEW_MX and that made it build
again. Is that a proper fix? What's Glew MX?
Daniel Salazar
patazstudio.com
On Wed, Oct 8, 2014 at 5:11 PM, Daniel Salazar - patazstudio.com
zan...@gmail.com wrote:
After this commit (8d084e8c8f48dd2f07d4a3fbd4a941a7bcc0dcfb) I
You know you can still switch to BI with a click don't you? The
default engine should be the one that most people use, simple.
Daniel Salazar
patazstudio.com
On Sat, Oct 4, 2014 at 12:09 AM, Sam Vila samv...@gmail.com wrote:
They shouldn't have cycles being the default unless they provide
This is failing to build http://www.pasteall.org/54198
Daniel
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About the Reload Trusted issue, don't forget background mode too which is
even more invisible. You launch render and never notice anything wrong
until you see the frames
Daniel Salazar
patazstudio.com
On Sun, Aug 31, 2014 at 9:32 AM, Ton Roosendaal t...@blender.org wrote:
Hi all,
Here
of the new mantaflow system and if it intends to
integrate or replace existing simulators!
best regards,
Daniel Salazar
patazstudio.com
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Hey! Well it's good timing, Blender is currently getting a new fluid
dynamics framework called mantaflow as part of GSoC 2014 and I'm sure
a lot of work is needed from now on!
http://wiki.blender.org/index.php/User:Romanp/GSoC_Mantaflow_Framework/Docs
best regards,
Daniel Salazar
That's awesome Campbell, HSV/HSL is king for artistic control
Daniel Salazar
patazstudio.com
On Sun, Aug 17, 2014 at 6:12 PM, Campbell Barton ideasma...@gmail.com wrote:
Hi, I couldn't make it to the meeting,
Just to note I've been finishing off a project over the weekend I'd
like to commit
Shadows should be renamed to Transparent Shadows tough :)
Daniel Salazar
patazstudio.com
On Sun, Aug 17, 2014 at 8:10 PM, gandalf3 zzyx...@gmail.com wrote:
Exactly. The shadows checkbox right above the no caustics checkbox
is another example of how I think it should be..
Am I the only one
OK just to end this discussion and for anyone that encounters this
same problem. It was because I had march=native flags wich forced
global avx - Sergey
cheers!
Daniel Salazar
patazstudio.com
On Mon, Aug 11, 2014 at 9:39 AM, Sergey Sharybin sergey@gmail.com wrote:
That's not a direct
Oh and also Amaranth which is included in Blender addons has the global
wireframe feature you want http://pablovazquez.org/amaranth/
cheers
Daniel Salazar
patazstudio.com
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In Amaranth find it in the N sidebar under Display
Daniel Salazar
patazstudio.com
On Mon, Aug 11, 2014 at 7:21 AM, Hadrien Brissaud hadris...@gmail.com wrote:
Woaw, these tools look amazing, thanks a lot ! I can't find the specific
feature though, and it doesn't seem to be listed
Dunno, maybe Pablo knows
Daniel Salazar
patazstudio.com
On Mon, Aug 11, 2014 at 7:57 AM, Hadrien Brissaud hadris...@gmail.com wrote:
Of course ! I created a bunch of primitives to test this out but still it
doesn't show...
On 11 August 2014 22:55, Daniel Salazar - patazstudio.com zan
Hi, a follow up on this. The build error happened since
https://developer.blender.org/rB77b7e1fe9abb882b7bd1d60f5273e03f079d8a54
br,
Daniel Salazar
patazstudio.com
On Fri, Aug 8, 2014 at 12:46 AM, Daniel Salazar - patazstudio.com
zan...@gmail.com wrote:
Yo, I've been getting this error
Yeah we got permission to do it. I have rights too. Can you give me
the exact sensor size in both height and width?
Daniel Salazar
patazstudio.com
On Mon, Aug 11, 2014 at 11:09 AM, Sam Vila samv...@gmail.com wrote:
Hi Daniel, are you talking about Sebastian König? Do he has rights to
commit
Use the layer manager addon
cheers
Daniel Salazar
patazstudio.com
On Sun, Aug 10, 2014 at 9:00 AM, Hadrien Brissaud hadris...@gmail.com wrote:
Hi everyone,
often when manipulating complex objects that are made up of several
individual objects (in the Blender sense) I want to show
Yo, I've been getting this error on cmake on OpenSuse 12.3
http://www.pasteall.org/53336
cheers
Daniel Salazar
patazstudio.com
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Sebastian, shall we add this?
Daniel Salazar
patazstudio.com
On Fri, Aug 8, 2014 at 7:54 PM, Sam Vila samv...@gmail.com wrote:
Hi,
Where can I request to add new presets for the movie clip editor? I would
like the developers to add the Blackmagic Pocket Cinema Camera, we already
have
drivers and scripts
* Reload with enabled drivers and scripts (trusted sources only)
* Always open files with enabled drivers and scripts (trusted sources only)
This will make it easier for people to understand what's happening and
ensure it can't be ignored.
Daniel Salazar
patazstudio.com
That sounds like a VM to me?
Daniel Salazar
patazstudio.com
On Thu, Jun 5, 2014 at 1:07 AM, Dahlia Trimble dahliatrim...@gmail.com wrote:
Rather than trying to sandbox python or limit functionality, why not just
sandbox the environment blender is running in? One could set up a render
server
of deformations that do almost the same thing.
best regards,
Daniel Salazar
patazstudio.com
On Mon, May 26, 2014 at 10:06 PM, k k kkml...@yandex.com wrote:
Hi Juan
Well your question can have many facets. Naturally we cannot do anything like
multires modifier morphing(can be very helpful
time) and it works rather well?
Of course the entire modifier list will have to be rethought after
node modifiers are in :D
Daniel Salazar
patazstudio.com
On Tue, May 27, 2014 at 2:33 PM, k k kkml...@yandex.com wrote:
Patrick
Have you watched the 2 videos I provided in the op? They barely
?
best regards,
Daniel Salazar
patazstudio.com
On Sun, May 25, 2014 at 12:53 PM, Harrison Nordby
fishcreekbl...@gmail.com wrote:
Hi everyone, my name is Harrison Nordby. My brother, Ross, wrote
BEPUphysics, an open source physics library for C#.
http://www.bepuphysics.com/
We decided
?
Daniel Salazar
patazstudio.com
On Sun, May 25, 2014 at 6:03 PM, Harrison Nordby
fishcreekbl...@gmail.com wrote:
There should be no issues with non-BEPUik constraints. The BEPUik auto
rig, seen in the video, actually uses a couple default blender constraints.
From what I can tell, Rigify would
that it happily continues is making us loose
valuable render time.
Daniel Salazar
patazstudio.com
On Fri, May 23, 2014 at 1:50 PM, patrick boelens p_boel...@msn.com wrote:
Imho doing something like this will only worsen the situation. Right now a
lot of .blends fail entirely, leaving many users
Write a message in the bug report, no need to email bf-commiters
Daniel Salazar
patazstudio.com
On Tue, May 20, 2014 at 4:44 PM, PerfectionCat
sindra1961reb...@yahoo.co.jp wrote:
Hi, Devs.
Please do not close T40271 because it is not yet resolved.
There is the same problem as another problem
my fixes which I
now have to implement again.
To the team that decided that loading crippled files by mistake was a good
idea I give you this
http://2.bp.blogspot.com/-GMAA8KwJzos/UfrsTcaGX_I/QBc/WlqWDzfisfo/s1600/mistake.gif
Daniel Salazar
patazstudio.com
in
a project to enable the preference. This is terrible and will never work in
real life. I can not be responsible for a preference in someone else's
computer 4k KM away.
Daniel Salazar
patazstudio.com
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I'm almost always in ortho camera. As long as this changes don't
interfere with that.. (setting perspective automatically at any
moment)
cheers
Daniel Salazar
patazstudio.com
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http
Somehow after uninstalling and installing various times trying to fix
my system it is working fine with 331.62 :s I'm not sure what I did
tough :)
Daniel Salazar
patazstudio.com
On Thu, May 1, 2014 at 2:05 PM, Brecht Van Lommel
brechtvanlom...@pandora.be wrote:
So it seems there is indeed
OK After fighting install_deps for hours I can now build (only without
OSL). Te problem is there is no GPU compute device available in the
preferences :s
Daniel Salazar
patazstudio.com
On Wed, Apr 30, 2014 at 10:18 PM, Daniel Salazar - patazstudio.com
zan...@gmail.com wrote:
After having
Here's the error I'm getting on launch
FATAL: Module nvidia_uvm not found.
CUDA cuInit: Unknown error
Daniel Salazar
patazstudio.com
On Thu, May 1, 2014 at 4:13 AM, Daniel Salazar - patazstudio.com
zan...@gmail.com wrote:
OK After fighting install_deps for hours I can now build (only without
Well apparently I'm running into that issue. I got the FATAL: Module
nvidia-uvm not found error. I'm on 331.62 and this version actually
was installed (required) by the CUDA 6.0 toolkit so I'm not sure what
else can I do.
thanks for the help
Daniel Salazar
patazstudio.com
On Thu, May 1, 2014
I updated CUDA to 6.0, Now it complained about python not being 3.4 so
I'm running the install_deps script and it's failing on OSL
http://www.pasteall.org/51257
Daniel Salazar
patazstudio.com
On Wed, Apr 30, 2014 at 5:43 AM, Brecht Van Lommel
brechtvanlom...@pandora.be wrote:
Hi,
It builds
After having to manually install
ilmbase-devel
llvm-clang-devel
now I'm getting this
http://www.pasteall.org/51260
Mont29 it seems it's time you fire that old Open Suse VM! :)
Daniel Salazar
patazstudio.com
On Wed, Apr 30, 2014 at 9:05 PM, Daniel Salazar - patazstudio.com
zan...@gmail.com
/cycles/kernel/CMakeFiles/cycles_kernel_cuda.dir/all]
Error 2
make: *** [all] Error 2
thanks!
Daniel Salazar
patazstudio.com
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Got it! https://developer.blender.org/rB11310b554ab2f08c9f0d086f5f07694ba7ca9f19
Daniel Salazar
patazstudio.com
On Tue, Apr 29, 2014 at 2:13 AM, Thomas Dinges blen...@dingto.org wrote:
Can you help us to pinpoint the error? Maybe you remember the first
build that failed?
Am 29.04.2014 10:08
of one or the other, if it was consistent it would be
much easier or my poor brain.
best regards,
Daniel Salazar
patazstudio.com
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The old behavior was too broad and intrusive, maybe swapping could be
implemented just in the few cases where it actually makes sense like
in mix nodes
Daniel Salazar
patazstudio.com
On Mon, Apr 14, 2014 at 4:53 PM, gandalf3 zzyx...@gmail.com wrote:
I have missed the node connection usability
-1 On adding it back like it was before. It just made no sense most of
the time. This needs to be done right
Daniel Salazar
patazstudio.com
On Mon, Apr 14, 2014 at 5:14 PM, joe joe...@gmail.com wrote:
I agree, but I think maybe we should bring it back until the new
implementation. Though
To: bf-committers@blender.org
Subject: Re: [Bf-committers] Node link swapping
The old behavior was too broad and intrusive, maybe swapping could
be
implemented just in the few cases where it actually makes sense like
in mix nodes
Daniel Salazar
patazstudio.com
details
https://docs.google.com/document/d/116RzBoCFYaxq172epjjxly6JdD505mA1wTPbP9Er6Lo/edit
Best regards,
Daniel Salazar
patazstudio.com
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points to the reality of the needs :)
best regards!
Daniel Salazar
patazstudio.com
On Wed, Mar 12, 2014 at 4:17 PM, Francesco Paglia f.paglia...@gmail.com wrote:
Hi Daniel,
if you allow for comment you can get direct feedback on the doc.
Said that fortunately for some of your request
of more integrated tools.
Daniel Salazar
patazstudio.com
On Wed, Mar 12, 2014 at 4:57 PM, Francesco Paglia f.paglia...@gmail.com wrote:
Hi Daniel,
I agree with you about the standardization of the tools and sometimes
becomes very annoying to verify if each artist have all the tool installed
on his
of modules :)
Off topic: AnimAll http://www.youtube.com/watch?v=xlJ71XChDuY
:)
Daniel Salazar
patazstudio.com
On Wed, Mar 12, 2014 at 5:49 PM, Francesco Paglia f.paglia...@gmail.com wrote:
Hi Daniel,
I hope I haven't been misunderstood.
I do agree with your idea and your wishlist goes exactly
Thank you Cam!
On Mar 6, 2014 9:39 PM, Campbell Barton nore...@git.blender.org wrote:
Commit: 276ef3b3b5192aad5c3e5e02c69246818f89033b
Author: Campbell Barton
Date: Fri Mar 7 10:10:23 2014 +1100
https://developer.blender.org/rB276ef3b3b5192aad5c3e5e02c69246818f89033b
Editmesh: Toggle
want to propose we change the renderer behavior to refuse rendering
if there's a missing link. At the very least this should be
implemented by default in background mode, with an optional parameter
to ignore missing textures.
kind regards,
Daniel Salazar
patazstudio.com
Hopefully this can also apply to point data itself so we can use
AnimAll functionality on a proxyfied group!
Daniel Salazar
patazstudio.com
On Thu, Feb 13, 2014 at 3:03 PM, Bassam Kurdali bas...@urchn.org wrote:
+0001 ;)
Oh one more thing:
The current system relies heavily on groups + proxies
regards
Daniel Salazar
patazstudio.com
On Fri, Jan 17, 2014 at 6:39 AM, Joshua Leung nore...@git.blender.orgwrote:
Commit: 2df2ef5801c107ad4010404085523c5cc14fe313
Author: Joshua Leung
Date: Fri Jan 17 15:26:26 2014 +1300
https://developer.blender.org
This could be solved by easy Drag and Drop or RMB From/TO driver
creation. IE: RMB on X Drive this attribute , RMB on Y With
this attribute
Daniel Salazar
patazstudio.com
On Mon, Jan 27, 2014 at 8:07 PM, Alex Fraser a...@phatcore.com wrote:
On 28 January 2014 12:49, Antony Riakiotakis kal
This is another log he pasted on IRC which I think is more useful
http://paste.fedoraproject.org/65050/55349138/
This looks suspicious?
CMake Error at /usr/share/cmake/Modules/FindBoost.cmake: (message):
Unable to find the requested Boost libraries.
Daniel Salazar
patazstudio.com
On Mon
Maybe this can be seen as a boolean operation (boolean volume node?) in
which we can decide if two volumes add, subtract or merge densities
Daniel Salazar
patazstudio.com
On Sat, Dec 28, 2013 at 1:13 PM, Brecht Van Lommel
nore...@git.blender.orgwrote:
Commit
I don't know where to see the errors, the build compiles fine (except
when I try to build cycles network render because of boost)
cheers!
Daniel Salazar
patazstudio.com
On Sat, Dec 7, 2013 at 6:47 PM, Brecht Van Lommel
brechtvanlom...@pandora.be wrote:
These are not errors, just information
understand now that it's not an error but since this didn't happen
normally it was confusing, looked like a bug :)
kind regards,
Daniel Salazar
patazstudio.com
On Sun, Dec 8, 2013 at 1:57 PM, Thomas Dinges blen...@dingto.org wrote:
Well in this case there is no error at all and you are fine
Hi, I'm getting this error, even on a fresh build when trying ccmake
configuration
-- Found unordered_map/set in std::tr1 namespace.
-- Found Git: /usr/bin/git
cheers,
Daniel Salazar
patazstudio.com
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