An extra intensity slider is indeed redundant - but I do agree that the
Cycles spec is too bright (both with and without a material).
I'd be surprised if anyone complained that their viewport material is too
dark - it's not meant to accurately reproduce the rendered material, merely
provide some
Just by the way, it's even more noticeable with GPU rendering - I've seen
it roughly 300% slower often.
could lead to significant slowdown sounds good to me.
On 13 November 2014 11:06, Sergey Sharybin sergey@gmail.com wrote:
The issue here is that basically slowdown depends on particular
a while anyway.
Maybe something like:
num_samples_at_once = sqrt(max(current_sample - 4, 1))
On Nov 13, 2014 10:13 AM, Greg Zaal gregzzm...@gmail.com wrote:
Just by the way, it's even more noticeable with GPU rendering - I've seen
it roughly 300% slower often.
could lead
to discuss Cycles-related
topics.
On 7 October 2014 20:46, Wolfgang Fähnle wfaeh...@freenet.de wrote:
Hi, as it is a good idea somebody (Greg Zaal) wrote an addon for it.
This should integrated and activated per default in Blender Cycles.
Many user don´t even know how important the tile size
First result on google:
http://blenderartists.org/forum/showthread.php?276063-IES-Lamps-to-Cycles
This is the whole purpose of add-ons - let users make tools they want for
very specific niche uses, to avoid cluttering vanilla blender.
-Greg
On 6 October 2014 18:32, Vlad MS
Using Amaranth 0.7.4 (doubt it's the latest): http://i.imgur.com/DJt0OIH.png
Would appreciate if this conversation could be continued off the mailing
list :)
On 11 August 2014 15:57, Hadrien Brissaud hadris...@gmail.com wrote:
Of course ! I created a bunch of primitives to test this out but
I think most of us can agree this is an annoying feature, but if it were to
be removed now, some nasty folks might take it as an invitation.
I don't like this feature as it is, but simply removing it isn't a
solution. We need to think of a smart way to always allow render farms to
run scripts and
I know this might not be a perfect solution, but a little while ago I added
something to the Node Wrangler addon that you might like - select your mix
node or whatever and hit Alt+S. It'll swap the two colour inputs.
On 15 Apr 2014 3:02 AM, patrick boelens p_boel...@msn.com wrote:
Aaand I should
While I'm sure it would be quite useful to some, I think accurate creation
of pyramid structures is quite uncommon.
Perhaps it would be better (and easier?) to create an addon for this
instead. There are several other AddObject addons already, most of them
also with niche uses.
Cheers,
Greg
On
I'm not sure what discussion there has been about this, but I'd appreciate
being able to see the manipulator widget and some indication of which
object(s) is selected (the usual outline I suppose). Lights and cameras
could be nice too, though if empties are displayed, why not curves and mesh
noise idea - just use a small
colour noise texture with the displacement modifier set to RGBXYZ (though
perhaps this textureless way is much faster?)
Plus the modifier list is long enough already :)
Cheers (and thanks for this great feature!)
Greg Zaal
On 17 February 2014 16:20, Jonathan
Circle
select.
So I propose that the operator is removed completely, but if you think
that's a bad idea, perhaps just remove the hotkey for it.
Cheers,
Greg Zaal
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