Re: [Bf-committers] Regarding: Cycles support for specular color in solid shading mode

2014-12-01 Thread Greg Zaal
An extra intensity slider is indeed redundant - but I do agree that the Cycles spec is too bright (both with and without a material). I'd be surprised if anyone complained that their viewport material is too dark - it's not meant to accurately reproduce the rendered material, merely provide some

Re: [Bf-committers] Cycles Progressive Refinement Checkbox Tooltip *somewhat* ambiguous

2014-11-13 Thread Greg Zaal
Just by the way, it's even more noticeable with GPU rendering - I've seen it roughly 300% slower often. could lead to significant slowdown sounds good to me. On 13 November 2014 11:06, Sergey Sharybin sergey@gmail.com wrote: The issue here is that basically slowdown depends on particular

Re: [Bf-committers] Cycles Progressive Refinement Checkbox Tooltip *somewhat* ambiguous

2014-11-13 Thread Greg Zaal
a while anyway. Maybe something like: num_samples_at_once = sqrt(max(current_sample - 4, 1)) On Nov 13, 2014 10:13 AM, Greg Zaal gregzzm...@gmail.com wrote: Just by the way, it's even more noticeable with GPU rendering - I've seen it roughly 300% slower often. could lead

Re: [Bf-committers] Separate CPU/GPU Tile Setting

2014-10-07 Thread Greg Zaal
to discuss Cycles-related topics. On 7 October 2014 20:46, Wolfgang Fähnle wfaeh...@freenet.de wrote: Hi, as it is a good idea somebody (Greg Zaal) wrote an addon for it. This should integrated and activated per default in Blender Cycles. Many user don´t even know how important the tile size

Re: [Bf-committers] Cycles as Default Engine

2014-10-06 Thread Greg Zaal
First result on google: http://blenderartists.org/forum/showthread.php?276063-IES-Lamps-to-Cycles This is the whole purpose of add-ons - let users make tools they want for very specific niche uses, to avoid cluttering vanilla blender. -Greg On 6 October 2014 18:32, Vlad MS

Re: [Bf-committers] Show wire as a global toggle as opposed to per-object ?

2014-08-11 Thread Greg Zaal
Using Amaranth 0.7.4 (doubt it's the latest): http://i.imgur.com/DJt0OIH.png Would appreciate if this conversation could be continued off the mailing list :) On 11 August 2014 15:57, Hadrien Brissaud hadris...@gmail.com wrote: Of course ! I created a bunch of primitives to test this out but

Re: [Bf-committers] Do drivers have to be blocked as python scripts?

2014-05-23 Thread Greg Zaal
I think most of us can agree this is an annoying feature, but if it were to be removed now, some nasty folks might take it as an invitation. I don't like this feature as it is, but simply removing it isn't a solution. We need to think of a smart way to always allow render farms to run scripts and

Re: [Bf-committers] Node link swapping

2014-04-14 Thread Greg Zaal
I know this might not be a perfect solution, but a little while ago I added something to the Node Wrangler addon that you might like - select your mix node or whatever and hit Alt+S. It'll swap the two colour inputs. On 15 Apr 2014 3:02 AM, patrick boelens p_boel...@msn.com wrote: Aaand I should

Re: [Bf-committers] GSoC 2014 Aspirant: Implementation of a Pyramid Primitive in Blender

2014-03-15 Thread Greg Zaal
While I'm sure it would be quite useful to some, I think accurate creation of pyramid structures is quite uncommon. Perhaps it would be better (and easier?) to create an addon for this instead. There are several other AddObject addons already, most of them also with niche uses. Cheers, Greg On

Re: [Bf-committers] Rendered Display Option

2014-02-25 Thread Greg Zaal
I'm not sure what discussion there has been about this, but I'd appreciate being able to see the manipulator widget and some indication of which object(s) is selected (the usual outline I suppose). Lights and cameras could be nice too, though if empties are displayed, why not curves and mesh

Re: [Bf-committers] Proposed Noise Modifier

2014-02-17 Thread Greg Zaal
noise idea - just use a small colour noise texture with the displacement modifier set to RGBXYZ (though perhaps this textureless way is much faster?) Plus the modifier list is long enough already :) Cheers (and thanks for this great feature!) Greg Zaal On 17 February 2014 16:20, Jonathan

[Bf-committers] Proposal to remove broken View Cyclic Dependencies (hotkey 'C') in the Node Editor

2013-10-31 Thread Greg Zaal
Circle select. So I propose that the operator is removed completely, but if you think that's a bad idea, perhaps just remove the hotkey for it. Cheers, Greg Zaal ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman