Re: [Bf-committers] Improvement of BGE rendering for CAVE systems

2011-11-29 Thread Julian Adenauer
I have an additional question concerning the synchronization for CAVE systems: Has anyone tried to implement a framelock in Blender? Or integrated support for G-Sync cards (http://www.nvidia.com/page/quadrofx_gsync.html)? Ideas how to do that? Best, Julian On Tuesday, November 29, 2011 11:03 AM,

Re: [Bf-committers] CAVE like extension for Blender Game Engine

2011-11-10 Thread Julian Adenauer
rough > to run blender in this kind of configuration? (if only it's possible) > > Thanks for your consideration, > > David Poirier-Quinot > ___ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.bl

Re: [Bf-committers] BGE Projection Matrix in Blender 2.5x

2011-11-01 Thread Julian Adenauer
not the best place for bug reports. > > Thanks, > Dalai > > 2011/11/1 Julian Adenauer : > > Hi, > > > > I stumeled upon a strange behaviour in the GameEngine (2.5 and above) > > when the projection matrix is set. > > The following script (put into the

[Bf-committers] BGE Projection Matrix in Blender 2.5x

2011-11-01 Thread Julian Adenauer
Hi, I stumeled upon a strange behaviour in the GameEngine (2.5 and above) when the projection matrix is set. The following script (put into the standard file, activated by an always sensor attached to the box) works in 2.49, but only shows a grey screen in 2.5 and above: import bge scene = bge.lo

Re: [Bf-committers] Alignment blenderplayer

2011-10-25 Thread Julian Adenauer
I found the solution now. If anyone is interested: The function "ComputeBestFitViewRect" in the file "RAS_FramingManager.cpp" is responsible for the positioning of the viewport. Setting the variable "left_over" to zero did the trick! Julian Am Mon Oct 24 13:53:2

Re: [Bf-committers] Alignment blenderplayer

2011-10-24 Thread Julian Adenauer
I'm not sure if the list supports attachments. If not, the screenshots can be found here: http://julianadenauer.de/blenderplayer.html Julian Am 24.10.11 13:03, schrieb Julian Adenauer: > Hi developers, > > I have a question concerning the alignment of the view in blenderplaye

[Bf-committers] Alignment blenderplayer

2011-10-24 Thread Julian Adenauer
player centers this image in fullscreen mode. Since our projectors are aligned to the left of the screen, this results in having a black bar on the left side (in the corner of the CAVE). Thank you! Julian -- Julian Adenauer, Dipl.-Ing. (FH) Technische Universität Berlin Zentrum Mensch-Ma