I have an additional question concerning the synchronization for CAVE
systems:
Has anyone tried to implement a framelock in Blender? Or integrated
support for G-Sync cards
(http://www.nvidia.com/page/quadrofx_gsync.html)?
Ideas how to do that?
Best,
Julian
On Tuesday, November 29, 2011 11:03 AM,
rough
> to run blender in this kind of configuration? (if only it's possible)
>
> Thanks for your consideration,
>
> David Poirier-Quinot
> ___
> Bf-committers mailing list
> Bf-committers@blender.org
> http://lists.bl
not the best place for bug reports.
>
> Thanks,
> Dalai
>
> 2011/11/1 Julian Adenauer :
> > Hi,
> >
> > I stumeled upon a strange behaviour in the GameEngine (2.5 and above)
> > when the projection matrix is set.
> > The following script (put into the
Hi,
I stumeled upon a strange behaviour in the GameEngine (2.5 and above)
when the projection matrix is set.
The following script (put into the standard file, activated by an always
sensor attached to the box) works in 2.49, but only shows a grey screen
in 2.5 and above:
import bge
scene = bge.lo
I found the solution now.
If anyone is interested:
The function "ComputeBestFitViewRect" in the file
"RAS_FramingManager.cpp" is responsible for the positioning of the
viewport. Setting the variable "left_over" to zero did the trick!
Julian
Am Mon Oct 24 13:53:2
I'm not sure if the list supports attachments. If not, the screenshots
can be found here:
http://julianadenauer.de/blenderplayer.html
Julian
Am 24.10.11 13:03, schrieb Julian Adenauer:
> Hi developers,
>
> I have a question concerning the alignment of the view in blenderplaye
player
centers this image in fullscreen mode. Since our projectors are aligned
to the left of the screen, this results in having a black bar on the
left side (in the corner of the CAVE).
Thank you!
Julian
--
Julian Adenauer, Dipl.-Ing. (FH)
Technische Universität Berlin
Zentrum Mensch-Ma