Re: [Bf-committers] Towards C++11

2014-06-10 Thread Konrad Wilhelm
Hi, I'm not voting against supporting C++11 but if there're problems to support all of it at once. I suggest to use migrate step by step. For example, the clang-modernize [1] tool allows you to automatically add a macro that expands to the C++11 "override" keyword [2] to every virtual function th

Re: [Bf-committers] Towards C++11

2014-06-11 Thread Konrad Wilhelm
/library which _emulates_ c++11 then i'd say no-go for this. Would > rather implement function bindings/move {shared,unique}_ptr (which are the > main reason i've started this thread) to some header in extern/ which could > be used all over the place. > > > > On Tue, J

[Bf-committers] Interest in GSoC 2010 topics: 1. "Integrate PTex texture mapping library" 2. "Unit tests"

2010-03-23 Thread Konrad Wilhelm Kleine
Hello to you all, my name is Konrad Kleine (nickname: kwk) and I am interested in these two GSoC topics: 1. Integrate Ptex texture mapping library 2. Unit tests I was wondering if anybody has expressed interest in these topics. I certainly do have interest since texturing and multi-res geometry

Re: [Bf-committers] Interest in GSoC 2010 topics: 1. "Integrate PTex texture mapping library" 2. "Unit tests"

2010-03-24 Thread Konrad Wilhelm Kleine
Hi Brecht, multiresolution was what I was thinking about, too. And since mesh resolution has the word "mesh" in it :) I thought it must have something to do with BMesh. Concerning "multires sculpting", are you thinking of an adaptive mesh resolution depending on the sculpting detail or do you thi

Re: [Bf-committers] gDEBugger GDC Video: Advanced OpenGL, OpenGL ES and OpenCL debugging and profiling using gDEBugger

2010-03-26 Thread Konrad Wilhelm Kleine
Hi, maby BuGLe can turn out to be helpful: http://www.opengl.org/sdk/tools/BuGLe/ Konrad Am 25.03.2010 00:34, schrieb Yves Poissant: > Not cheap but very usefull indeed. It is no magic however. You need to > already have experience with OpenGL, The debugger can flag missused or > overused API

Re: [Bf-committers] Interest in GSoC 2010 topics: 1. "Integrate PTex texture mapping library" 2. "Unit tests"

2010-03-29 Thread Konrad Wilhelm Kleine
Hi, it took me a while to write on my GSoC proposal because my sister arrived in Spain and we did a lot of travelling with her the last days. I am continuously working on my proposal here: http://wiki.blender.org/index.php/User:Kwk/Gsoc2010/Proposal . Currently it is missing the Deliverables, Proj

Re: [Bf-committers] Interest in GSoC 2010 topics: 1. "Integrate PTex texture mapping library" 2. "Unit tests"

2010-03-30 Thread Konrad Wilhelm Kleine
Hi LetterRip, > Konrad your proposal sounds good but as you note you will need a bit > more details on schedule. Thank you! I'm working on the missing parts of my proposal ;) > Something to consider if it isn't in the library already is dynamic > loading and unloading of level of detail textures

[Bf-committers] Konrad's (kwk) GSoC proposal on Ptex Integration

2010-04-01 Thread Konrad Wilhelm Kleine
Hi, I have just finished my GSoC'10 proposal on a Ptex integration into Blender and would love to know what you think about it. Here's my wiki page, containing my proposal: http://wiki.blender.org/index.php/User:Kwk/Gsoc2010/Proposal Thanks in advance Konrad _

Re: [Bf-committers] Konrad's (kwk) GSoC proposal on Ptex Integration

2010-04-01 Thread Konrad Wilhelm Kleine
Tom M: > Hi it looks good, please copy it to the GSoC submittal section, > > LetterRip > > On Thu, Apr 1, 2010 at 1:59 PM, Konrad Wilhelm Kleine > wrote: >> Hi, >> >> I have just finished my GSoC'10 proposal on a Ptex integration into >> Blender

Re: [Bf-committers] Konrad's (kwk) GSoC proposal on Ptex Integration

2010-04-01 Thread Konrad Wilhelm Kleine
Ok, done ;) Am 02.04.2010 01:08, schrieb Tom M: > On Thu, Apr 1, 2010 at 3:00 PM, Konrad Wilhelm Kleine > wrote: >> Hi, >> >> thank you LetterRip. Which GSoC submittal section do you mean, on Google >> website >> (http://socghop.appspot.com/gsoc/student_pr

Re: [Bf-committers] comment about GSOC proposal

2010-04-08 Thread Konrad Wilhelm Kleine
Hi Shuvro, lately I've seen a video by Eskil Steenberg and the tools he used to produce his game LOVE (http://www.quelsolaar.com/love/tool_video.html). There is also a tool to automatically unwrap UVs which maybe worth looking at for your GSoC project. When I got the chance to talk to Eskil at a B

[Bf-committers] Image creation with dialog

2010-06-25 Thread Konrad Wilhelm Kleine
Hi there, I want to create an image inside my Python operator. Currently I use this code to create a bump map for instance. img = bpy.data.images.new("BumpMap") Is it possible to adjust the image type (depth, number of channels) after the creation or can I do it before? Obviously a bump

[Bf-committers] Review: Auto select active paint image, please review

2010-07-05 Thread Konrad Wilhelm Kleine
Hi all, since my development efforts lately went slightly into a wrong direction I've listened to Matt's advice and have written this little document: http://wiki.blender.org/index.php/User:Kwk/Gsoc2010/AutoSelectPaintImage If there are any developers here, that can help me understand how to wri

[Bf-committers] Patch for "Bump map painting preview". Please, review

2010-07-26 Thread Konrad Wilhelm Kleine
Hi, I've managed to get bump map painting working using the technique we talked about during yesterdays developer meeting: Generating normal values from a height map using a Height2Normal GLSL shader. I would really appreciate every feedback, or bug report, or feature request I can get for this p

Re: [Bf-committers] Patch for "Bump map painting preview". Please, review

2010-07-27 Thread Konrad Wilhelm Kleine
;> >> could you send over a test blend file? >> >> >> >> I'm not sure if I'm setting something up wrong or what, but all i get >> >> is the cube shown as orange. >> >> >> >> LetterRip >> >> >> >>

[Bf-committers] Patch for "Bump Map Preview" submitted. Please Review!

2010-07-29 Thread Konrad Wilhelm Kleine
Hello, I've modified my patch and fixed all the bugs that were reported to me. The GLSL preview of bump maps looks much like the final render as it can be seens here: http://wiki.blender.org/index.php/User:Kwk/Gsoc2010/BumpMapPainting#Screen_shot I've also removed the additional checkbox that se

Re: [Bf-committers] Patch for "Bump Map Preview" submitted. Please Review!

2010-07-30 Thread Konrad Wilhelm Kleine
between -1 and 1 in the glsl part > but the render isn't. > http://www.pasteall.org/14682/diff here is what i changed to make it look > pretty much identical even outside the -1->1 range > > --- On Thu, 7/29/10, Konrad Wilhelm Kleine wrote: > >> From: Konrad

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [30893] branches/soc-2010-kwk: Bump Map Preview - Usage Simplification

2010-07-30 Thread Konrad Wilhelm Kleine
Hi Tom, thank you for spending so much time on this! I think I'm gonna have to do the same with my build to get the basic_string.h issue solved. But it should be simple if you say that you got it working when all the libs are disabled. By libs I think you mean most of the WITH_ settings, correct?

[Bf-committers] Patch: Removes the one and only useless float suffix "f" in GLSL code

2010-08-03 Thread Konrad Wilhelm Kleine
Hi, there is currently only one float suffix in the GLSL material code in Blender. On Windows and Linux this does no harm but on MacOSX several people reported problems to me when apply my bump map preview patch which was caused by that float suffix. I'm saying the float suffix is not needed and