Hi, my name is Mikhail Raisler, I'm a professional cg artist working in a
studio making jewelry design in blender.
Not so long ago Martin Poirier wrote: "If it was broken in a predictable
fashion, I wouldn't have any issue with documenting it and leaving it there..."
And
This is not working in 2.49, only early 2.5 alphas is ok.
http://pasteall.org/blend/10007
Here you can see that in object mode duplications are not visible.
Mikhail Raisler
29.11.2011, 14:12, "Brecht Van Lommel" :
> It's not clear what kind of setup you are talking about exactl
It was not in official alphas, this feature must work in revisions before 21000
If you open blend file (http://pasteall.org/blend/10007) in these revision, it
will be work.
But if someone implement this feature with new code, I will be happy too.
29.11.2011, 18:15, "Brecht Van Lommel" :
> I can
"Propose to write edge data into files so they load in 2.60 and older, but add
logic into BMesh that knows to ignore these edges.
Also, this extra edge data will slow down saving so it will be disabled for
undo which also uses save code - Campbell"
So you guys wrote new particle system without b
People already accept loss of their animation, psys and scripts. Why you think
they will not accept loss of their mesh data?
I think the point for artists is not have a good compatibility, but better have
a good tools.
___
Bf-committers mailing list
Bf-
Maybe we must have separate "compatibility save mode" from "regular save"?
Like if I wanna save for older versions I use check box "compatibility save"
(disabled by default). Kind of "Compress" option.
I think all will be satisfied with this.
___
Bf-comm
to
reset values of mapping node, it resets values of mapping node and delete other
selected node, to restore deleted node I must use redo, BUT! redo forced cycles
to recalculate bvh... very long...
So maybe del key for reseting values is not best choice?
Regards
Mikhail Raisler
>...I must use redo...
Undo I mean -_-
Regards
Mikhail Raisler
___
Bf-committers mailing list
Bf-committers@blender.org
http://lists.blender.org/mailman/listinfo/bf-committers
Yeah, backspace solving that issue and works for me.
But I'm afraid community will not like it, so I think maybe we must start poll
on blender artist to make sure that everyone will be happy?
Or just change the key.
Regards
Mikhail Raisler
_
Agree.
And Shift+C behavior is awful, must be only Reset Cursor since we have Home key
to View All.
--
Regards
Mikhail Raisler
___
Bf-committers mailing list
Bf-committers@blender.org
http://lists.blender.org/mailman/listinfo/bf-committers
Never mind how, but Center Cursor and View All must be a separate keys, I agree
if Center of cursor goes to Home key or Ctrl+C etc.
___
Bf-committers mailing list
Bf-committers@blender.org
http://lists.blender.org/mailman/listinfo/bf-committers
Can some place this patch to "Merge And Integration Plan"? Right here:
http://wiki.blender.org/index.php/Dev:Doc/Process/Merge_And_Integration_Plan
I think it will be the only way to commit this patch.
--
Regards
Mikhail Raisler
___
Bf-
I hope windows finally get the "new" shiny icon for blender. Along with linux
icon http://www.blender.org/typo3temp/pics/1923bf0535.jpg
--
Regards
Mikhail Raisler
___
Bf-committers mailing list
Bf-committers@blender.org
http://lists.b
13 matches
Mail list logo