[Bf-committers] GSoC11 - Projects with a mathematical bent?

2011-03-23 Thread Mitchell Jeffrey
Hi all, I've just been having a look at some of the project ideas on the Summer of Code wiki page. Automatic seam creation for UV unwrapping, camera tracking/motion capture and nodification of game logic have all caught my attention. While I have little experience in any 3D modelling or animatio

Re: [Bf-committers] GSoC11 - Projects with a mathematical bent?

2011-03-24 Thread Mitchell Jeffrey
#x27;success' for a new developer. 80% success on > projects with lots of small milestones is easier to call a success > than 80% success on a big project with a single milestone. > > Also you might try and do one of the items from the polishing lists > and submit a patch