Bake panel> Margin #px :)
On 23 Feb 2013, at 21:24, Knapp wrote:
> On Sat, Feb 23, 2013 at 8:30 PM, Sean Olson wrote:
>> +1 from me too - I always bump that level up to a min of 16. I could see
>> less if your UV's were really packed in tight, but 16 or higher usually is
>> what does the trick
Hy everyone,
I would like to propose a change the the axis configuration that is currently
used when baking to object space normal maps. What does everyone think about
changing it so that the axis matches the one for the tangent space normal maps
(X+ Y+ Z+)?
Currently the OS maps use a very od