Hi all,
we have decided to move the release one week (to get fixes in, but also
to handle social media with then Pablo being there).
So that would be 26.01.2022 for 3.0.1 (and then LTS 2.93.8/2.83.19
following the two weeks after).
Thanks
Philipp
On Tue, 2022-01-11 at 16:40 +0100, Philipp
Hi all!
I have pushed the fixes for a corrective 3.0.1 release [*] to the
blender-v3.0-release branch now.
Has a nice list of 77 fixes already, thx!
Propose to release this either next Wednesday [19.01.2022] or - if we
want more testing in that branch or give developers a chance to tackle
any of
Hello everyone!
Today we have changed the naming of two report status types on
developer.blender.org:
- [1] "Needs Developer to Reproduce" > "Needs Information from
Developers"
- [2] "Invalid" > "Archived"
Reasoning:
For [1], this already came up here [a], but I will try to explain
again: the
Hi all,
I would like to welcome everyone interested in triaging (bug-)reports on
https://developer.blender.org/ to join our new channel on blender.chat which
can be found at
https://blender.chat/channel/blender-triagers
This channel is home to discussions regarding the general process of
Hi all,
there was some recent talk amongst triagers about some issues / open questions
in our triaging process. This mail tries to sum them up and bring forth
possible ways to improve here.
Feedback is welcome, everyone interested is also invited to join the new
Hi everyone,
I guess my main priority would still be the bugtracker, thus I dont intend to
work on a _particular_ area/feature/module primarily
- tracker is still loaded
- I'll stick my nose into everything :)
- I also invite other devs to offload (simpler) tasks on my desk [i know
throughout
Thank you very much for reviewing/improving/commiting!
Hopefully I can put out a next round of patches soon.
CU
Philipp
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Hi list!
I've spent some time in the bugtracker as a personal learning experience
the last days and have some fixes/patches ready.
I was admitedly cherry-picking easy ones but want to work more on the
tracker to tackle harder tasks in the future as well.
I know everyone is busy but as we are
in your proposal you mention NITE being open source. cant find the info right
now (not in front of my computer) but i am pretty sure it is not. they only
provide a licensce key for free. will dig out the license tomorrow if i can
find it.
good luck anyways, its a very interesting field to
it on the blog
(thinking about making some kind of solar system animation, that can
use many of the new features, such as group nodes and rotations).
On Fri, Nov 26, 2010 at 2:53 PM, Philipp Oeser philippoe...@web.de wrote:
Hi!
it seems there are files missing? (SIM_curve.c)
Greetz Philipp
Hi!
it seems there are files missing? (SIM_curve.c)
Greetz Philipp
btw.: still cant figure out how to actually use the nodetree (even
though I read your blog...), is there any example blends that
demonstrate very basic usage? the ones you posted on your blog still
crash here...
Thanx for all
Hi!
it seems there are files missing? (SIM_curve.c)
Greetz Philipp
btw.: still cant figure out how to actually use the nodetree (even
though I read your blog...), is there any example blends that
demonstrate very basic usage? the ones you posted on your blog still
crash here...
Thanx for all
Hi list,
sorry if this is the wrong place to articulate an uneducated wish.
I was recently playing around with pyOpenCV, pyOpenGL, pygame and the
like.
What I found in those libraries is the ability to pass around pixel
buffers in the form of a raw string meaning they are all able to convert
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