> And i'm not 100% sure what's happening with this
> ntreeBeginExecTree/ntreeEndExecTree. I've tried to add this near texture
> recalculation in fixed texture brush handler and it worked fine (but
> really slow). But why it's not affected with threading issues? I mean
> what would happen if preview
Hi, Ton!
I'm afraid this commit broke to much things.
- After some changes to render settings/node tree render result could be
incorrect (black textures)
- Sculpt mode with texture is unworkable after undo
- Fixed Texture isn't workable
First two things are quite easy to be fixed, but i have