Re: [Bf-committers] [Idea] MinGW Cycles cpu kernel in MSVC builds

2013-05-27 Thread Antony Riakiotakis
OSL is still unstable on both MinGWs (crash on rendering). I have long managed to compile and link those locally and can provide the patches if someone wishes to investigate. Apart from that, linking C++ code from different compilers is a nono. Also, openmp support is missing due to the horrible pt

Re: [Bf-committers] [Idea] MinGW Cycles cpu kernel in MSVC builds

2013-05-27 Thread Brecht Van Lommel
I don't think this will work well with Open Shading Language support, this has some windows API calls. Before we do complex setups like this the first thing to do is really to just run a basic profiler on the code and see if anything strange jumps out. No one has even attempted to optimize this cod

Re: [Bf-committers] [Idea] MinGW Cycles cpu kernel in MSVC builds

2013-05-27 Thread Cezary Kopias
I think some mingw-w64 guys on irc where writing that they did some tests with msvc. Maybe it would be a good idea to check on this. The benefit is work the effort. On Mon, 27 May 2013 23:01:53 +0200, Jürgen Herrmann wrote: > While writing an answer to another thread I had an insane idea:

[Bf-committers] [Idea] MinGW Cycles cpu kernel in MSVC builds

2013-05-27 Thread Jürgen Herrmann
While writing an answer to another thread I had an insane idea: Maybe if we had a possibility to compile the cycles CPU kernel lib with mingw and link it into a version of blender built with MSVC we would get a blender build with insane speed improvements on windows while getting a good OpenMP