OSL is still unstable on both MinGWs (crash on rendering). I have long
managed to compile and link those locally and can provide the patches if
someone wishes to investigate. Apart from that, linking C++ code from
different compilers is a nono.
Also, openmp support is missing due to the horrible pt
I don't think this will work well with Open Shading Language support,
this has some windows API calls. Before we do complex setups like this
the first thing to do is really to just run a basic profiler on the
code and see if anything strange jumps out. No one has even attempted
to optimize this cod
I think some mingw-w64 guys on irc where writing that they did some tests
with msvc.
Maybe it would be a good idea to check on this. The benefit is work the
effort.
On Mon, 27 May 2013 23:01:53 +0200, Jürgen Herrmann
wrote:
> While writing an answer to another thread I had an insane idea:
While writing an answer to another thread I had an insane idea:
Maybe if we had a possibility to compile the cycles CPU kernel lib with mingw
and link it into a version of blender built with MSVC we would get a blender
build with insane speed improvements on windows while getting a good OpenMP