[Bf-committers] Projection matrix export to Python

2010-12-29 Thread Sergey Kurdakov
Hi migius > It could be very useful for technical renderings (engineering, architecture). I need to find where to apply projection in renderer. If I do, I will send patch, otherwise - it is just idea so far Regards Sergey Hi Sergey, > great idea! thank you for sharing. > I was missing this

Re: [Bf-committers] Projection matrix export to Python

2010-12-29 Thread migius
> Now - if Projection matrix could be exported python ( and also used in > rendering pipeline, not only preview ), this might be a good feature >... > - just instead of glOrtho or glPerspective to > use glLoadMatrix ( and respective function in render pipeline) >... > Now I do not need a feature, s

[Bf-committers] Projection matrix export to Python

2010-12-28 Thread Sergey Kurdakov
Hi, recently, while investigating possibility to solve one of our internal rendering problem I got a look at dimetric and trimetric projections ( see set of links ) http://www.significant-bits.com/a-laymans-guide-to-projection-in-videogames http://www.gamedev.net/reference/articles/article1269.as