There are two parts to this. I think upgrading to the 2021 reference
platform as proposed in the task is an easy decision. There are no real
downsides that I know of. We might as well keep up with recent versions of
libraries like OpenVDB, OpenColorIO and OpenEXR, the new versions provide
real
Hi everyone,
The year is almost over. I would like to hear feedback on this topic -
whether it was useful or if lead to a benefit for using Blender in
studios or companies.
Thanks,
-Ton-
--
Ton Roosendaal - t...@blender.org
tbbmalloc proxy was failing on win10 on earlier versions of TBB, I forgot the
exact
version that fixed the issue [1] seems to imply it was 2019_U1, I bumped it to
2019_U9 just because it was current at the time, U6 will probably work, however
I'm currently more interested in bumping the deps we
Following the VFX Platofrm for a year is reasonable.
The problem with doing it long-term is they are handicapped by their
reliance on Qt, something we thankfully don't suffer from.
Upgrading our dependent libs is a good thing (at least in theory!).
I seem to recall seeing a bunch of bugs related
That's me hence i'm asking if i should update these libs or not :)
--Ray
On 2020-01-10 10:54 a.m., Ton Roosendaal wrote:
> Hi,
>
> To my knowledge these differences are minor and won't be a showstopper for
> studio pipelines.
> I will leave it to the platform maintainers though :)
>
> -Ton-
>
Hi,
To my knowledge these differences are minor and won't be a showstopper
for studio pipelines.
I will leave it to the platform maintainers though :)
-Ton-
--
Ton Roosendaal - t...@blender.org - www.blender.org
Chairman
I took a quick survey, most of the libs are either not applicable to us (QT
related stuff) or at the preferred version already
however some of them are lagging behind a bit (or a lot in case of openVDB) and
one of them is a little ahead of the VFX platform
Behind:
OpenEXR VFX:2.4.x
Hi everyone,
Blender has always been an early adopter of new libraries. We moved to
Python 3 ten years ago already. Unfortunately that made Blender
incompatible with the Python 2.7 infrastructure in many studios. But the
industry is catching up! Python 3.7 is now the reference standard.
To