Re: [Bf-committers] Aligning with the vfx reference platform in 2020

2020-12-16 Thread Brecht Van Lommel via Bf-committers
There are two parts to this. I think upgrading to the 2021 reference platform as proposed in the task is an easy decision. There are no real downsides that I know of. We might as well keep up with recent versions of libraries like OpenVDB, OpenColorIO and OpenEXR, the new versions provide real

Re: [Bf-committers] Aligning with the vfx reference platform in 2020

2020-12-03 Thread Ton Roosendaal via Bf-committers
Hi everyone, The year is almost over. I would like to hear feedback on this topic - whether it was useful or if lead to a benefit for using Blender in studios or companies. Thanks, -Ton- -- Ton Roosendaal - t...@blender.org

Re: [Bf-committers] Aligning with the vfx reference platform in 2020

2020-01-11 Thread Ray Molenkamp
tbbmalloc proxy was failing on win10 on earlier versions of TBB, I forgot the exact version that fixed the issue [1] seems to imply it was 2019_U1, I bumped it to 2019_U9 just because it was current at the time, U6 will probably work, however I'm currently more interested in bumping the deps we

Re: [Bf-committers] Aligning with the vfx reference platform in 2020

2020-01-11 Thread Stephen Swaney
Following the VFX Platofrm for a year is reasonable. The problem with doing it long-term is they are handicapped by their reliance on Qt, something we thankfully don't suffer from. Upgrading our dependent libs is a good thing (at least in theory!). I seem to recall seeing a bunch of bugs related

Re: [Bf-committers] Aligning with the vfx reference platform in 2020

2020-01-10 Thread Ray Molenkamp
That's me hence i'm asking if i should update these libs or not :) --Ray On 2020-01-10 10:54 a.m., Ton Roosendaal wrote: > Hi, > > To my knowledge these differences are minor and won't be a showstopper for > studio pipelines. > I will leave it to the platform maintainers though :) > > -Ton- >

Re: [Bf-committers] Aligning with the vfx reference platform in 2020

2020-01-10 Thread Ton Roosendaal
Hi, To my knowledge these differences are minor and won't be a showstopper for studio pipelines. I will leave it to the platform maintainers though :) -Ton- -- Ton Roosendaal - t...@blender.org - www.blender.org Chairman

Re: [Bf-committers] Aligning with the vfx reference platform in 2020

2020-01-10 Thread Ray Molenkamp
I took a quick survey, most of the libs are either not applicable to us (QT related stuff) or at the preferred version already however some of them are lagging behind a bit (or a lot in case of openVDB) and one of them is a little ahead of the VFX platform Behind: OpenEXR    VFX:2.4.x   

[Bf-committers] Aligning with the vfx reference platform in 2020

2020-01-10 Thread Ton Roosendaal
Hi everyone, Blender has always been an early adopter of new libraries. We moved to Python 3 ten years ago already. Unfortunately that made Blender incompatible with the Python 2.7 infrastructure in many studios. But the industry is catching up! Python 3.7 is now the reference standard. To