[Bf-committers] Animation editor context

2012-04-10 Thread Lukas Tönne
Currently the animation editor does not support node groups. This is because the animation editor filters any possible channel set based on the active context, i.e. mostly scene, world and the active object. This works fine for any data block that is uniquely associated to an object (i.e. you can

Re: [Bf-committers] Animation editor context

2012-04-10 Thread Daniel Salazar - 3Developer.com
Hi, in animation editors is essential to display everything there is in the scene, visibility not important. This for general re-timing tasks Daniel Salazar patazstudio.com On Tue, Apr 10, 2012 at 2:49 AM, Lukas Tönne lukas.toe...@googlemail.comwrote: Currently the animation editor does not

Re: [Bf-committers] Animation editor context

2012-04-10 Thread Joshua Leung
Hi Lukas, [Warning, this may be a long email...] On Tue, Apr 10, 2012 at 8:49 PM, Lukas Tönne lukas.toe...@googlemail.com wrote: Currently the animation editor does not support node groups. This is because the animation editor filters any possible channel set based on the active context, i.e.