Adding to Sergey's comments,
>From the meetings I've attended, these aren't big-picture design
discussions which others would feel left out from.
Its quite mundane scheduling of each developers weekly tasks.
Of course its always possible to touch on interesting topics - so
better do in public
Hi,
Just to state the obvious. the "closed" nature of those meetings did not
happen due to attempts to isolate anyone. At the early days we were having
long (2+ hours) meetings, discussion and trying to lay down strong core
concepts. That wouldn't be efficient at all to occupy public channel for
> Meeting agrees we don't like to do planning behind closed-doors and to
> to move future meetings into #blendercoders
> So others can more easily be involved in 2.8x development.
Good to hear! Was pretty disappointed about the closed 2.8 meetings.
Volunteers weren't invited either, as if you
On Mon, Jul 24, 2017 at 8:31 AM, Campbell Barton
wrote:
>
>
> Meeting agrees we don't like to do planning behind closed-doors and to
> to move future meetings into #blendercoders
> So others can more easily be involved in 2.8x development.
>
Yes!!! An open development
Hi, meeting notes for today's Blender 2.8 planning.
= Last Week =
* Bastien: Some 2.79 release tasks, bug triaging and fixing, worked on
whole static override/asset management, and talked to the guys at the
studio about 2.8 projects etc!