Hi Nicholas,
Yes. Freestyle has the similar purpose to my modifier's.
However, their approach are very different and thus they have
different pros/cons.
For example, my modifier has better consistency with fog, DoF and
transparency, Freestyle can generate more flexible style lines such as
handwrit
@francois: Yes, i updated the patch to trunk a few weeks ago and made
a couple of minor modifications. Needs general green light from core
devs, then i guess it could go into 2.64 as well.
On Sun, Apr 22, 2012 at 11:28 PM, François T. wrote:
> @lukas : at some point Joeren were working on dot to
I believe your modifier is more similar to the Freestyle render engine
project: http://freestyleintegration.wordpress.com/
I believe Howard's modifier is meant as a way to generate geometry along
existing edges and vertices as though it were wire frame.
On Mon, Apr 23, 2012 at 1:48 AM, Yasuhiro F
Hi,
I'm also working on the new modifier to render lines similar to Howard
Trickey's.
http://mimosa-pudica.net/tmp/lineart.png
The main purpose of my modifier is to render cartoon-like
(edge|border|silhouette) lines.
Does Howard Trickey's modifier have the same goals?
On Mon, Apr 23, 2012 at 12:
@lukas : at some point Joeren were working on dot to brake compositor lines
create angle and organize pipe. Are you aware of this ?
cheers,
F.
2012/4/22 Ton Roosendaal
> Hi all,
>
> 1) Blender 2.63 Release Candidate
>
> - Testing is in progress still, a bit more testing is always good.
> Cam
Hi all,
1) Blender 2.63 Release Candidate
- Testing is in progress still, a bit more testing is always good. Campbell
Barton reports that the showstoppers in BMesh were handled now.
- Release log in progress:
http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.63
- Todo for everyone: d