They use at least bash, wget and gcc. Lets tell GNU so they can sue them! :)
Apple complies publishing the modified source code of these applications
indenpendently, but not xcode wich is propietary.
Also apple is sponsoring BSD licensed replacements for all GPL applications
used and in use
Hello everyone.
what about putting blender on the App Store (the one for Mac applications of
course, not for iOS)?
Blender could reach a lot more popularity.
Markus K.
___
Bf-committers mailing list
Bf-committers@blender.org
Hi,
Personally, I don't think it's a good idea. App Store isn't compatible
with GPL license. Even more, it was accident with VLC already -- Apple
simply removed this application from App Store due to license
incompatibility.
Markus Kasten wrote:
Hello everyone.
what about putting blender
Hi,
As I understood, the VLC incident was because of the original authors
of VLC not wanting their software to be in the App store, apple just
followed the original copyright holder's request.
As for the license, we need a lawyer for that :)
On Thu, Jul 21, 2011 at 6:16 AM, Sergey I.
hi.
As far as I know, the GPL is *incompatible* with the terms of the Apple App
Store. VLC was pulled because the GPL is incompatible with Apple's terms [1].
It is Apple who needs to liberalize their terms, not the FOSS developers. We
must all respect the terms of the GPL, and encourage Apple
I might be wrong, but as I understood it the problem is that the GPL requires
the distributor to
also provide the source of the application. In the case of the App Store Apple
is the distributor.
But they have never thought that anyone would like to distribute source code
through their system
If that is the problem then the solution would be to provide a link to
the source, problem solved. There is no reason apple will object to
that and there is a link to the developer anyway. Btw, It's debatable
whether or not apple has actually any part here, in the sense meant in
the GPL. The
I don't understand the purpose of Mac App Store. You can simply download
.zip from the web and drag it on desktop. What can be simpler? On the other
hand you need to get in iOS App Store to be on iPhone. There absolutely no
reason why we must or want to be in Mac App Store. Mac App Store probably
From the Mac App Store Terms and conditions:
Programs that don’t comply with Apple’s Human Interface Guidelines will not be
accepted.
Blender uses its own HIG.
From the Adium Mailing list:
In the current agreement for the App Store - on all platforms - there are
several provisions which
On 07/21/2011 10:48 PM, Alexandr Kuznetsov wrote:
I don't understand the purpose of Mac App Store. You can simply download
.zip from the web and drag it on desktop. What can be simpler?
You could basically say the same about your favourite Linuxs package manager.
Although I do not know
if the
On 07/22/2011 12:54 AM, J. wrote:
From the Mac App Store Terms and conditions:
Programs that don’t comply with Apple’s Human Interface Guidelines will not
be accepted.
Blender uses its own HIG.
From the Adium Mailing list:
In the current agreement for the App Store - on all platforms
- Original Message -
On 07/22/2011 12:54 AM, J. wrote:
[...]
From the Adium Mailing list:
In the current agreement for the App Store - on all platforms -
there are several provisions which restrict distribution. These are
incompatible with the GPL.
Right. The problem, as I
So OSX uses no GPL software? none?
On Thu, Jul 21, 2011 at 8:16 PM, Alex Fraser adfr...@vpac.org wrote:
- Original Message -
On 07/22/2011 12:54 AM, J. wrote:
[...]
From the Adium Mailing list:
In the current agreement for the App Store - on all platforms -
there are several
They use at least bash, wget and gcc. Lets tell GNU so they can sue them! :)
I've got another idea (then I stop spamming here):
Would it comply to App Store rules if one would write a native OS X application
(conforming to HIG
and BSD licensed) that is a Blender Downloader or Blender Installer
14 matches
Mail list logo