Re: [Bf-committers] Blender on the Mac App Store

2011-07-22 Thread J.
They use at least bash, wget and gcc. Lets tell GNU so they can sue them! :) Apple complies publishing the modified source code of these applications indenpendently, but not xcode wich is propietary. Also apple is sponsoring BSD licensed replacements for all GPL applications used and in use

[Bf-committers] Blender on the Mac App Store

2011-07-21 Thread Markus Kasten
Hello everyone. what about putting blender on the App Store (the one for Mac applications of course, not for iOS)? Blender could reach a lot more popularity. Markus K. ___ Bf-committers mailing list Bf-committers@blender.org

Re: [Bf-committers] Blender on the Mac App Store

2011-07-21 Thread Sergey I. Sharybin
Hi, Personally, I don't think it's a good idea. App Store isn't compatible with GPL license. Even more, it was accident with VLC already -- Apple simply removed this application from App Store due to license incompatibility. Markus Kasten wrote: Hello everyone. what about putting blender

Re: [Bf-committers] Blender on the Mac App Store

2011-07-21 Thread Shaul Kedem
Hi, As I understood, the VLC incident was because of the original authors of VLC not wanting their software to be in the App store, apple just followed the original copyright holder's request. As for the license, we need a lawyer for that :) On Thu, Jul 21, 2011 at 6:16 AM, Sergey I.

Re: [Bf-committers] Blender on the Mac App Store

2011-07-21 Thread jonathan d p ferguson
hi. As far as I know, the GPL is *incompatible* with the terms of the Apple App Store. VLC was pulled because the GPL is incompatible with Apple's terms [1]. It is Apple who needs to liberalize their terms, not the FOSS developers. We must all respect the terms of the GPL, and encourage Apple

Re: [Bf-committers] Blender on the Mac App Store

2011-07-21 Thread Mathias Panzenböck
I might be wrong, but as I understood it the problem is that the GPL requires the distributor to also provide the source of the application. In the case of the App Store Apple is the distributor. But they have never thought that anyone would like to distribute source code through their system

Re: [Bf-committers] Blender on the Mac App Store

2011-07-21 Thread Shaul Kedem
If that is the problem then the solution would be to provide a link to the source, problem solved. There is no reason apple will object to that and there is a link to the developer anyway. Btw, It's debatable whether or not apple has actually any part here, in the sense meant in the GPL. The

Re: [Bf-committers] Blender on the Mac App Store

2011-07-21 Thread Alexandr Kuznetsov
I don't understand the purpose of Mac App Store. You can simply download .zip from the web and drag it on desktop. What can be simpler? On the other hand you need to get in iOS App Store to be on iPhone. There absolutely no reason why we must or want to be in Mac App Store. Mac App Store probably

Re: [Bf-committers] Blender on the Mac App Store

2011-07-21 Thread J.
From the Mac App Store Terms and conditions: Programs that don’t comply with Apple’s Human Interface Guidelines will not be accepted. Blender uses its own HIG. From the Adium Mailing list: In the current agreement for the App Store - on all platforms - there are several provisions which

Re: [Bf-committers] Blender on the Mac App Store

2011-07-21 Thread Mathias Panzenböck
On 07/21/2011 10:48 PM, Alexandr Kuznetsov wrote: I don't understand the purpose of Mac App Store. You can simply download .zip from the web and drag it on desktop. What can be simpler? You could basically say the same about your favourite Linuxs package manager. Although I do not know if the

Re: [Bf-committers] Blender on the Mac App Store

2011-07-21 Thread Mathias Panzenböck
On 07/22/2011 12:54 AM, J. wrote: From the Mac App Store Terms and conditions: Programs that don’t comply with Apple’s Human Interface Guidelines will not be accepted. Blender uses its own HIG. From the Adium Mailing list: In the current agreement for the App Store - on all platforms

Re: [Bf-committers] Blender on the Mac App Store

2011-07-21 Thread Alex Fraser
- Original Message - On 07/22/2011 12:54 AM, J. wrote: [...] From the Adium Mailing list: In the current agreement for the App Store - on all platforms - there are several provisions which restrict distribution. These are incompatible with the GPL. Right. The problem, as I

Re: [Bf-committers] Blender on the Mac App Store

2011-07-21 Thread Shaul Kedem
So OSX uses no GPL software? none? On Thu, Jul 21, 2011 at 8:16 PM, Alex Fraser adfr...@vpac.org wrote: - Original Message - On 07/22/2011 12:54 AM, J. wrote: [...]  From the Adium Mailing list: In the current agreement for the App Store - on all platforms - there are several

Re: [Bf-committers] Blender on the Mac App Store

2011-07-21 Thread Mathias Panzenböck
They use at least bash, wget and gcc. Lets tell GNU so they can sue them! :) I've got another idea (then I stop spamming here): Would it comply to App Store rules if one would write a native OS X application (conforming to HIG and BSD licensed) that is a Blender Downloader or Blender Installer