It would be nice if this was built-in to how cycles worked, rather
than a hack that you have to do manually.
And even then, it's more a stop-gap solution. Ideally we'll
(eventually) want randomly sampled motion blur, to eliminate strobing
and to let you see the full motion blur (even if noisy)
I was just thinking today that Cycles could do motion blur without
taking a big CPU hit. I don't know much about all this so I bet my
ideas is wrong or old but I thought I would post it just in case.
When we do animation the computer calculates tweens and moves stuff
for us. It does this once per
: bf-blender developers bf-committers@blender.org
Enviado: martes 15 de noviembre de 2011 22:46
Asunto: [Bf-committers] Cycles movement blur
I was just thinking today that Cycles could do motion blur without
taking a big CPU hit. I don't know much about all this so I bet my
ideas is wrong or old
with
memory and frame scenes tough ... those are my two cents ;)
De: Knapp magick.c...@gmail.com
Para: bf-blender developers bf-committers@blender.org
Enviado: martes 15 de noviembre de 2011 22:46
Asunto: [Bf-committers] Cycles movement blur
I was just thinking
Get but it is on the to do list.
On Tue, Nov 15, 2011 at 11:52 PM, Carsten Wartmann c...@blenderbuch.de wrote:
It is already possible to get this kind of motion blur in cycles. Switch to
blender internal and use the sampled motion blur panel to setup. Then back in
cycles you get mblur
Sorry, typo, too early.
I meant good. As in it is good that we have it.
On Wed, Nov 16, 2011 at 7:27 AM, Knapp magick.c...@gmail.com wrote:
Get but it is on the to do list.
On Tue, Nov 15, 2011 at 11:52 PM, Carsten Wartmann c...@blenderbuch.de
wrote:
It is already possible to get this kind