Re: [Bf-committers] Default collision margin for objects

2010-06-18 Thread blendenzo
0.01 sounds fine to me as long as there are no negative side effects; like making fast moving objects more susceptible to breaking through the ground or other objects, increasing physics calculation times, or some other such thing. I've personally always thought the default margin of 0.06 was t

Re: [Bf-committers] Default collision margin for objects

2010-06-17 Thread Mitchell Stokes
On Thu, Jun 17, 2010 at 10:53 PM, Mitchell Stokes wrote: > Hello, > > The collision margin on the default cube is set to 0.60 (which, I think is > a little high), but newly added objects default to 0.00 (which, is bad). The > default for new objects is easy to change, but what value should I chang

[Bf-committers] Default collision margin for objects

2010-06-17 Thread Mitchell Stokes
Hello, The collision margin on the default cube is set to 0.60 (which, I think is a little high), but newly added objects default to 0.00 (which, is bad). The default for new objects is easy to change, but what value should I change it to? 0.60 produces a noticeable gap between colliding objects.