As requested during last sunday meeting, here is a wiki page with thoughts
on how to handle data with the depsgraph:
http://wiki.blender.org/index.php/User:Phonybone/Depsgraph
Discussion would be appreciated. The dependency graph will affect every
area of Blender so we better do this right!
Just from outside, but I'd like to ask this:
today I met something interesting in the bugs section. There was a
calculation to get one object's derivedmesh on a sub-frame time position
between two frames. The goal was to calculate this fast, without
involving independent objects of the scene.
Hi Fazekas,
I was going to write up a post about this but didn't get time yet.
Basically, this gets solved by having dedicated nodes in the depsgraph for
representing timestamps that nodes should be evaluated at. This means that
instead of time being an implicit concept, where the whole db is