[Bf-committers] Design considerations for data handling in the depsgraph

2014-06-17 Thread Lukas Tönne
As requested during last sunday meeting, here is a wiki page with thoughts on how to handle data with the depsgraph: http://wiki.blender.org/index.php/User:Phonybone/Depsgraph Discussion would be appreciated. The dependency graph will affect every area of Blender so we better do this right!

Re: [Bf-committers] Design considerations for data handling in the depsgraph

2014-06-17 Thread Fazekas László
Just from outside, but I'd like to ask this: today I met something interesting in the bugs section. There was a calculation to get one object's derivedmesh on a sub-frame time position between two frames. The goal was to calculate this fast, without involving independent objects of the scene.

Re: [Bf-committers] Design considerations for data handling in the depsgraph

2014-06-17 Thread Joshua Leung
Hi Fazekas, I was going to write up a post about this but didn't get time yet. Basically, this gets solved by having dedicated nodes in the depsgraph for representing timestamps that nodes should be evaluated at. This means that instead of time being an implicit concept, where the whole db is