Re: [Bf-committers] Fluid particles refactoring

2011-02-21 Thread Janne Karhu
On Mon, 21 Feb 2011 04:53:46 +0200, Alex Fraser wrote: > We have been using the SPH solver for engineering simulations. In our > experiments, we often vary the fluid interaction radius independently > from the collision radius. For example, if the size of a hole in a > container mesh change

Re: [Bf-committers] Fluid particles refactoring

2011-02-20 Thread Alex Fraser
Hi Janne, Thanks for putting together this proposal. - Original Message - > I've been refactoring the fluid particles recently, and before I > actually start getting ready to commit this I'd like to get some > feedback on my current progress and ideas. > > http://code.blender.org/index.p

Re: [Bf-committers] Fluid particles refactoring

2011-02-20 Thread Carsten Wartmann
Am 20.02.2011 16:27, schrieb Janne Karhu: > On Sat, 19 Feb 2011 00:57:39 +0200, Michael Fox wrote: ... > hopefully we'll have some really usable fluid particles before the 2.6 is > out! :) Erm, the next release is 2.5x I am not wrong, and Roland is not a clairvoyant ;-) So you got 1 or 2 years ;

Re: [Bf-committers] Fluid particles refactoring

2011-02-20 Thread Janne Karhu
On Sat, 19 Feb 2011 00:57:39 +0200, Michael Fox wrote: > i don't like how size is now being used as ui tend to use "size deflect" > with some random size which means if i increase the size, hence the > radius then the particles will float above the collision object. I've used size deflect in pre

Re: [Bf-committers] Fluid particles refactoring

2011-02-20 Thread François T .
so mine :) 2011/2/19 Mats Holmberg > > On 19.2.2011, at 20.20, ra...@info.upr.edu.cu wrote: > > > Is on the way ;) > > This comment really made my day =D Thanks. > > -mats > ___ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.bl

Re: [Bf-committers] Fluid particles refactoring

2011-02-19 Thread Carsten Wartmann
Am 19.02.2011 19:20, schrieb ra...@info.upr.edu.cu: > Hi :) > >> Sounds great! I am just at particles chapter for my book an was not sure >> to include fluid particles at all, it is (was?) quite hard to get nice >> simulations, they tend to explode to often with no (for me) obvious >> reason. > T

Re: [Bf-committers] Fluid particles refactoring

2011-02-19 Thread Mats Holmberg
On 19.2.2011, at 20.20, ra...@info.upr.edu.cu wrote: > Is on the way ;) This comment really made my day =D Thanks. -mats ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

Re: [Bf-committers] Fluid particles refactoring

2011-02-19 Thread raulf
Hi :) > Sounds great! I am just at particles chapter for my book an was not sure > to include fluid particles at all, it is (was?) quite hard to get nice > simulations, they tend to explode to often with no (for me) obvious > reason. That explode thing is long in the past, Jahka has improved a lo

Re: [Bf-committers] Fluid particles refactoring

2011-02-18 Thread Carsten Wartmann
Am 18.02.2011 23:23, schrieb Janne Karhu: > I've been refactoring the fluid particles recently, and before I actually > start getting ready to commit this I'd like to get some feedback on my > current progress and ideas. Sounds great! I am just at particles chapter for my book an was not sure to

Re: [Bf-committers] Fluid particles refactoring

2011-02-18 Thread Michael Fox
i don't like how size is now being used as ui tend to use "size deflect" with some random size which means if i increase the size, hence the radius then the particles will float above the collision object. On Sat, 2011-02-19 at 00:23 +0200, Janne Karhu wrote: > I've been refactoring the fluid par

[Bf-committers] Fluid particles refactoring

2011-02-18 Thread Janne Karhu
I've been refactoring the fluid particles recently, and before I actually start getting ready to commit this I'd like to get some feedback on my current progress and ideas. http://code.blender.org/index.php/2011/02/particle-fluids-refactoring-under-way/ And yes I do know that this will break