On Mon, 21 Feb 2011 04:53:46 +0200, Alex Fraser wrote:
> We have been using the SPH solver for engineering simulations. In our
> experiments, we often vary the fluid interaction radius independently
> from the collision radius. For example, if the size of a hole in a
> container mesh change
Hi Janne,
Thanks for putting together this proposal.
- Original Message -
> I've been refactoring the fluid particles recently, and before I
> actually start getting ready to commit this I'd like to get some
> feedback on my current progress and ideas.
>
> http://code.blender.org/index.p
Am 20.02.2011 16:27, schrieb Janne Karhu:
> On Sat, 19 Feb 2011 00:57:39 +0200, Michael Fox wrote:
...
> hopefully we'll have some really usable fluid particles before the 2.6 is
> out! :)
Erm, the next release is 2.5x I am not wrong, and Roland is not a
clairvoyant ;-) So you got 1 or 2 years ;
On Sat, 19 Feb 2011 00:57:39 +0200, Michael Fox wrote:
> i don't like how size is now being used as ui tend to use "size deflect"
> with some random size which means if i increase the size, hence the
> radius then the particles will float above the collision object.
I've used size deflect in pre
so mine :)
2011/2/19 Mats Holmberg
>
> On 19.2.2011, at 20.20, ra...@info.upr.edu.cu wrote:
>
> > Is on the way ;)
>
> This comment really made my day =D Thanks.
>
> -mats
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Am 19.02.2011 19:20, schrieb ra...@info.upr.edu.cu:
> Hi :)
>
>> Sounds great! I am just at particles chapter for my book an was not sure
>> to include fluid particles at all, it is (was?) quite hard to get nice
>> simulations, they tend to explode to often with no (for me) obvious
>> reason.
> T
On 19.2.2011, at 20.20, ra...@info.upr.edu.cu wrote:
> Is on the way ;)
This comment really made my day =D Thanks.
-mats
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Hi :)
> Sounds great! I am just at particles chapter for my book an was not sure
> to include fluid particles at all, it is (was?) quite hard to get nice
> simulations, they tend to explode to often with no (for me) obvious
> reason.
That explode thing is long in the past, Jahka has improved a lo
Am 18.02.2011 23:23, schrieb Janne Karhu:
> I've been refactoring the fluid particles recently, and before I actually
> start getting ready to commit this I'd like to get some feedback on my
> current progress and ideas.
Sounds great! I am just at particles chapter for my book an was not sure
to
i don't like how size is now being used as ui tend to use "size deflect"
with some random size which means if i increase the size, hence the
radius then the particles will float above the collision object.
On Sat, 2011-02-19 at 00:23 +0200, Janne Karhu wrote:
> I've been refactoring the fluid par
I've been refactoring the fluid particles recently, and before I actually
start getting ready to commit this I'd like to get some feedback on my
current progress and ideas.
http://code.blender.org/index.php/2011/02/particle-fluids-refactoring-under-way/
And yes I do know that this will break
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