Re: [Bf-committers] Fwd: Cloth simulation for a robot

2014-04-01 Thread Ronan Ducluzeau
Yes. You just talked about force fields. fmart tried to use it to pick up a cloth but with the wrong factor. In fact, I am not sure of what you are talking about. Fall Off direction of a force field is set to Both Z by default. Do you mean that setting it to Z+ or Z- is not working correctly for

Re: [Bf-committers] Fwd: Cloth simulation for a robot

2014-04-01 Thread Alex Fraser
Hi Ronan, On Tue, Apr 1, 2014 at 9:09 PM, Ronan Ducluzeau zeau...@gmail.com wrote: Yes. You just talked about force fields. fmart tried to use it to pick up a cloth but with the wrong factor. In fact, I am not sure of what you are talking about. Fall Off direction of a force field is set to

Re: [Bf-committers] Fwd: Cloth simulation for a robot

2014-03-28 Thread fmart
A 2014-03-28 03:51, Alex Fraser escrigué: On Thu, Mar 27, 2014 at 11:27 PM, fmart fm...@iri.upc.edu wrote: I've tried to tune all the cloth modifier parameters and also the collision modifier parameters of the box (of course, stickiness = 0). Besides, I've thought fill the box to make a

Re: [Bf-committers] Fwd: Cloth simulation for a robot

2014-03-28 Thread Ronan Ducluzeau
fmart, cloth simulation tries to respect collision settings defined for cloth mesh but it does not overwrite colliders animation. If there is no anticipated little gap between animated cubes, cloth mesh is constrained to pass through one collider mesh. So, in your blend, your boxes are animated

[Bf-committers] Fwd: Cloth simulation for a robot

2014-03-27 Thread fmart
Hello everyone, I'm trying to make a cloth simulator for a robotic project using blender. The idea is to have a piece of cloth and manipulate it using some animated boxes as a robot end effectors. Afterwards, extract all the information of the cloth (vertices and faces) The main problem I

Re: [Bf-committers] Fwd: Cloth simulation for a robot

2014-03-27 Thread Alex Fraser
On Thu, Mar 27, 2014 at 11:27 PM, fmart fm...@iri.upc.edu wrote: I've tried to tune all the cloth modifier parameters and also the collision modifier parameters of the box (of course, stickiness = 0). Besides, I've thought fill the box to make a solid object, but I think this is not possible