Yes. You just talked about force fields. fmart tried to use it to pick up a
cloth but with the wrong factor.
In fact, I am not sure of what you are talking about.
Fall Off direction of a force field is set to Both Z by default.
Do you mean that setting it to Z+ or Z- is not working correctly for
Hi Ronan,
On Tue, Apr 1, 2014 at 9:09 PM, Ronan Ducluzeau zeau...@gmail.com wrote:
Yes. You just talked about force fields. fmart tried to use it to pick up a
cloth but with the wrong factor.
In fact, I am not sure of what you are talking about.
Fall Off direction of a force field is set to
A 2014-03-28 03:51, Alex Fraser escrigué:
On Thu, Mar 27, 2014 at 11:27 PM, fmart fm...@iri.upc.edu wrote:
I've tried to tune all the cloth modifier parameters and also the
collision modifier parameters of the box (of course, stickiness =
0).
Besides, I've thought fill the box to make a
fmart, cloth simulation tries to respect collision settings defined for
cloth mesh but it does not overwrite colliders animation.
If there is no anticipated little gap between animated cubes, cloth mesh is
constrained to pass through one collider mesh.
So, in your blend, your boxes are animated
Hello everyone,
I'm trying to make a cloth simulator for a robotic project using
blender. The idea is to have a piece of cloth and manipulate it using
some animated boxes as a robot end effectors. Afterwards, extract all
the information of the cloth (vertices and faces)
The main problem I
On Thu, Mar 27, 2014 at 11:27 PM, fmart fm...@iri.upc.edu wrote:
I've tried to tune all the cloth modifier parameters and also the
collision modifier parameters of the box (of course, stickiness = 0).
Besides, I've thought fill the box to make a solid object, but I think
this is not possible