[Bf-committers] Introduction: Just a Devops and Infra guy.

2022-01-27 Thread Arnd 'Justa' Marijnissen via Bf-committers
Sorry for the obvious pun. I just wanted to drop a note about me having joined the blender organization recently as an infrastructure-guy AND, more relevantly, as the person who'll be taking on a good number of DevOps related tasks that should benefit all developers working on blender-related

Re: [Bf-committers] Introduction

2020-03-14 Thread Mohamed Chebbi via Bf-committers
Hi You can start here: https://wiki.blender.org/wiki/Main_Page Cdt chebbi Le 13/03/2020 à 22:32, mathurin nkenfack via Bf-committers a écrit : Hi I am Nkenfack Tebonfack Mathurin a student at the university of Buea in cameroon. I just join the chat channel. i am exited on how to get started

[Bf-committers] Introduction

2020-03-13 Thread mathurin nkenfack via Bf-committers
Hi I am Nkenfack Tebonfack Mathurin a student at the university of Buea in cameroon. I just join the chat channel. i am exited on how to get started to contribute and do my very best to learn. Where do i start...please. Thanks in advance ___

Re: [Bf-committers] Introduction

2020-03-13 Thread Ankit via Bf-committers
Hi there, welcome! Please find introduction to new developers at [1]. Also, at [2], you can see suggested ideas, for this year as well as older ones. Find us on chat [3] too! Cheers Ankit [1]: https://wiki.blender.org/wiki/Developer_Intro [2]:

[Bf-committers] Introduction

2020-03-12 Thread mathurin nkenfack via Bf-committers
Hi I am Nkenfack Mathurin a student at the university of Buea in Cameroon. I love blender and I have always been looking a platform to generate 3D and 2D simulations. I wish to participate to the Google Summer of Code through this organization. ___

Re: [Bf-committers] Introduction

2018-07-26 Thread Ton Roosendaal
Hi, Best entrypoint is "get involved" on blender.org . There you find all pointers and links. For new developers the forums on devtalk.blender.org are cool as well. -Ton- Ton Roosendaal

[Bf-committers] Introduction

2018-07-26 Thread Durgesh Agrawal
Hi! I am Durgesh Agrawal from IIT Kanpur, India. I wish to work with the Blender community. I will appreciate any help in getting me started. Thanks! ___ Bf-committers mailing list Bf-committers@blender.org

Re: [Bf-committers] Introduction

2016-02-05 Thread Jacob Merrill
Make a build directory, run cmake, and then your build directory will have the source in it, to to update use git pull. On Feb 5, 2016 5:53 PM, "Menglee Guy" wrote: > Just wanted to say hi everyone! > > My name is Menglee Guy, I live in Salt Lake City, Utah. > I am

Re: [Bf-committers] Introduction

2016-02-05 Thread Aaron Carlisle
> 1. Do I modify the files here (c:\blender-git\blender\source) and check > stuff in from here? What happens to it anyways? That is the main location of the source files. After making a change you must recompile to see your change. It would also be helpful for bigger changes to make in a local

Re: [Bf-committers] Introduction

2016-02-05 Thread Alex Fraser
Hi Menglee, On 6 February 2016 at 13:26, Menglee Guy wrote: > My directory looks like this: > > c:\blender-git\blender (master) > c:\blender-git\build_windows > > So, are you saying we work and modify the source code in the build_windows, > then copy the changes to the

Re: [Bf-committers] Introduction

2016-02-05 Thread Menglee Guy
Thanks for the quick reply. Sorry I still need a little clarification. My directory looks like this: c:\blender-git\blender (master) c:\blender-git\build_windows So, are you saying we work and modify the source code in the build_windows, then copy the changes to the master for check in? MG On

[Bf-committers] Introduction

2016-02-05 Thread Menglee Guy
Just wanted to say hi everyone! My name is Menglee Guy, I live in Salt Lake City, Utah. I am interested in contributing and this will be my first open source project. I have followed the instructions and have built blender on windows 10. Now, I have some newbie questions.

Re: [Bf-committers] Introduction and CMake refactoring

2015-11-09 Thread Stephen Kelly
On 11/09/2015 09:58 AM, Martijn Berger wrote: > Hi Steve, > > Welcome, > > You may or may not be aware that we want to work towards making CMake > feature complete versus our Scons buildsystem in order to facilitate > dropping Scons. I'm vaguely aware of it, but not very. > You talk about

Re: [Bf-committers] Introduction and CMake refactoring

2015-11-09 Thread Sergey Sharybin
Hi, Maybe i'm missing something, but main concern about current state oc CMake is a tedios process of manually maintaining order of libraries. This is a walid point, but how's the proposed change will solve the issue? It seems to be just more a conditional add of libraries to the linking list?

Re: [Bf-committers] Introduction and CMake refactoring

2015-11-09 Thread Martijn Berger
Hi Steve, Welcome, You may or may not be aware that we want to work towards making CMake feature complete versus our Scons buildsystem in order to facilitate dropping Scons. You talk about modernizing but what versions of CMake would this raise our requirement to? Martijn On Sun, Nov 8,

Re: [Bf-committers] Introduction and CMake refactoring

2015-11-09 Thread Campbell Barton
On Mon, Nov 9, 2015 at 10:16 PM, Sergey Sharybin wrote: > Hi, > > Maybe i'm missing something, but main concern about current state oc CMake > is a tedios process of manually maintaining order of libraries. This is a > walid point, but how's the proposed change will solve

[Bf-committers] Introduction and CMake refactoring

2015-11-08 Thread Stephen Kelly
Hello, Today I was on IRC just before the weekly meeting and discussed some issues regarding the CMake buildsystem. We worked together on creating the issue https://developer.blender.org/T46725 Campbell Barton helped me out with a contributor account to allow me to push to blender-staging to

Re: [Bf-committers] Introduction + Help

2013-11-04 Thread Tom M
Hi, looks like your email got overlooked, you can have a look at our quick hacks page http://wiki.blender.org/index.php/Dev:Doc/Quick_Hacks We also have a todo tracker that has things that developers plan to get to, but items don't always get closed, so you might want to double check before

Re: [Bf-committers] Introduction + Help

2013-11-04 Thread Gurjot Singh
On 5 November 2013 07:12, Tom M letter...@gmail.com wrote: Hi, looks like your email got overlooked, you can have a look at our quick hacks page http://wiki.blender.org/index.php/Dev:Doc/Quick_Hacks Hi, thanks for replying. Actually Mr.Campbell Barton did replied but it was a PM. We also

Re: [Bf-committers] Introduction + Help

2013-11-04 Thread Campbell Barton
Was trying to avoid too much noise on the list so I linked to a similar recent question on the list, of course then it looks like nobody replied. On Tue, Nov 5, 2013 at 4:02 PM, Gurjot Singh bhattigur...@gmail.com wrote: On 5 November 2013 07:12, Tom M letter...@gmail.com wrote: Hi, looks

[Bf-committers] Introduction

2011-03-19 Thread Benjy Cook
Hello, My name is Benjy Cook, I'm a long time Blender user and avid programmer. I am currently a student at Tel Aviv University, majoring in Computer Science and Film.I recently subscribed to this list to get a closer look at the behind-the-scenes of Blender programming and how that effort

Re: [Bf-committers] Introduction

2011-03-19 Thread raulf
Hello Benjy You're wellcome, being a Blender developer is a joy and a pleasure that will fill you, you will see ;) Cheers Farsthary Hello, My name is Benjy Cook, I'm a long time Blender user and avid programmer. I am currently a student at Tel Aviv University, majoring in Computer Science

Re: [Bf-committers] Introduction

2011-03-19 Thread Mitchell Stokes
Hi Benjy! If you're interested in doing some BGE development, come find me in the #blendercoders IRC channel on freenode. I can help you start to figure out the source code. :) Cheers, Mitchell ___ Bf-committers mailing list Bf-committers@blender.org

Re: [Bf-committers] Introduction

2011-03-09 Thread Nathan Letwory
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 9.3.2011 9:30, Daniel Tavares wrote: Hi everyone, My name is Daniel Tavares and I'm a software engineer with six plus years of professional software development experience, including three years working on a triple-A MMO. I have experience

Re: [Bf-committers] Introduction

2011-03-09 Thread Tom M
On Tue, Mar 8, 2011 at 10:30 PM, Daniel Tavares danielmtava...@gmail.com wrote: Hi everyone, My name is Daniel Tavares Welcome Daniel. I understand that there's a goal of getting a new release by the end of the month, so I would like to know which areas need an extra hand. I'm also

[Bf-committers] Introduction and Request

2010-09-21 Thread Juan Linietsky
Hi! My name is Juan Linietsky and I work as consultant for many game development studios. Usually, I provide tools, technology and support to them as part of my job. I noticed that more and more artists in studios are pushing for Blender as an alternative to commercial tools such as 3DS max, both

Re: [Bf-committers] introduction

2010-06-04 Thread Campbell Barton
On Thu, Jun 3, 2010 at 8:07 PM, Campbell Barton ideasma...@gmail.com wrote: On Thu, Jun 3, 2010 at 7:16 PM, Ian Watkins watkin...@gmail.com wrote: On Thu, Jun 3, 2010 at 11:12 AM, Campbell Barton ideasma...@gmail.com wrote: Hi Ian, * re: compiler warnings, I compile with CMake on linux

Re: [Bf-committers] introduction

2010-06-04 Thread Nicholas Bishop
I'd rather not build with -Werror by default; while coding I often make quick changes that throw a few harmless warnings, then fix those things up before I commit. For example, I might temporarily declare some new variables in the middle of code, which is technically a no-no, but gcc doesn't

[Bf-committers] introduction

2010-06-03 Thread Ian Watkins
Hello all, I imagine everyone is quite busy, so I'll attempt to be brief. I recently decided to contribute time to an open source project. I've had a passion for movies and an interest in animation for most of my life -- so blender seems like the logical place to spend time. I'm an openGL

Re: [Bf-committers] introduction

2010-06-03 Thread Nathan Letwory
On 3.6.2010 17:13, Ian Watkins wrote: Hello all, Hi Ian and welcome to the list and to Blender development in general. I recently decided to contribute time to an open source project. I've had a passion for movies and an interest in animation for most of my life -- so blender seems

Re: [Bf-committers] introduction

2010-06-03 Thread Campbell Barton
Hi Ian, * re: compiler warnings, I compile with CMake on linux which uses: -Wall -Wno-char-subscripts -Wpointer-arith -Wcast-align -Wdeclaration-after-statement -Wno-unknown-pragmas -Wno-char-subscripts This removes warnings which in my experience can be ignored, a few times I tried to get

Re: [Bf-committers] introduction

2010-06-03 Thread Michael McLay
On Thu, Jun 3, 2010 at 10:29 AM, Nathan Letwory nat...@letworyinteractive.com wrote: On 3.6.2010 17:13, Ian Watkins wrote: Lastly, have you guys used git at all? With the many branches you've made for SOC, and the commit policy, I'd think you guys would love distributed source code

Re: [Bf-committers] introduction

2010-06-03 Thread Kent Mein
In reply to Martin Poirier (the...@yahoo.com): X-Mailer: YahooMailClassic/11.0.8 YahooMailWebService/0.8.103.269680 Date: Thu, 3 Jun 2010 08:58:40 -0700 (PDT) From: Martin Poirier the...@yahoo.com To: bf-blender developers bf-committers@blender.org Subject: Re: [Bf-committers] introduction

Re: [Bf-committers] introduction

2010-06-03 Thread Ian Watkins
On Thu, Jun 3, 2010 at 10:29 AM, Nathan Letwory nat...@letworyinteractive.com wrote: //snip Anyway, feel free to ask more, check out the docs on wiki and join #blendercoders to ask for live help. You'll find me with the nick jesterKing what irc network? I'll be working on stuff starting

Re: [Bf-committers] introduction

2010-06-03 Thread Xavier Thomas
Freenode For devoloping purpose #blendercoders is the place to go. There is no automatical build system, but indivudual can upload svn or custom on www.graphicall.org No review tool neither, only the patch tracker on projects.blender.org Xavier 2010/6/3 Ian Watkins watkin...@gmail.com: On

Re: [Bf-committers] introduction

2010-06-03 Thread Ian Watkins
On Thu, Jun 3, 2010 at 11:12 AM, Campbell Barton ideasma...@gmail.com wrote: Hi Ian, * re: compiler warnings, I compile with CMake on linux which uses:  -Wall -Wno-char-subscripts -Wpointer-arith -Wcast-align -Wdeclaration-after-statement -Wno-unknown-pragmas -Wno-char-subscripts This

Re: [Bf-committers] introduction

2010-06-03 Thread Nathan Letwory
On 3.6.2010 19:57, Ian Watkins wrote: On Thu, Jun 3, 2010 at 10:29 AM, Nathan Letwory nat...@letworyinteractive.com wrote: //snip Anyway, feel free to ask more, check out the docs on wiki and join #blendercoders to ask for live help. You'll find me with the nick jesterKing what irc

Re: [Bf-committers] introduction

2010-06-03 Thread Campbell Barton
On Thu, Jun 3, 2010 at 7:16 PM, Ian Watkins watkin...@gmail.com wrote: On Thu, Jun 3, 2010 at 11:12 AM, Campbell Barton ideasma...@gmail.com wrote: Hi Ian, * re: compiler warnings, I compile with CMake on linux which uses:  -Wall -Wno-char-subscripts -Wpointer-arith -Wcast-align

Re: [Bf-committers] introduction

2010-06-03 Thread Nathan Letwory
On 3.6.2010 20:09, Michael McLay wrote: On Thu, Jun 3, 2010 at 11:59 AM, Nathan Letwory nat...@letworyinteractive.com wrote: The last thing I want to do is start a long discussion on the mailing list. Ideally a couple core team members would sign up for the blender repository on Launchpad

Re: [Bf-committers] introduction

2010-06-03 Thread Nathan Letwory
On 3.6.2010 19:49, Ian Watkins wrote: Further queries: 1) Is there an automated nightly build? (e.g., BuildBot, hudson, etc) If not, what would it take to get one set up? Actually, I think I could do this myself -- but it would lack the ability to post good output to a webserver. I

[Bf-committers] Introduction to Notifiers

2010-02-05 Thread Matt Ebb
Hi all, I've noticed in IRC over the past months, a little confusion about what notifiers are and how they work in Blender 2.5. I've compiled/written up a little tutorial that hopefully explains their purpose a bit better for new coders. Check it here:

Re: [Bf-committers] Introduction to Notifiers

2010-02-05 Thread Aurel W.
Very nice doc work, thanks a lot. Aurel On 5 February 2010 12:48, Matt Ebb m...@mke3.net wrote: Hi all, I've noticed in IRC over the past months, a little confusion about what notifiers are and how they work in Blender 2.5. I've compiled/written up a little tutorial that hopefully explains